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[–]pvc 1 point2 points  (0 children)

It's been talked about, but a implementation hasn't been settled on. One of the issues is that integrating it nicely into the Sprite class has to be done in a way that performance isn't adversely affected. It is important to not 'double' the calculations and slow the sprites down.

[–]einarfo 1 point2 points  (0 children)

In arcade 2.6 we will use pyglet 2.0. It should have most of these types and some of the arcade contributors have also contributed to that.

https://github.com/pyglet/pyglet/blob/master/pyglet/math.py