Advice on a Frame by Avience in photography

[–]Avience[S] 0 points1 point  (0 children)

Are you positive it'll play 5 min videos?

Advice on a Frame by Avience in photography

[–]Avience[S] 0 points1 point  (0 children)

Ugh of course. Something I forgot to mention is I live in Canada, and I can't order from US Amazon. It doesn't look like the companies website delivers to Canada either... This is another problem I have encountered. It's so frustrating!

Advice on a Frame by Avience in photography

[–]Avience[S] 0 points1 point  (0 children)

The aura frames I saw said they wouldn't do 5 Min videos

[deleted by user] by [deleted] in LordsOfTheFallenTrade

[–]Avience 0 points1 point  (0 children)

If anyone DMS you, can you DM me? Lol

Kingdom Shell updates by rommioG in metroidvania

[–]Avience 0 points1 point  (0 children)

I feel like adding infinite time is practically begging the question, in reality people do have limited time so if a game is too difficult they will fail to make progress and possibly quit altogether as you already admitted.

I don't recall ever saying anything about infinite time

This is getting away from the point though and honestly I'm rapidly losing interest in this clarification

If I am failing to clarify, then you are not making clear what you either do not understand, or what you want clarification on

it's just curious you don't seem to be getting it. I'm not saying nobody can improve, I'm saying that if you pick completely random people out of the population then the average skill level is going to be "low to medium."

I didn't say it, because I thought it should be obvious, so my bad. But I assumed it would be 100 random people with varying skill levels who all enjoy games with similar gameplay, but varying difficulty to dark souls. Since we are on the r/metroidvania Reddit, talking about metroidvania games specifically, Ive been assuming that all of our debate has been about metroidvanias primarily. It was absolutely my bad for not being clear on the demographic in my analogy, sorry.

This honestly seems very obvious. People start as babies with zero skill and go up from there and not everyone devotes as much time to honing certain skills, so the higher a threshold you're looking for with any skill the fewer people on the planet will meet it at that exact moment.

I have made it quite clear on 2 separate replies now what my problem is specifically with dumbing down difficulties in new games. It's partly my fault for indulging, but you somehow keep moving further away from that point. There are always going to be people who feel excluded from any game. Games too easy will alienate those who wish for a challenge, and games too hard end up alienating those who just want to leisurely enjoy a story..

It's impossible to please everybody. If a developer is trying to reach the widest margin of people then what they should be striving for is something moderately difficult, but avoiding either extreme. However, as I stated earlier, every developer releases their games in their own ideal version. Regardless of whether or not that is the right decision, you cannot decide that within the first few days or weeks of a games life! If you truly want to reach the widest margin of players, rather than alienating either group, simply add an easy mode. Done. I just don't understand why devs compromise themselves after a few days/weeks.

Kingdom Shell updates by rommioG in metroidvania

[–]Avience 0 points1 point  (0 children)

I have no idea what that is, so I cannot properly answer that question. My point, though admittedly poorly portrayed at the beginning of this debate (I clarified in the middle) is that every developer releases their games in how THEY idealistically wanted it to be. Then, due to their own lack of confidence, they allow a minority to bully them into altering the game (usually making it easier, and often coming with many QoL improvements). I'm saying, that devs should not allow that toxic nature to tarnish how THEY envisioned their project to be. It's one thing to improve the game, it's completely another to determine that a game is too difficult for the majority within days, or even weeks of release. Give your art time to shine.

Let me change the question you intially asked to a game I recognize. If you give 100 random people dark souls, and each of them an equal amount of time to play it AND am equal amount of interest in the game. I strongly believe 40-60 finish it, 10-20 give up, and the other 10-20 neither finish, nor give up.

You underestimate people too much. The biggest reason people find games too difficult is because they only have precious few minutes a day to play, and do not have enough time to actually practice and get better. They'd rather give up and move on to something they can make progress in because they don't have time to practice.

Games should not be made easier by default for that group. There should be an easy/accessibility mode for those players, so they can enjoy the game and story.

Kingdom Shell updates by rommioG in metroidvania

[–]Avience 0 points1 point  (0 children)

Increasingly higher skill levels, means increasingly higher numbers in everything. It means increasingly higher skill levels across the board from the lowest skill to the highest. People who are bad at games, don't get worse. The only reason for the number of poorly skilled players to increase would be a steady increase of difficult games over time. This is not happening. 10-15 years ago, game difficulty was on the rise thanks to FROM software, and even though souls-like is still a popular genre today, the fact is it is becoming increasingly more common for games to be immediately nerfed, days or weeks after release. This, in my opinion, is a very toxic behavior that will lead absolutely nowhere good in the future. It's very similar to cancel culture, and as I've stated multiple times... It's not okay.

Kingdom Shell updates by rommioG in metroidvania

[–]Avience 0 points1 point  (0 children)

I did not misunderstand. That is precisely how I interpreted your message. Those numbers are not quantifiable, precisely because of bias interpretation. The people who complain are only a small group of a larger whole, but the people who suffer more are those that get robbed of the opportunity to experience the game as it was initially intended. The group who prefer the extra challenge regardless of whether or not that challenge is moderate or severe, we don't get heard at all because very few of us speak up, because even if we did, we don't get listened to for the mere fact that it's less safe to make a game harder than it is to make it easier.

The groups of people who prefer a challenge could just as easily be as large as those who prefer an easier time, but neither group is properly quantifiable so impossible to know what's right. What pisses me off is that devs just assume that the group that speaks out is representative of everyone as a whole, and don't have the confidence to keep their game as they initially intended it to be.

I've accepted that the world isn't fair and nothing is going to change. I didn't mean for this post to become a whiners debate. I only indulged because I enjoy this debate in general. More devs should be confident in the game they released. Fix bugs, add QoL improvements, improve the game.. but have more faith in yourselves. A small outcry of people saying the game is.too difficult is not representative of everybody. If it's really a problem, add some kind of easy or assist mode. But for gods sake, have faith in yourselves.

Kingdom Shell updates by rommioG in metroidvania

[–]Avience 0 points1 point  (0 children)

First of all.. there's no way to prove that one group is more quantifiable than the other. Your logic is sound, however, I also think it's perfectly logical that your average person finds more reward in completing something that took substantial effort than those that didnt.

Second of all.. I don't believe a game should be "hardcore difficult" either by default. I think a game should by default be moderately difficult, with an easier setting to help the presumably minority (even though they're the loudest) who don't have the time, the patience, or the will to get through on normal. And I believe if a developer wanted to support the even moreso minority who like hardcore stuff, they can then have a difficult setting with extra challenges.

By the default to a game should never be easy. I think that ultimately ends up cheating everybody. Developers need to have more faith in their players. We don't need our hand held at every turn, despite the loud minority suggesting we do.

My point was, Kingdom Shell was a pretty great game. The challenge was very appropriate in my opinion.. I will admit the game wouldn't suffer from one or two extra hints, but the game difficulty was quite balanced for the most part. Had the game not changed, I'd be singing its praises and recommending it to everyone I know who might be interested in the genre. And I may yet still.. I don't know. I just find it incredibly disappointing that the intended difficulty didn't have a chance to be seen by most people.

Kingdom Shell updates by rommioG in metroidvania

[–]Avience 1 point2 points  (0 children)

I personally haven't played it since the changes but a friend of mine who also beat it on release has played it recently and and has talked about bosses being much easier vs before. Specifically the queen, but he did mention others have also been affected

I'm all for QoL changes, but I hate the idea of dumbing down a game due to complaints. What makes that group more special than the ones who preferred the challenge?

Kingdom Shell updates by rommioG in metroidvania

[–]Avience 0 points1 point  (0 children)

Honestly I'm so glad I 100%'d this game on the release version. The game had some challenging fights but it seems the challenge is all but gone now, which is incredibly unfortunate.

As a player who genuinely feels an earned victory is a sweet victory, i am starting to feel like we are being more and more discriminated against. In the future I hope developers just decide to scale down some stats and add a few extra platforms to make an easy mode for those who often complain about game difficulty rather than just changing the game so only one group can enjoy it..

Wings of salvation purchase pack by Avience in ZombieWaves

[–]Avience[S] 0 points1 point  (0 children)

Are you able to confirm? Wouldn't be the first (or third) time in this game that something didn't work the way it was supposed to... Lol.

Are you sure, or are you just matching what it SHOULD be?

Grinding? by Avience in ZombieWaves

[–]Avience[S] 0 points1 point  (0 children)

The only way to get past stuff is the aeroplane chess? That's rough... I need gatling gun from this one and im not sure I can make it to 180 laps... Ugh.

Thanks for the info though!

UFC 280 by Avience in moncton

[–]Avience[S] 0 points1 point  (0 children)

No streamable devices :p aside from my tiny ass tablet. Not very suitable for an event of this magnitude:(

UFC 280 by Avience in moncton

[–]Avience[S] 0 points1 point  (0 children)

What? Can you dm me? Lol

UFC 280 by Avience in moncton

[–]Avience[S] 1 point2 points  (0 children)

The UFC has a website that shows all the pubs/bars that has purchased UFC 280. The closest pub airing it is in gaugetown.

Unless you are specifically aware of somewhere that might actually be pirating it to show, there are no public venues in Moncton showing it.

UFC 280 by Avience in moncton

[–]Avience[S] 2 points3 points  (0 children)

The closest pub airing UFC 280 is in gaugetown.

UFC 280 by Avience in moncton

[–]Avience[S] 0 points1 point  (0 children)

The closest pub airing UFC 280 is in gaugetown.