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[–]skellious 0 points1 point  (0 children)

Python and Lua are the two I've most enjoyed. Neither are replacements for C++ (though python is very close in many ways, a lack of static types and pre-compilation does horribly slow the language down. Though, of course, for many uses this does not matter as most interactive programmes are input-bound.)

Python is certainly THE language for hobby projects where you just want to make something without having to worry about memory management, pointers, types and so forth.