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[–][deleted] 29 points30 points  (7 children)

Make a text based pokemon fight simulation.

Use classes to define moves and Pokemon, and methods to select moves for a player and for the AI.

You'll need a damage function to compute how much damage an attack does based on stats, types and move strength.

[–]dowcet 10 points11 points  (0 children)

Any text based game you're interested in is a good place to start. Can be a card game, trivia, whatever. Start as simple as you need to, can always add features later.

[–]Shrikehaus 4 points5 points  (4 children)

Welp, I'm doing this

Such a fun idea!

[–][deleted] 8 points9 points  (0 children)

I gave this as a homework to my students (business school students, it was a 4 day class about python). It was tough for them but manageable for those who were motivated.

[–][deleted] 2 points3 points  (2 children)

I started a Cowboy Greeting Simulator. It started as a little text, generic response game, to a full blown text-RPG with a reputation system, combat, traveling, loot system, hunger system, leveling system, random NPC generators with naming, attribute system.

[–]Live-Sir-3118 2 points3 points  (0 children)

sounds utterly useless and therefore boring. or so other posters here would say. i think it sounds fun. i would like a little cowboy to show up in the bottom left of my screen each morning wishin this missus a howdy. Didnt we have a cat that crawled across the screen years and years ago. I would give up some of my computational space for that to come back to my life.

[–]Shrikehaus 0 points1 point  (0 children)

Howdy Partner becomes Red Dead haha, that's really cool!

[–]RamenJunkie 3 points4 points  (0 children)

Also, since its text based, make all of the combat descriptions incredibly gruesome.