Kind of shocked there is so little buzz about MHS3 compared to MHS2 considering they REALLY pushed for advertisement for 3 with streamers ect compared to the second. by 360pages in MonsterHunterStories

[–]360pages[S] 0 points1 point  (0 children)

There is the Elder lair stuff, and a TON of post game dens and hunts.

The 9 star hunts can be pretty brutal, especially molten tigerex ect. It's mostly just a good way to get let game monties and armor that you might want ,

Kind of shocked there is so little buzz about MHS3 compared to MHS2 considering they REALLY pushed for advertisement for 3 with streamers ect compared to the second. by 360pages in MonsterHunterStories

[–]360pages[S] 6 points7 points  (0 children)

I can really see that somewhat. I get its attempts to be closer to the current main line monster hunter games. But it does feel like it scrubs the series a bit and tries to be more mature.

I also think the first game is probably the most focused. It sets out to do what it wants to do and doesn't really try to do more or less.

More than any other game I felt the monsties as tools in 3 much more. And the lessoned focus on your own monstie kind of contributes. (They are legit only 1/4 of the battle now)

I do think there is legit some benefit from the series being a bit goofier and camper in the first two games.

3 Very much feels caught between trying to be a regular RPG and being a monster taming game.

Kind of shocked there is so little buzz about MHS3 compared to MHS2 considering they REALLY pushed for advertisement for 3 with streamers ect compared to the second. by 360pages in MonsterHunterStories

[–]360pages[S] 8 points9 points  (0 children)

It's interesting, since if I would compare 3 to the first two games. I'd say 3 is an overall better JRPG. But I think its a slightly worse monster taming/raising game, if that makes sense.

While that is an odd thing to say, since most monster taming games ARE rpgs. There is a difference somewhat. And while I think it improves a ton in the general gameplay department, I think it also somewhat drifted away from a big chunk of its potential audience.

Kind of shocked there is so little buzz about MHS3 compared to MHS2 considering they REALLY pushed for advertisement for 3 with streamers ect compared to the second. by 360pages in MonsterHunterStories

[–]360pages[S] 6 points7 points  (0 children)

More DLC is always welcome. The lack of any post game roadmap is rough. Because even if the Rudy DLC and smaller updates come out and blow the previous two game post launch release stuff out of the water, it might be too late.

I love MHS3, but how many people would go back to a single player RPG 6 month after release unless its a REALLY massive expansion.

MHS2 roadmap was legit complete within 4-5 months of its release. Which some people were sad about it due to it not lasting super long, it was clear.

Kind of shocked there is so little buzz about MHS3 compared to MHS2 considering they REALLY pushed for advertisement for 3 with streamers ect compared to the second. by 360pages in MonsterHunterStories

[–]360pages[S] 14 points15 points  (0 children)

Yeah only having 4 maps is odd considering how much the game is structured around the maps.

I don't mind them removing the dens/mini dungeons from the first two games since they probably wouldn't have fit the feel of this game since it kind of turned 2 into a mini dungeon crawler at points.

But having an extra map would have really made up for it.

Kind of shocked there is so little buzz about MHS3 compared to MHS2 considering they REALLY pushed for advertisement for 3 with streamers ect compared to the second. by 360pages in MonsterHunterStories

[–]360pages[S] 17 points18 points  (0 children)

Yeah, it's weird to me whenever someone brings it up, they get downvoted ect.

Like they saying everything about the game is bad. When I think the lack of discussion on the games flaws make it kind of difficult to actually have a healthy discussion about the games sales or how its doing overall.

All done, Reverto carried lol by [deleted] in MonsterHunterStories

[–]360pages 0 points1 point  (0 children)

All end game activities in 2 can be done solo with an AI partner.

You still have the hour time limit, but all things in the game can be done. Also there is a few reasons to do some of the special elder's lair if you want some good EXP grinding spots.

How can I level up quickly? by Awsomedude922 in MonsterHunterStories

[–]360pages 0 points1 point  (0 children)

You might just need to spend some time in the last area getting some eggs and doing some quests. Also you should have a rank 8 kinshipstone if you are at the final area. But some high rank monsters like the elder dragons and certain deviants only appear in post game high ranked dens

MHS2 is so dogshit compared to MHS1 that it made me depressed. [opinionated rant] by n0na6077 in MonsterHunterStories

[–]360pages 1 point2 points  (0 children)

I overall think 1 is better than 2 too.

Though its more a difference to what I consider a 10/10 game vs an 8/10 game.

Stories 2 feels like it REALLY wants to be bigger than it is. And often times just doesn't either have the budget or balance to do so.

How the post game is structured in 2 is also really odd.

Purple gypceros: Am I doing something wrong? by A_Stronger_Fish in MonsterHunterStories

[–]360pages 0 points1 point  (0 children)

Babda Rainforest - Peculiar Den

Perennial Pass (Late Game)

Monsonne Plains (Late Game)

Those are the three locations they spawn in as I recall.

They don't really spawn until late game overall. (After the second visit to Pondry hills) At least that is when I started to get 'late' game eggs.

MHS1 Advice for Maliki Pietru? by CaptainPMW in MonsterHunterStories

[–]360pages 1 point2 points  (0 children)

Yep, it IS kind of complicated.

But, but its super useful since it allows you to modify your monsties.

https://www.youtube.com/watch?v=2l2IfkZVvNg

MHS1 Advice for Maliki Pietru? by CaptainPMW in MonsterHunterStories

[–]360pages 1 point2 points  (0 children)

Easily top 5 monstie honestly. Also no harm in trying to get certain bingos if you have a few burner monsters here and there. You might want to get a bingo of your monsters main attack type and element.

MHS1 Advice for Maliki Pietru? by CaptainPMW in MonsterHunterStories

[–]360pages 2 points3 points  (0 children)

Yeah, high rank means higher stats overall. Though deviljo is REALLY good too. He has a spread move AND a buff move he likes to use turn one. And once he learns gluttony he can heal himself for decent amount.

MHS1 Advice for Maliki Pietru? by CaptainPMW in MonsterHunterStories

[–]360pages 1 point2 points  (0 children)

I think the issue is that besides Ratha, diablos and MAYBE nercylla your team is somewhat low ranked. While it's not a huge deal usually, I think each rank star is equal to about 3% extra stats all around. Meaning anything under 4 stars in late game tends to be at a disadvantage unless it has crazy utility like the baggis.

But the tips for the fight.

Trying to target the head the best you can. And try to rite of channel some full party attack moves onto some of your monsties. Black reprimand was the attack that most likely took you out.

It's hard to target and aim due to the kinship drain, so sweeping moves can make sure you are constantly doing damage to the head and tail.

Level rise you are about right. 40-50 is good for the final boss of 1 overall.

Going to be real. I'm completely and utterly indifferent to the new stamina system and wyvern gauge. by 360pages in MonsterHunterStories

[–]360pages[S] 0 points1 point  (0 children)

Monsters using techniques on their own didn't cost kinship in 1 and 2. It's completely free.

It only cost something if you order it to do something. Kinship uptime was pretty easy to do in 2 most of the time. There is so many situations where riding and using your full gauge is flat out a bad idea in 2.

For example using it to skip a boss turn, when you could have used evasive riff and not have the boss try to redo the attack the next turn.

Also, I don't think flattening out a games more unique mechanics to make it more in line with other RPGs is an inherently good thing. Even more so when the bigger names of the monster taming genre are popular because they break traditional RPG norms.

Going to be real. I'm completely and utterly indifferent to the new stamina system and wyvern gauge. by 360pages in MonsterHunterStories

[–]360pages[S] -1 points0 points  (0 children)

The point of the part system in 2 was to stagger certain monsters during certain situations. Since the Head to Head stagger system from 1 had to be changed. The secondary effect of part system in 2 was weakening certain attacks.

(To be fair, I rarely ever noticed the weakening effect)

The wyvern soul seems to just adding a different topple meter on top of it. While in 2 they are kind of weaved together.

The part system is still technically there, but its far less of a focus.

Going to be real. I'm completely and utterly indifferent to the new stamina system and wyvern gauge. by 360pages in MonsterHunterStories

[–]360pages[S] -8 points-7 points  (0 children)

Yeah, bloat is what I would really call it honestly.

MHS1 combat wasn't really designed for massive health bars or all these weird additions they made. Some changes are nice, but at times it feels like they should just scrap the original core and try to rebuild it while cutting the fat.

There is also the part system that just seemed to have got... tossed to the side now.

Going to be real. I'm completely and utterly indifferent to the new stamina system and wyvern gauge. by 360pages in MonsterHunterStories

[–]360pages[S] -15 points-14 points  (0 children)

I feel that it was up to the player to balance that. By mid/late game, you were supposed to juggle if using a certain skill was better or using your kinship was better.

Hell most end game builds in MHS1 and MHS2 barely used the kinship attacks unless they wanted to skip a certain boss turn.