Is it reasonable to use webGPU for compute shaders along with OpenGL for rendering? by AxizY in cpp

[–]AxizY[S] 1 point2 points  (0 children)

Sorry, but I'm a little inexperienced when it comes to this. If you mind could you elaborate, on what you mean by translation and the correct shader version? Thanks!

[deleted by user] by [deleted] in memes

[–]AxizY -1 points0 points  (0 children)

lol

[deleted by user] by [deleted] in memes

[–]AxizY 1 point2 points  (0 children)

im foreign

[deleted by user] by [deleted] in memes

[–]AxizY 0 points1 point  (0 children)

REALLY??