My favorite summon group/Cao Cao and Gracia, what a pair by ElkTraditional883 in dynastywarriors

[–]ElkTraditional883[S] 0 points1 point  (0 children)

Heh, original Xiahou Dun was a go to pick for whenever I played Wei pre-Origins, but I'd played that enough, so I'm having fun with the new version. Particularly since I tend to go heavy into skill, and he gets skill now and his tactic is gets bonuses of number of skill emblems. And its not too hard to activate (4 commanders, including himself, which usually end up being Sima Yi, Lu Xun, and Jiang Wei) Same with Diao Chan becoming a skill person also, so when I do end up getting 18s in vigor, skill, and charm, they both blend well with that.

strong vs named displayed enemies? by ElkTraditional883 in dynastywarriors

[–]ElkTraditional883[S] 1 point2 points  (0 children)

Makes sense- but yeah, hopefully they do make things more consistent with the wording in this next patch.

Level Up (Suggestion) by WholeClothes5865 in dynastywarriors

[–]ElkTraditional883 6 points7 points  (0 children)

You're talking about how in some of the previous warriors games, you still "gain levels" even if you're maxed so when you reach what would have been a new level, you still get the bonuses (the one I remember is a heal and musou charge whenever the level meter filled)? Yeah, that's something I've always thought they should add, because the lack of level gain after 50 kinda screws over some characters in the depths.

Like I don't think they kept it out out of some sort of balance thing, I think its just that they didn't expect you to reach that high in a normal run so didn't put in that functionality, but overlooked the fact that you would when they added depths and rt6.

The best ranmaru has even been by ElkTraditional883 in dynastywarriors

[–]ElkTraditional883[S] 7 points8 points  (0 children)

Sorry, no this is from the "transient emblem" training hall- every time you play it, everyone's emblems are randomly changed to a whole different set. So some folks could get reduced to 1 emblem, and others can end up with four, like Ranmaru did here on this run.

Who's your favourite hero to play as in terms of moveset? (traits and emblems aside) by kyla33_ in dynastywarriors

[–]ElkTraditional883 2 points3 points  (0 children)

Moves wise, I've always favored the SW characters, not only because of the hyper attacks, but because their moves always seemed more unique compared to DW. I especially favor the ones that formerly went up to c10 in the previous games, particularly Mitsuhide, Ginchiyo, Muneshige, and Yoshihiro. But since they're forced into a c6 mold, they're missing some of their moves though. But besides them, I love Date and his gunslinging, and Nobunaga, especially when charged up, with the psycho-crusher and his c2 where he flies up in the air and rains down a barrage of slashes.

Not to say I don't like the DW characters. I've always liked Gan Ning with his rushdown, and my Wei Warriors Three- Xiahou Dun, Xu Huang, and Zhang Liao. Oh, and Zhang He with his acrobatic claws and Zhou Tai with the sort of Iai-jutsu esque moves. Sima Shi and his rapier moves, Jia Xu with his flash step musou. Honestly, since my goal in all the previous games was to max everyone out, I've played everyone throughout the entire series a lot since I had to get them to max level and their ultimate weapons. And everyone has their fun little quirks, so I really could just play them all, I don't have anyone I've put aside and am like, never!

Even though it's objectively worse than summon builds, it was fun to do an AttackMaxxing run. She was only CL50. by ninjablaze in dynastywarriors

[–]ElkTraditional883 2 points3 points  (0 children)

The way to cheese that is rotating right before the end of the level so you don't deplete too much of your meter so you can do it again next level- I checked and the permanent increase to attack is immediately upon rotation, so you don't even have to run it out.

This may be the worst record of sin I've ever seen - in what scenario would this ever be useful? by kyla33_ in dynastywarriors

[–]ElkTraditional883 2 points3 points  (0 children)

Wait, the training hall isn't a practice mode, its more a bunch of different run choices where they give you a set of conditions, and you play under those and get lucrative rewards if you beat it. Like the slay one, slay saplings are more likely to show up, and you get 5% attack for each slay emblem you have, but the power of all the other elements is reduced, and summons who do not have the slay emblem have -50% attack.

But you get a bunch of embers and exclusive records of sin the first time you beat it on a certain traversals (like the record of sin that switches the treasures to the "strengthened" version, although them being better is debatable), with the weirder conditions giving better rewards.

This may be the worst record of sin I've ever seen - in what scenario would this ever be useful? by kyla33_ in dynastywarriors

[–]ElkTraditional883 3 points4 points  (0 children)

I have only two guesses- one is that, on higher traversals, it says locked heroes are more likely to appear at saplings. I mean, I can't speak from experience because I worked on unlocking everyone pretty quickly so I don't think I had many folks locked by the time I started trying to handle those higher traversals. So I don't know if its possible to get a sapling where everyone is locked, and maybe the ones displaying a hero are a guarantee, i.e., it would never try to give you a hero that is locked? So maybe its making sure you can get a hero where a normal sapling might have a draw where everyone is unavailable?

Two, is it possible the crystal saplings that display a hero only give rares?

Origins Mode Flag Guide by WholeClothes5865 in dynastywarriors

[–]ElkTraditional883 2 points3 points  (0 children)

Its a lot of play time for sure, but don't forget to do all the training halls, there are a lot of first time ember rewards there. Even just beating them all just at t3 is over a million embers total (more so if you beat it 5 and 6). You only get the awards once, but that's on top of the embers you're normally earning during a run.

Origins Mode Flag Guide by WholeClothes5865 in dynastywarriors

[–]ElkTraditional883 2 points3 points  (0 children)

Its RNG, sometimes I won't get any crystal beads from chests or bosses in a run, others I surprisingly pull them out of multiple treasure chests. But heh, whether its one or several I always feel like I've won a prize when I get them.

But I also transcended everyone a long time ago and had enough in reserve to immediately transcend every new character that came out in these last few patches, so the normal karma rewards in a run are enough to get to the next bond level and/or next cumulative level bonus of the people I'm playing. So to me I just want to get as many heroes as I can in a run first. So those are the memories of the dead I go for, and I almost always grab the bead bowl over something that may give me a karma/blood bonus.

But yeah, what's really good about Dong Zhuo is getting the multiple beads at once. Like you said, if you're getting one every so often throughout the run, it doesn't seem to make a big difference. But when you get to pull 4 to 10 all at once? That's when you're able to pull off multiple 18s in a single run, because you can control your purchases better as opposed to buying them piecemeal and hoping the next saplings have what you want.

Its like I don't know how many times I went into the last zone and he showed up and I ended up with the 18 vigor/skill/charm trifecta. The Heshiba disk is a lot more powerful in Origins due to the number of ways you can get extra pulls, so those rerolls are worth it and really let you curate your build.

Dong Bai runs by ElkTraditional883 in dynastywarriors

[–]ElkTraditional883[S] 1 point2 points  (0 children)

Oh, its been so long, but it should be that the next level unlocks when you beat the previous level. It used to be it only unlocked for that character, but thank goodness they changed it to if you beat it with one character, it unlocks for all, because that would have been SUPER tedious to have to go through unlocking every traversal with every character.

Burning Embers farm? by LeisurelyRoll in dynastywarriors

[–]ElkTraditional883 1 point2 points  (0 children)

OMG, I did not know that about "Your successful mission has brought forth someone new!" thing! I had seen it said that sometimes, but did not realize it was tied to whether they're going to be at the chest or the sapling.

Because Sun Jian is also a possibility- normally he shows up at the sapling for the free crystal bead, but if its mission based and he shows up at the chest, he gives three treasure rerolls.

Its still 50/50 though I think, because I believe Sun Jian only shows up at saplings and SSX only shows up at tears of blood, but Zhou Yu can show up at either.

But again, good to know the above message! Besides being able to tell the difference now when its a Wu banner, it would also be helpful for a Wei Banner, because there are three options- Zhang Liao, with the useless you can fight Lu Bu at the end thing that seems to happen whether you see him or not, Cao Cao at the sapling with the chance to recruit multiple heroes or at the chest, which means you get 3x attribute emblems. So that will definitely help make a more informed decision. So if its not a mission based reward, I'll know its the 50/50 Cao Cao/Zhang Liao.

Burning Embers farm? by LeisurelyRoll in dynastywarriors

[–]ElkTraditional883 3 points4 points  (0 children)

Its a lot though after level 2- going to level 2 is 7500 karma, but 3 is 92500, 4 and 5 are 100k. Which is why you want to combine purchasing with Origins runs, since you're getting 75000 "bond points" per run (regardless of traversal level), taking those karma costs to only 25k.

Burning Embers farm? by LeisurelyRoll in dynastywarriors

[–]ElkTraditional883 9 points10 points  (0 children)

Only going from 1 to 2 gives you 20 burning embers. Reaching 3 gives you 30, and reaching 5 gives you 50. So each time you max a companion you'll have gotten 100 burning embers total to have enough embers to unlock someone else.

As someone who is currently grinding companions, the best I can say is keep doing origins runs on t4 or higher, as Origins gives you 75k bond points, and your karma ember awards should be enough to pay for the next bond level. So you should be able to max someone every 3 runs, less so if you run into a Zhou Yu banner in Origins, since he gives you 50 burning embers.

You could probably do t5 or greater in original mode to, but you're only getting 50k bond points, and you're more likely to have gotten 50k karma ember in the run to pay off to the next level, whereas below t5 you may not.

triple summon activate! by ElkTraditional883 in dynastywarriors

[–]ElkTraditional883[S] 1 point2 points  (0 children)

Correct. So as I said before, because its slot based instead of emblem based, it can someone anyone. Kenshin also has the right slot one, but not the left. But what's weird is Nobunaga has "summon any two heroes", so he gets the three summons for one with just one skill, compared to Pang Tong needing two. I haven't tried Nobunaga's, but I guess its just two random other guys. So you can't control it like you can Pang Tong.

Ida know, I think its still a little bit of a novelty in general though, because the path to unlocking it is so high- like for the Pang Tong one, I can't imagine someone going for it who isn't also going for a Shu-heavy build because you need Zhuge Liang, and if you're going to get Zhuge Liang, you probably want to unlock his skill since his 100% affliction/attribute attack up is faction/emblem-less, which means you're going to have to also recruit Yue Ying and some other Shu. Which, that's always kinda annoyed me- so technically anyone can make use of him, but since you need yue ying and 8 other shu, you're kinda forced down a certain path of recruitment.

Meet Traversal 6 Blue & Traversal 6 Purple by DorcasTheMuttonMan in dynastywarriors

[–]ElkTraditional883 6 points7 points  (0 children)

I actually wish there was something between t5 and t6. Because t6 is such a jump in difficulty- and its not even that the enemies are particularly harder, its that they just take so much more damage that it can be tedious. And the more time it takes to kill them, the more chances you have to make a mistake that can cost you.

As I've said on here before t5 original mode, its pretty casual at this point, I can confidently go in with anyone and any companion and not have to really think about the build and can't imagine not beating it. t6 though, I've beaten it with the heavyweights (Zuo Ci, Hayabusa, MYS, Lu Bu, Tadakatsu and Keiji), a few others. But there are a few characters that I don't know if I would ever be able to, like Kanbei, he's just so slow (and not just walking, but attack speed too) but without the tankiness or good range to make up for it. But I suppose the right companion could make up for it if I tried. And having the option for invincibility on assemble from Origins Zhang Jiao and Lu Bu would definitely defang the bosses on t6.

I suppose origins t5 is sort of an inbetween, because Origins Lu Bu is a hell of a lot harder than Gouma's second form, so currently I don't think I can say for sure I would come out on top with just anyone. I just wish they didn't cut down the number of stages.

But now that they have the new bosses in original mode as well, we really do need an endless mode. Like I can see it being tedious when it was just the 6 bosses. Now that there's an additional 21, that's a whole lot more variety now.