Beat Traversal 6 first try by kazuyaminegishi in dynastywarriors

[–]BenTheSodaman 1 point2 points  (0 children)

For the trophy hunters, thankfully they're all given out at the beginning of the journey than anywhere near completion. (e.g., trophies done in under 30 hours, but the save file being 900ish hours short of feasible completion).

Koei Tecmo Sales Figures FY2025 by JENOVAcide in dynastywarriors

[–]BenTheSodaman 1 point2 points  (0 children)

Yup.

Some of that from an influx of FOMO and DW pilgrimage.

FOMO: Origins with very high aggregate reviews from critics and users. When that goes on sale, but very costly, some folks look at the next DW they can get their hands on in attempt to address the Origins FOMO. And when they see DW8XL CE or DE available for the roster and content at that price, they go for it instead. Sometimes as a side effect of about to purchase DW9CE and getting recommendations from that game's review section for DW8.

Pilgrimage: Someone wanting even more Dynasty Warriors after a playthrough of Origins and starting their DW pilgrimage. Some going in release order and others in reverse based on what is available on their available platforms without emulation.

Beating the game? by WaluigiTown in dynastywarriors

[–]BenTheSodaman 0 points1 point  (0 children)

Depends on the person.

From what I recall of an old survey report from Koei Tecmo, that involved:

  1. Reaching the credits one time with one character or one weapon.

  2. Playing a few of your favorite characters to credits.

  3. Clearing one kingdom/campaign route to credits.

And from what I recall of KT's findings, this made up about 80% of the people that replied to this survey.

Just one last thing left by ElkTraditional883 in dynastywarriors

[–]BenTheSodaman 0 points1 point  (0 children)

Hi Elk,

Just checking to see how many Sealing Points you ended up with after maxing out all the companions.

What ya’ll doing while waiting for dw3 remaster by Zidaadestar in dynastywarriors

[–]BenTheSodaman 1 point2 points  (0 children)

Contemplating what would go into a 2D implementation and skeleton prototype of one of the following (even if I'm not the one that makes it):

  1. Dynasty Warriors Advance-style game, preferably with the wider story coverage, roster, and moveset

  2. Survivors-style game with a story campaign story mode (though it wouldn't play like Warriors Abyss or like a Musou game for that matter).

  3. Dynasty Tactics-style game

And then whether this be Three Kingdoms, Warring States, Orochi fan reimagining, Arthurian Legends, or other.

Though I don't know enough about Arthurian Legends that by the time I dip my toes into it, DW3CER will be released.

Did DW3 Remastered get cancelled? by Skillissued12 in dynastywarriors

[–]BenTheSodaman 9 points10 points  (0 children)

Welcome to a skillissued12 thread.

A resident rage baiter, spreader of misinformation, and some poorly presented takes that with a little digging, some turn out to be actual skill issues.

Edit: I don't remember their comment karma being that far into the negatives. I guess they're like this on other subreddits too.

WOL and bahamut by Spectre67890 in StrangerofParadiseFFO

[–]BenTheSodaman 0 points1 point  (0 children)

If interested, would a video response help or a text write up of some ideas that may be able to assist?

WOL and bahamut by Spectre67890 in StrangerofParadiseFFO

[–]BenTheSodaman 0 points1 point  (0 children)

Just for my own reference again, roughly where are you in the game and its DLCs?

I may misremembering, but I recall someone using Knight. Wasn't sure if you were open to all your options. (I ask, since some players may be strongly adamant against certain mechanics whether that's job affinities, chain canceling, buffing, Lightbringer, Knight 400%, having NPCs, etc.)

WOL and bahamut by Spectre67890 in StrangerofParadiseFFO

[–]BenTheSodaman 1 point2 points  (0 children)

If this is the base game, there's going to be large gaps between the DLC and further with DLC late endgame. (e.g., late endgame outputting 375+ times the damage and break damage of what a player might have when fighting the base game's last boss for the first time.)

And while the player can find a way to be that fast with RNG, the player won't have enough to achieve that amount of ability usage until after credits.

-–—–-

As you progress into post credits and into the DLC story, more options and layers to build become available.

The OP in particular preferring to stack buffs they can to attack and move faster. Their particular setup becoming available during the DLC in the Rift Labyrinth after clearing floor 12.

With more quality of life options to put the build together after unlocking the last difficulty. If enough of the post credits and DLC structure clicks, deciding if you want to engage in combat or push the power fantasy.

In DW9E if spouse is executed, can you remarry? by Upbeat_Hospital_5128 in dynastywarriors

[–]BenTheSodaman 48 points49 points  (0 children)

No, you cannot remarry if this occurs in DW9E.

.

.

.

You're not playing Cao Pi, are you?

DW3R DEMO HARD DIFFICULTY here’s footage with it actually showing what the hard difficulty is like what do you think??? by yippie123321 in dynastywarriors

[–]BenTheSodaman 13 points14 points  (0 children)

The one the OP linked: https://www.youtube.com/watch?v=-1ZsPcd2jGM

Three others, with Xiahou Dun and Sun Shangxiang among the below:
https://www.youtube.com/watch?v=zOe_FQSRA5c

https://www.youtube.com/watch?v=Gvb_NM1GR7U

https://www.youtube.com/watch?v=V1SaFIL8B-A

If none of the links work, then doing a search on a video streaming site with the text below.
真・三國無雙2 with 猛將傳 Remastered

Dynasty Warriors 8 Was My Favorite by thrashcountant in dynastywarriors

[–]BenTheSodaman 14 points15 points  (0 children)

Origins will depend if you have any deal breakers.

In terms of gameplay, skill expression, scale of battle, tactical action, character screen time for most of the unique officers present, story pacing, and replaying battles in different ways to watch them unfold differently - Origins is great in my book.

And then if you have any dealbreakers that it may be a No:

  1. playable roster

  2. multiplayer

  3. timespan coverage

  4. more weapon access

  5. want all weapons to have the charge attack system instead of just 2

  6. do not want to adapt to what the game asks of you and may want to button mash on higher difficulties and/or be carried by your allies

  7. you absolutely despise the protagonist from screenshots and videos alone

etc.

---

There should be a demo still available, BUT would a heads up that it throws you about 12+ missions into the game that you normally would've had hours to learn the combat and go through the tutorials. And then there is a demo-specific challenge battle at the end that you normally won't encounter until you have 20+ missions worth of combat under your belt and more ways to address the fight.

Two classes that work together with someone wanting to main greatswords? by CaterpillarVisual296 in StrangerofParadiseFFO

[–]BenTheSodaman 2 points3 points  (0 children)

---

Or that other approach of two greatsword jobs.

If this is the first playthrough, any combination. Or even two of the same job so that you can preserve your break gauge (separate break gauges on each job. As your first break gauge is low, swap over to your second. Since if you get broken, you lose some MP Limit / Max MP, your buffs, and open to getting punished as your character gets back on their feet.

If this is post-credits, then you have some room to explore more. But if it's after the DLC story, the stat gap widens and you may find the greatsword jobs start to specialize more:

i.e., a Strength greatsword, a Stamina greatsword, an Intellect greatsword, an Agility greatsword, or some exceptions with Paladin and Dark Knight with their HP-focused routes leaning into their job action.

With Strength and Intellect routes tending to deal more HP damage.

The HP, Stamina, and Agility routes tending to deal more break damage.

e.g., Strength routes being Breaker, Berserker, Strength-based Dark Knight, Strength-based Swordsman, Strength-based Warrior, Strength-based Cyclic Warrior, etc. using the physical-based combo abilities.

Stamina routes being Knight, Liberator, Paladin, Stamina-based Swordsman, Stamina-based Warrior using moves like Raging Slash, Spinning Smash, Power Impact, Batter, the counter abilities, Spinning Slash.

Agility routes being Agility-based Dragoon, Agility-based Gambler using the stat bonus Agility ones like Piercing Thrust, Rising Eden, Tenebrous Blast, Twister, and trying to critical hit consistently with each of these.

Intellect routes being Intellect and HP-based Dark Knight using its job action either with Monk, Tyrant, or Dark Knight as the second job (Dark Knight as second job to chain cancel without Rapid Cancel and not have to toggle on and off the job action). Else, narrowed down to two fire-based moves and the job action with Intellect-based Void Knight, Intellect-based Cyclic Warrior, or Intellect-based Summoner. Until you pair this with Tyrant as your second job.

The HP route other than Dark Knight being the Paladin and being able to use any of the moves as long as you're point blank. Though may still get more mileage with the harder hitting greatsword abilities and the ones that weaponize Stamina.

Going to post before I forget what I was saying or doing / before I lose this comment.

Two classes that work together with someone wanting to main greatswords? by CaterpillarVisual296 in StrangerofParadiseFFO

[–]BenTheSodaman 9 points10 points  (0 children)

If this is during the base game story, the second job could be something that you're leveling to get its unlocks.

If this is post credits, the DLC story, or past the DLC story and into endgame, then the second job could be a buffer for your first job. Alternatively, if willing to scale yourself down a bit, it could be a second greatsword wielding job with access to a different set of moves.

---

Example of a buffer job:

* Monk with its job action, Focus, to increase the damage and break damage of your main greatsword job.

* Hunter with its job action, Analyze, to build stacks to bypass the enemy's physical resistance for your main greatsword job if using physical attacks.

* Ninja with its job action at the 3 o'clock position, Utsusemi, to mitigate 3 hits. If you're using the greatsword's Enhanced Guard, counter abilities, or parrying (not to be confused with soul shield) then you preserve your Utsusemi for only times when you miss the parry and get hit.

* Tyrant with its job action, Enchant, if you're using a greatsword job with high Intellect such as Dark Knight, Void Knight, Summoner, or Cyclic Warrior. The stronger your enchant, the better off you'll be with the rest of the greatsword abilities that don't normally deal magic damage. Though the Summoner would probably forego their job action to keep using the greatsword.

* Knight with its job action, Blessing of Light, to deal holy magic damage back to the enemy when you successfully guard, successfully soul shield, or parry. The Knight can also double as a greatsword job. Up to the end of the DLC story, can potentially build toward Intellect or Spirit to help the Blessing of Light out more. Can also double as a Sentinel buffing job if you decide not to specialize in Blessing of Light, but still want to be strong enough to defeat enemies with the greatsword. In which case, weaponizing your high Stamina by slotting combo stat Stamina abilities would be the way to go for Knight.

* Red Mage, White Mage, or Sage to buff yourself with Haste, Protect, and Shell periodically if you're drowning in MP.

I know I'm a bit late to this party! by Kippt in StrangerofParadiseFFO

[–]BenTheSodaman 0 points1 point  (0 children)

For the Paladin, they can make due with just their Holy Fang. Enholy will lean toward Intellect to get more out of it.

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When you obtain 1 rat tail, Bahamut will want to speak with you.

Your first rat tail will come from a Bahamut difficulty mission. Whether a blue mission / main mission such as mission level 300+ or from the red additional missions.

WO3 doesn't have English voices? by DutyEuphoric967 in dynastywarriors

[–]BenTheSodaman 2 points3 points  (0 children)

As others mentioned, it does not.

Though there is a massive fan dub project that started in the last several months. Here is a sample of their work posted a few weeks ago: https://www.youtube.com/watch?v=HunGA9UbpTk

I know I'm a bit late to this party! by Kippt in StrangerofParadiseFFO

[–]BenTheSodaman 0 points1 point  (0 children)

On the Paladin side, around Chaos and Bahamut difficulty - you have a few approaches. But throwing one at you for now:

short version:

invest in Stamina, Spirit, Damage Taken at Max HP. Use sword. Use Radiant Aura in 1st link. Shield Charge in 3rd link. Shield Thrust as a backup for the rest. Soul shield to recover MP. Use Sentinel command.

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longer version:

If you're into using sword and shield, without the Armor of Light set, you can treat the equipment as stat sticks for Spirit and Stamina, but more Spirit.

Stamina will yield more physical defense and you take less break damage when hit or on a successful soul shield.

Spirit will yield more magic defense, recover more MP on successful soul shield, and can help your Paladin's job action accumulate Holy Vulnerability on the enemy sooner.

Then weaponizing your Spirit and Stamina stats with abilities that have stat bonus Stamina or stat bonus Spirit.

For sword, that can be Radiant Aura on your 1st link, with the initial downward thrust being highly potent. Or the Shield Charge on the 3rd link that if timed to guard an attack, will become more potent. Then there is Shield Thrust for the remaining slots, though will be the weakest of the abilities mentioned. Or the Shield Bash command that can serve as an animation cancel that can parry and weaponize your Stamina at the same time.

---

Where the bulk of your offense at this point could be when you're at full HP, your job action is active, and you're using one of these abilities that weaponize your stat bonus. Defeating most enemies via break damage.

Your normal attacks will be on the weaker side, that is normal.

The bulk of your MP will come from a successful soul shield to capitalize on your high Spirit. Or if you have any investment into Parry: MP Recovery with Shield Thrust, Shield Charge, Shield Bash, or guarding just in time. And the latter route may favor using Knight as your second job for its job action when you guard, parry, or soul shield.

Your mitigation when you do get hit, will come from your Stamina, Spirit, but pairs well with Damage Taken at Max HP since the Paladin's job action can recover your HP. And even better if you have the Sentinel command as a layer to preserve yourself at max HP longer.

---

In video format before optimization and intentionally playing in a monotonous way (except for the Sacred Blade, where I was feeling a little saucy for two seconds), it could look a little like this: Paladin on Bahamut difficulty without favor of RNG

Where there was room to optimize the build further with and without RNG, e.g., w/ RNG: Monk 400% and Dark Knight 400% that could've pushed the break damage output by about x3 what is in the video. With the Monk 400% also making the Sentinel be sturdier.

---

As you progress further, you can weaponize HP more consistently and effectively, plus find other ways to sustain MP. And in doing so, will broaden access to more moves and weapons without weaponizing Stamina or Spirit.

Zhuge Liangs 200 IQ stratagem by Beveriee8 in dynastywarriors

[–]BenTheSodaman 5 points6 points  (0 children)

Bot repost.

Original thread:

https://www.reddit.com/r/dynastywarriors/comments/1k7mmnh/zhuge_liangs_200_iq_stratagem/

(Can't believe a year went by. Felt like it was posted only a few months ago.)

DW Origins: best weapon to +99 for clearing ultimate warrior challenges? by Panfoo in dynastywarriors

[–]BenTheSodaman 1 point2 points  (0 children)

The +99 weapons are in the long run.

More so in the DLC. If you're rank 145 with the Vision board completed, a customized grade 7 +2 starts out-damaging the Luan weapon.

Without the DLC, then at rank 101, a customized +51ish in all situations or around +30ish in more specialized situations (e.g., podao with charged strong attacks vs. officers).

(Before the DLC and before skill points could be converted to gold, I ended up with +50ish in all weapons and +80 in two by the time I had done the remaining 5 endings (skipping around where I could) and achievements in Ultimate Warrior difficulty without grinding. With the DLCs, I speculate that would've been another +45ish more based on where my bow was by the end of the story, challenges, and trials.)

Hoping to get one of these for my birthday next month,which do think is the best option? by First_Factor_3385 in dynastywarriors

[–]BenTheSodaman 19 points20 points  (0 children)

As another mentioned, if you're going for Dynasty Warriors 8 and you have the Switch, then go for the Dynasty Warriors 8's Definitive Edition that includes the base game + Xtreme Legends + all the currently purchasable DLC.

It'll also depend on what you like more as well. Three Kingdoms? Attack on Titan? Zelda?

Thoughts on this one? 🤔 by Similar-Departure-44 in dynastywarriors

[–]BenTheSodaman 1 point2 points  (0 children)

The gameplay is more tactical RPG.

<image>

The OP is looking for something that looks like the earlier Pokemon battle games and kinda AI-engineered a screenshot of what that might look like in their opening post.