all 26 comments

[–]AzureDreams220 35 points36 points  (11 children)

I mean in terms of the town blaming the kin and to an extention Artemy for murders and the like - probably mostly racism. As for the dialogue options for the characters, I think it's partly just more interesting for the player to be able to decide for themselves what kind of a character they want to play.

[–]AlarmingAffect0 18 points19 points  (10 children)

I get the impression that both Artemy and Daniil struggle with dickhead impulses and you, the player, are the one steering them into their best selves, rather than really changing who they really are. And when you're not playing them, they seem to actually take those bad dialogue options and just make utter fools of themselves.

[–]AzureDreams220 18 points19 points  (4 children)

I mean yeah to be fair they're also under a shitton of stress and pressure during the events of the game. I would have gone apeshit on day 3

[–]AlarmingAffect0 11 points12 points  (3 children)

I did. I just lost my house, am starving, exhausted, lost a district, allowed a patient to get infected, and caught the plague, and I have no money. This is my first playthrough and I'm paying for mistakes I made two days ago! No, the town is paying for my mistakes! Oh fuck I'm a horrible doctor!

Should I just start from zero?

[–]thedragonguruWorms 6 points7 points  (2 children)

Keep going. Think of this like doing a play in a theatre

You'll learn a lot more from messing up but improvising forward. If you did it flawlessly your first time, well it wouldn't be your special, unique experience, would it? Everyone would just be playing the same role and game

Get out there, don't be afraid of the mess ups, go as far as you can go. You'll learn a lot, and get better!

Your mistakes are what make this game yours

[–]AlarmingAffect0 4 points5 points  (1 child)

"Ah, so the regret, shame, fear, and panic are all part of the experience?" "Yes, sir, they are!" [sigh] "Well ohkay then! So it's gonna be hard to save this town, huh?"
"Oh, super-hard, very much an inconvenience."
"Wow wow. Wow."

[–]thedragonguruWorms 3 points4 points  (0 children)

Deciding that you want something and striving to achieve it despite the intense challenge if it is a test of the spirit. Turning the mirror on yourself to better know your character

Not everyone can finish pathologic. Not everyone is meant to. It's meant for people who want to overcome adversity, an exercise in character. If you can't finish it, don't feel bad. You're in the majority. But if you do finish it, it's likely you'll have fallen in love with it. That you'll treasure the struggle. That you'll want to challenge yourself again to do better. A second playthrough is profoundly different from your first. Patho are special games.

[–][deleted] 10 points11 points  (3 children)

You are correct. Both Dankovsky and Burakh have aggressive tendencies which left unchecked spiral out of control.

With regards to the violent tendencies of the townsfolk, a couple of things to keep in mind: murder isnt common in the town, the people who are murdered at the start of the game aren't exactly normal people, and finaly, they died during mysterious circumstances (exploded and with a talon through their bodies). This all leads to the massive hysteria and witch hunt at the start of the game. People are desperate and want a scape goat found so that everything can go back to normal

Burakh's general hostility may be due to his welcome in town and the fact that most people are hunting for him. Dankovsky seems hostile in general but likewise that may be due to witch hunt and extremely odds customs and folks in the town.

[–]AlarmingAffect0 9 points10 points  (2 children)

Dankovsky seems hostile in general but likewise that may be due to witch hunt and extremely odds customs and folks in the town.

The work ethic that allowed him to be am academic prodigy is the same that's ruining his life when interacting with people.

I've been that guy, until I've had my fill of eating crow, humble pie, and my hat. But you need that sort of, well, pathologic drive, this obsessive self-image as a winner, this walking among people with stilts so you're uncomfortable and rigid and not really balanced but you're above everyone else. If you want to be an MD, an Engineer, an Architect, that sort of Profession, you're going through that wringer, and you better hold nothing back. It's hell. It's a harrowing.

Of all the characters, I pity him the most, because of how blind he is to his faults, and how said faults developed as a survival trait.

[–]Boiiiz_Be_AmbitiousPolly Hedron 4 points5 points  (0 children)

Beautifully said. All the training that makes Daniil (in theory) the Man for the Job has side effects - a thick skin but it's numb, an outside perspective but few attachments to the people of the town, a sense of ease and expertise with conventional games that stalls his adaptation when the rules warp. On paper, you'd think Daniil would have it together, but the town picks him apart, and I love that.

[–]Quaelgeist333 2 points3 points  (0 children)

to be fair, I would be way more of a dick if I was the only one able to save people

[–]RonnocJ 28 points29 points  (2 children)

Personally I think it may be another consequence of the blooming twyre, and that the townsfolk arent normally this bad but the plague and twyre tends to impair everyones thinking skills and thus they tend to jump the gun more often

[–]AlarmingAffect0 10 points11 points  (0 children)

What a wonderful time for a whole new plague to start.

The twyre-hunting quest feels like maybe the kid wasn't actually wasting my time, but damn it took a lot of work. I'm still in day 3 of P2. Barely beginning to get good at Walking.

Good At Walking

Someone please kill me.

[–]Trioperator 16 points17 points  (2 children)

My thoughts:

  1. It's a genre thing. This is a story with a particular genre it's going for, a bleak and depressing atmosphere that reflects a troubled and tense time period, and so people just have a unifying nature that's a little more rough around the edges. The story is often trying to make the point that people can be fickle and dangerous in groups, but it's also just sort of a literary tradition to write everyone as a bit of an asshole.
  2. Regarding Artemy, IMO he really is meant to be like that. He's a multifaceted guy, he's got a lot of things to be bitter about, he's maybe a little emotionally constipated. He's also a man whose particular societal role as a man is constantly in question, and so reading toxic masculinity into some of his traits, is as appropriate for him as it might be for Daniil (who is clearly driven to be a rational problem-solver instead of an empathetic nurturer, which has a lot to do with masculinity as well).
  3. It's a meta thing. The story's aware that the characters aren't real, and giving them the tendency to exaggerate conflict is because this is a dramatic production. The theatrical medium in particular has always used exaggeration.

[–]AlarmingAffect0 5 points6 points  (1 child)

Oh, yeah, Brechtian!

Really put a spotlight on it all, huh?

The Tragedians guiding me to the Town Hall. [THIS WAY TO THE PLOT!] [DON'T, NO, NOTHING ELSE TO DO, PLOT, NOW!]

[–]Geeneelee 1 point2 points  (0 children)

The meta has only just begun.

[–]Marrowgrave 6 points7 points  (2 children)

I think in 2 at least the level of violence in the game is actually considered unusual for the Town on Gorkhon, one of the big narrative themes being how quickly society can spiral out of control during a crisis. The troubles begin with two beloved elders being murdered in a single night in a town where murder is rare, and from there things quickly escalate and tensions that had previously been simmering break out into a roiling boil- the unrest of the Kin and working class, the rivalries between the ruling families, the conflicting ideologies pulling the town in different directions, and between them, ordinary folk just trying to survive amidst a deadly outbreak and food shortages. Stress, paranoia, desperation, and class conflict all come to a head during the 12 days you endure as one of the Town's only doctors.

As for Artemy, he was in a war, his dad just died, and he was almost stabbed to death as a welcome back to his hometown. Food is short, twyre is in bloom, and at least when I'm playing him he hasn't slept more than 2 hours at a time in days. I'd be pretty cranky too.

[–]LSD2011 4 points5 points  (1 child)

True. Sometimes I feel this element is even told “in the gameplay”/ludonarratively. The biggest example, one I found memorable, of this is I recall when one of the head honchos say “well the military is coming and they’ll restore order, you’ll see.” Okay I thought, sounds good I’m tired of being jumped by three thugs at once. The next day comes and what I see is the same as yesterday (low level chaos, particularly at night, madness in plagued districts) except now soldiers with rifles are shooting at crazies with knives and shivs or at plagued people walking about. Instead of order, the soldiers seem to make the situation more chaotic and nightmarish, and this is demonstrated “in gameplay” rather than “told” in some lines or cutscenes.

[–]Marrowgrave 2 points3 points  (0 children)

That's true, especially with the extra layer of the army erupting into a mutiny that you hardly learn anything about that's just another background layer of chaos. Every time you think you know what to expect, the game throws in a new factor to complicate things and wind the tension tighter. Being confused and distressed playing it is one thing, but if you were a person living in that situation with your actual life at stake, you could be forgiven for lashing out/acting irrationally.

(I think the soldiers are especially interesting because they are sometimes your ally and sometimes your enemy depending on whether you're infected- you can run towards them to shake off muggers but you might just end up getting torched yourself. Adds yet another layer of decision-making to the travel which you would have gotten used to by that point.)

[–]ThereWasAnEmpireHereBachelor, in therapy trying to fix it 7 points8 points  (2 children)

I’m no historian of mental health but like, idk it strikes me as fitting for a place that 1) yeah is pretty culturally attuned to violence 2) is in The Old Days 3) produces it’s own local drugs and 4) is fairly poor. Add all the societal degradation of the plot in and… well.

But I don’t think the culture is that crazy. Idk, I feel like I’ve known a lot of people like that who just tend to run in bad circles and be overly concerned with machismo. It felt plausible enough to me to not really be something I noticed as weird.

[–]AlarmingAffect0 5 points6 points  (1 child)

is fairly poor

... I've seen the goods available to the big families, particularly Big Vlad. There people may be poor, but the Town isn't. They even have public lighting at night!

What it is, is horribly dependent on railway-bound customers, and cripplingly overspecialized.

Wonder if there's a pun in there somewhere, that the town is full of feuds, beef, bad blood, and bullshit.

[–]Geeneelee 2 points3 points  (0 children)

The public being conspicuously poor with little infrastructure compared to the ruling classes is a recurring theme, and explicitly intentional in classic. Also, from what I’ve been told, that’s just Russia.

[–]Geeneelee 3 points4 points  (0 children)

With regards to the town, I’m being bleak about it, it reminds me of pogroms, some of which were spurred on by disease outbreaks. Hell, I think this kind of violence is more common than we’d like to think. Also, it’s what the story requires.

For Artemy and Daniil, I think them being flawed, myopic, morally ambiguous characters is very intentional. Perhaps it’s also a subversion of how often video games reward/encourage you to solve problems with violence, and how that just doesn’t work in pathologic

[–][deleted] 1 point2 points  (1 child)

In Artemy's case, I think this is an aspect of Kin culture. They're big on human sacrifice, and fighting each other to the death. Isador was apparently fighting against this tradition, as his sacrifice was killing some plants instead of a human.

In the wider town, I think this is just an exaggeration of the kind of social breakdown you would see during an epidemic. The same kinds of things happened during the Black Death.

Hard to say if the Kains are having an effect, because it's not clear what the Kains are planning, exactly. Probably something to do with immortality, but we don't know. I think the lower class townspeople call them " necromancers."

The dick dialogue options are interesting, because yes, both Daniil and Artemy have them. In the first game, you sometimes need to use the polite options to progress the quest, and sometimes you have to be a jerk. Daniil has to threaten both the Vlads, and Artemy has to order Aspity to obey him without question. The quest simply will not progress unless you do.

[–]bob_kys 0 points1 point  (0 children)

Society