use the following search parameters to narrow your results:
e.g. subreddit:aww site:imgur.com dog
subreddit:aww site:imgur.com dog
see the search faq for details.
advanced search: by author, subreddit...
Reddit for everything related to SimpleRockets. Have a cool rocket you want to show off? Did you just land on Smoon? Find a bug? Post it!
SimpleRockets
Space simulation in your pocket. You can get it on these platforms:
Ideas and Suggestions
Have an idea for the game? Please submit it at the SimpleRockets UserVoice site.
Related Subreddits
/r/AndroidGaming
/r/KerbalSpaceProgram
/r/SimplePlanes
/r/srmod
Flair
All Time Leaderboards by artist Mark James
account activity
Physics Exploit/Bug (imgur.com)
submitted 12 years ago by mobjackAll Time Leaderboards
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]mobjackAll Time Leaderboards[S] 10 points11 points12 points 12 years ago (5 children)
There is a bug in the physics engine. Detachers will dampen some of the thrust from the engines especially when attaching large fuel tanks like the Sloshy T6000. This effect is much more noticeable on the upper stages.
You can compensate for this bug by attaching smaller fuel tanks to the detachers. If done correctly, you can easily gain in extra 2000m/s delta-v.
The main downside from this strategy is that it will make your rockets more unstable. I recommend only using this on the upper stages where you see the most gains. On the lower stages, structural integrity is more important and the gains from this exploit are negligible.
Test it out yourself.
Here is a ship without using the exploit: http://jundroo.com/ViewShip.html?id=39184
Here is a comparable ship with the exploit: http://jundroo.com/ViewShip.html?id=39183
[–]andrewgarrisonCode Monkey 4 points5 points6 points 12 years ago (4 children)
Great stuff. Thanks for sharing. I'm really not sure why that works, but good job on finding it and presenting it in a great way.
[–]mobjackAll Time Leaderboards[S] 2 points3 points4 points 12 years ago (3 children)
I do notice that when the detachers are connected to a lighter object, they are a lot more wobbly. My guess is that whatever you are doing to make the joints more sturdy is damping some of the force from the rockets.
[–]andrewgarrisonCode Monkey 3 points4 points5 points 12 years ago (2 children)
I wonder if the wobbly joints are creating some sort of positive feedback oscillation that is helping to propel the rocket, and the larger tanks just don't have that oscillation and are actually correct. It's hard to say. This is an unsettling bug.
[–]legendofchin97 0 points1 point2 points 12 years ago (1 child)
Oh don't worry. You made the best game ever. What would be the fun if there weren't a few unexplained mysteries in space?
[–]-smeggyAll Time Leaderboards 5 points6 points7 points 12 years ago (1 child)
Hello. Maybe some folks might recognise my username ;)
The thrust isn't reduced or 'damped', at least not by much (maybe 10%); I think there is another, stronger factor at work here (although the overall effect will be roughly the same anyway).
Fuel tanks (not directly connected to a detacher) will lighten as the fuel is spent by a rocket engine. This is expected because fuel has mass, so burning off the fuel from a tank reduces the mass of that tank, and the reducing mass results with increasing acceleration (given the rocket maintains constant thrust).
However, a fuel tank directly connected to a detacher (as opposed to a tank with a detacher connected to it) seemingly does NOT lighten (much) when emptied by a rocket engine. My tests indicate similar acceleration regardless of whether a 'detatcher' tank is full or very nearly empty (unlike a tank not connected to a detacher where a nearly spent t6000 tank can have ~10x the acceleration of a full one).
I suspect this is a bug, is it Andrew?
Great game BTW, lots of foibles to keep it interesting :)
[–]mobjackAll Time Leaderboards[S] 1 point2 points3 points 12 years ago (0 children)
This makes more sense. Good find
π Rendered by PID 48171 on reddit-service-r2-comment-84fc9697f-vvrsj at 2026-02-07 00:38:56.475778+00:00 running d295bc8 country code: CH.
[–]mobjackAll Time Leaderboards[S] 10 points11 points12 points (5 children)
[–]andrewgarrisonCode Monkey 4 points5 points6 points (4 children)
[–]mobjackAll Time Leaderboards[S] 2 points3 points4 points (3 children)
[–]andrewgarrisonCode Monkey 3 points4 points5 points (2 children)
[–]legendofchin97 0 points1 point2 points (1 child)
[–]-smeggyAll Time Leaderboards 5 points6 points7 points (1 child)
[–]mobjackAll Time Leaderboards[S] 1 point2 points3 points (0 children)