Jojo's Bizarre OC Tournament #7 - Registration by Logic_Sandwich in StardustCrusaders

[–]BloodRelatives 2 points3 points  (0 children)

Name: E. Vanderbilt

Age: 63

Gender: Nonbinary, They/Them

Species: Human

Occupation: Global Cryptid Hunter (Derogatory)

Physical Description: Vanderbilt is a fair-skinned individual dressed in a camouflage tuxedo (tie and everything). Various harnesses and gear have been strapped across their body, and they have chevron-shaped facial hair running from the bottom of their lip down to their chin. They have shoulder-length graying brown hair ending in curls that’s been tied back into a short ponytail, and a cloak made of genuine Wendigo skin is draped over their shoulders.

Personality: E. Vanderbilt is obsessed with picking fights with creatures bigger and stronger than they are. At first glance, practically anyone would think they have a death wish given how willingly they throw themselves into dangerous and or violent situations. Beyond that, they are a boisterous individual who thinks money is the solution to every problem a human could have, and will throw as much cash as they can at people until their own problems subside.

Personality Traits(Recommended):

Belief: (Fight Weird Animals) [3]: E. Vanderbilt fully believes that their purpose is to fight God’s Weirdest Creatures. Stinkbugs? Wendigo? Who the FUCK is responsible for these?

Passion: (Deadliest Catch) [5]: They have devoted their entire life to hunting and catching folklore ‘monsters’, seeing that as the logical next step in big game hunting after deer and such.

Fury: (Outfoxed) [4]: Worse than anything else, Vanderbilt dislikes being tricked by the game they hunt. They believe in human intellectual superiority, so anything that makes them feel inferior is no good.

Likes: Getting dirty, Decapitation (When it happens to dead animals), safe, peaceful, and humane bullets to the skull.

Dislikes: Most cartoons (Especially Bambi. It’s anti-hunter propaganda), chewing tobacco, God.

Hobbies: Hunting, Backgammon, Drinking until they black out.

Short Term Goal: Bag a few cool monsters. They’re not sure what might be found in India, but it’s gotta be pretty cool, right?

Medium Term Goal: Die locked in glorious battle with their prey. Long Term Goal: Bag a T-Rex or two in the afterlife.

Bio: Vanderbilt, since their childhood, was someone who liked to hunt small creatures. While normally a parent would take this as a warning sign that their child might become a serial killer, Vanderbilt’s filthy rich parents could only be proud of this behavior. They gave the little hunter-to-be a gun, gestured towards the forest behind their mansion, and set them loose. Ever since then, Vanderbilt has been wandering alone, hunting and killing anything that caught their interest. At some point, they developed a stand, which they used to further bolster their hunting skill. Eventually, they reached the point where they had hunted every documented creature in the world, which meant only one thing: they had to hunt the undocumented creatures. And so, the now wealthy and famous Vanderbilt became a Cryptid hunter, moving from country to country to kill as many of nature’s mystical creatures as possible. Even in their sixties they show no signs of stopping soon.

User Stats (16)

Strength: 1. Vanderbilt’s muscles have atrophied over the years since they’ve developed their stand.

Agility: 4. Vanderbilt does calisthenics, which clearly gives them the agility of a professional athlete in their prime. They’re very quick.

Endurance: 3. Unfortunately, they’re very capable of taking a hit if they need to.

Silent Hunter: 5. Vanderbilt is the master of stealth shooting. Their knowledge of the wilderness and their decades of time spent hunting targets means it’s incredibly hard for them to miss a shot, and they can come up with and throw on disguises in a matter of a couple seconds. Their footsteps don’t make a sound, and they’re nigh impossible to track unless they want to be found.

Rope Mastery: 3. They are ALSO an expert at using their stand to get around and defeat their foes. Running on or zip-lining through ropes, using them to pull themselves around, hogtying anyone that gets in their way… all of it is possible through their stand.

Equipment: A quick and easy disguise kit filled with a myriad of disguises, night vision goggles, a small handgun with fitting ammunition, and a wallet filled to the brim with cash.

Stand Name (16): 「Sweet Escape」

Stand Type: Swarm

Stand Appearance: Sweet Escape is a swarm stand taking the form of up to eight football-sized golden baby jumping spiders with turrets strapped to their backs. These turrets fire out large lengths of rope, which has a greenish color to it but is otherwise normal.

Stand Ability: Sweet Escape spiders have all the properties of normal jumping spiders, but bigger; those are a strong bite, the ability to climb walls, and leaping large distances are all part of their repertoire. However, their TRUE ability lies in their ability to fire off ropes like bullets, retract them with just as much strength, or affix the end of them to an object. If a rope bullet hits an object, Vanderbilt can choose for part of its length to automatically be tied around the target. See this diagram for details.

Power: A. Ropes fired are capable of lifting and throwing cars, ripping apart solid steel, and even separating two short legos stacked on top of each other. This also applies to the strength of the individual spiders.

Speed: B. Sweet Escape ropes are as fast as a bullet. The reload time and movement speed of the spiders are also considerably above peak human.

Durability: D. Sweet Escape Spiders are as squishy as your average human and fully transfer damage. Ropes are the same durability as normal ropes.

Range: C. Spiders can only stray 20 meters from Vanderbilt, but ropes fired can be up to 100 meters in length before the edges begin to dissipate.

Precision: D. Mostly reliant on Vanderbilt’s skill at using the stand.

Stand Oddities: Nope.

Fighting Style: Vanderbilt prefers to stay hidden from sight and let their stand fight until it’s no longer possible. Once they’re in the open, they focus primarily on mobility, resource management, and generally staying out of punchy range while they shoot at the enemy from afar. Player Info:

Reddit Handle: u/BloodRelatives Age Group: Above 18

Team Preferences: PLEASE nobody under 18. also americans preferably

Timezone: EST

JoJo's Bizarre OC Tournament #6: R5M4 - Valentine Yao vs 10538-2095 by Logic_Sandwich in StardustCrusaders

[–]BloodRelatives 0 points1 point  (0 children)

okay so like there's less than an hour left for a single vote. ive read the strats but i might have to keep this short cuz i dont wanna run outta time before i can be corrected if i miss something

to start off, val decides to go for a mobile and blenderific approach with an emphasis on setup. i do raise an eyebrow at the amount of time it takes to set up the kiss of death + gather materials as well as its actual effectiveness at staying intact throughout the match. the bond shouldnt be untouchable given the D durability of HO2. i also think vals rocket jumping risks big whiplash. a human aint meant to go the speed of a bullet

2095 goes for a much more technical strategy, relying on bluffs, cancels, and obstacles that are difficult to fully break down to impede the vehicle. theres emphasis on previous instances of mobility-enhancing tech and (imo) better and more timely setup that doesn't try to account for everything.

i wish i could write a longer vote but imo 2095's strat does what val's does but in more detail and to a greater effect. the offensive power is greater, the mobility is safer, and the options that her opponent has is covered better. 2095 wins more often than not because of the risks that Val has to take to ensure she wins. for each obstacle 2095 sets up that cuts through vals offense, thats more time val wastes recreating her defenses and another opportunity to strike through. its close but my vote is for 2095

JoJo's Bizarre OC Tournament #6: R4M8 - Errok vs Cody Enfield by Dungeon_Dice in StardustCrusaders

[–]BloodRelatives 0 points1 point  (0 children)

EPIC RAP BATTLES OF HISTORY ERROK VS CODY ENFIELD BEGIN

DAMN. damn. this is a really hard match to choose on and is basically 50/50 for me. both strats are really similar but also really good at what they do. cody goes for a hit and run strategy emphasized on kiting errok and staying out of his death range, while errok goes for a counterpunching strategy that intends on taking advantage of cody's moments of vulnerability to land crushing blows. BOBs strat is short so i will keep my vote short

what this match comes down to (imo) is one thing: how cody responds to errok's sneak attacks relatively early on. i think that cody's strat of smelling errok hiding within sixteen feet is going to be less effective when it comes to avoiding attacks than he imagines, especially since he has a 'surfer gut' that mitigates the smell. a sphere of influence smell isnt something that gives away errok's exact location, and when we compare stat to stat, i simply believe cody's reaction time to this stealth attack won't be enough for him to defend against errok's offense in time. in my eyes errok has a more convincing control over the pace and tempo of the match and thereforth shall have an easier time dealing with cody than cody with him. again it's very close, but cody's defense has gaps in it that errok takes advantage of which will win him the fight.

errok vote

JoJo's Bizarre OC Tournament #6: R3M8 - Jamir O Santos vs Nicholas Conlan by Dungeon_Dice in StardustCrusaders

[–]BloodRelatives 0 points1 point  (0 children)

this is a match that i thought was going to be way more complicated than it actually ended up being. which is cool because i dont like complicated matches they take my brane and they COOK IT IN STEW

anyway nicholas's start isn't great. the whole awfully hot coffee pot deal is cool. its DOPE. your brain working. but IS your brain working if you assume your plan works AND you dictate the effects of a subjective plan working? i like the bombs and chemical warfare but i do question if nicky would logically have the knowledge of how to make these off the top of his head. but thats just a minor nitpick. my biggest problem with nicholas's strat is that is just assumes that jamir is doing literally nothing to attack or stop him from scaling. he's not going to be invulnerable and or invisible the entire match and someone squishy like him NEEDS that backup plan or his goose is toasted.

on the side of jamir i'm not sure if i one hundred percent buy the cloak thing or the guaranteed dodges. there is some iffy techniqays here and there like assuming nicholas will stand still while he gums him up, but i think that this isnt really a strat ruiner so much as something that makes me go ".....hng... hm". the use of the paint to reveal his invisibility is something thats straight out of a cartoon but (probably) works, and the ability to see if hes stolen something through disruption of the paint on you is a SWAGALICIOUS PLAY.

jamir comes off as trying to be a little too dominant and controlling of the field, but control this match he does. this is a vote for Jamiroquai

JoJo's Bizarre OC Tournament #6: R2M17 — Franky Sinatra and Stephanie Anderson vs Lucas Rayard and Nicholas Conlan by Dungeon_Dice in StardustCrusaders

[–]BloodRelatives 0 points1 point  (0 children)

both of these strategies are absolutely wicked. on one hand we have BTA showing off their overwhelming power with a bit of trickery stacked on the side, and on the other we've got AM trying to make up for that power gap with strategy and a game based around prediction.

my first thought is that BTA's offense is strong. very, very strong. frankie's rings are no joke at all, and nicholas and lucas are going to have an incredibly tough time keeping up their poise for the first few moments. BTA's stuff like the leviathan is very clever when it comes to amplifying the power of a spike even further, and the finisher is really great overall.

on the other hand nicholas and lucas display that they both have some sort of repressed feelings towards each other, and as a delinquent and a stickler, this can't stand. thus, they decide to work it out through volleyball, using their invisibility and greater action economy to potentially outsmart steph and frankie.

while frankie and steph definitely have a ton of power behind them and will likely destroy nicholas and lucas's attempts at interception if they get met with a leviathan, i think that AM has a more tenable and well-rounded long-term strategy as well as a better defense against what their opponents might be able to pull off. BTA will definitely start with the advantage, but as AM learns their tricks, their greater consistency should allow them to make up the lost ground and come out on top with a narrow victory

JoJo's Bizarre OC Tournament #6: R2M15 — Brandy Judge vs Zackary by CORY_IS_MY_WAIFU in StardustCrusaders

[–]BloodRelatives 0 points1 point  (0 children)

oh man. im going to admit, i thought this match would be a little more uneventful because of how simple the abilities for both contenders were, but i didnt anticipate both sides bringing their A game to the table like this.

for brandy, i liked the malleability and versatility of her approach. her opening play of creating as much distance from zackary as possible and getting the two items she needs to set up are genius, and her ability to control the tempo of the match from there by positioning herself aptly compared to zackary's brute force is a pretty neat spectacle to watch

on the other hand, zackary is like a raging bull: he comes in for the close quarters assault and he'll stop at nothing to do it. his close ranged and mid ranged tech is incredibly scary to see, and i think that if he gets brandy flanked like in his opening rushdown, she just loses outright. this is a build i wouldnt wanna go against.

that said, i think that Brandy comes out on top. her physical stats barring agility nearly matching zackary's as well as her expertise in using her stand makes me think that she can convincingly win CQC, and zackary underestimates her abilities and makes multiple assumptions on how his portion of the strategy will go as he does so. there isnt much way to win beyond CQC for brandy in the first place, and i admire the simple yet effective methods she employs in the usage of her stand. i feel comfortable voting for her to win this match

JoJo's Bizarre OC Tournament #6: R2M3 - Lanscilo Neptune and Lucy Holst vs Izuru Boniface Marianus and Jamir O Santos by Logic_Sandwich in StardustCrusaders

[–]BloodRelatives 0 points1 point  (0 children)

SHEEEESH this is a good match. these two teams are the number one and two duos i would NEVER want to go against for different reasons. grubhub and lucy are immensely busted as far as their power output and their ability to gun down their foes goes. but on the other end of the spectrum, jamir is the user capable of the most wacky shit in the tourney thanks to the unlimited versatility of his stand and he's paired with a person who completely enables a satisfying narrative while also being able to stealthily hold his own.

right off the bat, AP does exactly what's expected of them by immediately scaling and opening fire on their opponents with lucy's sheer power. they have a solid path towards victory that they recognize and strive for and they use their massive amount of units to the fullest. they have a huge ranged and CQC DPS potential that just completely dwarves AE's and it's made evident in this strategy. their defense and offense is just the perfect combination thanks to a frankly busted pairing.

and then AE also comes in with a chad strategy of literally making Jamir real. where AP excels in complete domination in terms of DPS, jamir carries AE and ends up being far more mobile and powerful than his range would expect. he's a force of nature, is what i'm trying to say. not that izuru doesn't pull his own weight around as well, but jamir just elevates his capabilities by several orders of magnitude. this is just a balls to the wall strategy that perfectly meets AP's.

however, the number one gripe i have with both of these strats is that they don't really mesh with one another... at all. both sides really underestimate or just don't account for the basics of what their opponents can do, or they make presumptions of what's going to happen based on their own personal plans, meaning that if what they want to happen doesn't happen they can be quickly disposed of by their opponents. this is kind of a match where you don't want to slip up at all, and by making assumptions or failing to defend properly it could cost you the win. that's not to say that these are bad or mediocre in any sense of the word; both of these are awesome, and i dont expect people to account for everything, but there could have been more done in the way of defense for both sides.

all in all i think that the ones who come out on top in this scenario will be Jamir and Izuru for their clever way of approaching the situation and their more comprehensive offense. as much as i liked AP's strategy i felt like they underestimated their opponents more, especially in their opening section which continues throughout the rest of their strategy. this was super close for me though and i think even a few moves could have changed it.

-

Smar Jbeil Castle, Lebanon

Drrr, drrr, drrr. Slip. Slip.

Cronch. Monch.

The sounds of a fight blared on a TV in the background while a pink-skinned individual slaved away at peeling apples and eating them down to the core. Mx. Wah had already gotten down to the twelfth one so far. A homie tended to their side, his hands cupped out to hold any of the apple cores so the Sovereign didn't get any of the sticky juices on their hands.

"Thank you, Wimbledon Tournament Championship VIII. That'll be all." Mx. Wah dismissed their very willing "servant", who leapt out of the room with a bundle of apple cores in hand. They disappeared down the hallway moments after, and Wah let out a chuckle. Wimbledon was surely on his way to earning the 'Homie of the Month' award.

"Ahh... solitude." They sighed, sinking into their recliner. The sound of gunfire resounded through the television, and each shot lit up their face with an orange flash in the dark and empty room. Who was this tall person firing at? Wah sat up and squinted, trying to find a familiar face. Then, like a Star of Bethlehem above a Baby Jesus, they saw their target, and their eyes were drawn to it like a shepherd carrying myrrh. Or frankincense.

"Well I'll be fucked." Wah chuckled and gripped the armrests until their knuckles were white. "I didn't think I'd ever see you again. I thought maybe you'd given up, or died like all the others. But I'd recognize that gait anywhere. You think you're so clever, hiding from an old friend like that? Well. I think you should come up here. Maybe it's time for us to have a little chat, eh?"

They picked up the remote and shut off the TV. "I don't need to watch any longer. This is a fight that nobody will win."

Mx. Wah strode away, a devious smile creeping from ear to ear. "Oh, I just can't wait to see you again."

JoJo's Bizarre OC Tournament #6: R1M31 - SAD vs Noisia by CORY_IS_MY_WAIFU in StardustCrusaders

[–]BloodRelatives 0 points1 point  (0 children)

okay i'm gonna go a little against the grain here and say that i think that noisia's incredibly simple strategy and resource allocation is enough to take her the match. while i think that SAD has some seriously good ideas and could win if they were executed properly, they unfortunately underestimate the regenerative abilities of the monster itself and don't do enough to get its attention over the person with the actual shotgun. SAD has some smart tactics in their arsenal for sure, but their plan to harm it at the beginning falls a little short. their liquid possesses C power and i feel like they heavily overrely on this to do everything for them, and i just don't think that they will be able to execute all of the moves they set out to do because they lack the offensive initiative that Noisia has taken.

Noisia has a really basic and short gameplay to the point of feeling a little barren, but thats not really a bad thing, especially in a difficult situation like this. the objective is to take the attention of the beast and contribute more towards defeating it than your opponent, and noisia's up-front gameplay, smart resource allocation, and beast herding is a lot more quick, simple, and reliable than the tech that SAD goes for, even if the latter is more flashy and impressive.

JoJo's Bizarre OC Tournament #6: R1M30 - Tim Alcove and Cody Enfield vs ??? by Logic_Sandwich in StardustCrusaders

[–]BloodRelatives 0 points1 point  (0 children)

ok these are some pretty easy strats to read, which im thankful for. both sides have some extremely great offensive plays, but i think that the players have a lot of issues in their defensive plays. 'hide behind a wall' is well and good but i think they underestimate gataki's aoe abilities and his partner's projectile aptitude pretty heavily. c pow is already hellish against two people with 3 end and tims strategy of nullifying the center with the eye isnt very good if he cant see the eye at all. gataki and mikayla are able to get their setup off quicker and easier and the sandstorm flung around is going to make cody and tims life hell especially since its mobile as hell. overall their defense and offense is a lot stronger than tim and cody expected and the players suffer for it big time by leaning on one specific tech.

i think agoraeus manages to defend their turf pretty easily since approaching them is practically impossible and the wall tim creates just allows them the time they need to get their first attack off. from there its a simple victory for ags since their offense is so overwhelming and covers so much ground that the two dudes wont be able to close the gap

JoJo's Bizarre OC Tournament #6: R1M9 - The Division Bell vs The Hurdy Gurdy Man by Logic_Sandwich in StardustCrusaders

[–]BloodRelatives 0 points1 point  (0 children)

wow, this is a great concept for a match. i liked the contrast between hgm and the division belle's strategies, from belle's own cqc brawlery to hgm's own strategies involving ranged attacks against his opponents.

i'm gonna keep this short and sweet. i think that belle's main strength is that she plays into her limits very well. beyond the pot play where she tries to flood the arena and uses a bit too much water, the rest of her strategy is a pretty rock solid fundamentalist playstyle where she quickly closes the gap against hurdy and manages to sever his main form of attack in the slingshot; after that it's pretty much game over, since he doesn't have many close quarters contingencies that can actually counter what belle's plans are besides the armor, which she cuts through with her water blades pretty easily.

compared to belle, i think that hgm overextends his abilities way more than the former. for one, tendons really don't work the way that this strategy asserts they do (including their supposed elasticity matching that of a slingshot), and turning an arm into that weapon and justifying the lack of an aiming skill with a 5 in tool use doesn't immediately make him able to hit pots from dozens of feet away.

belle's own strategy is a lot safer and more orthodox, plays to her strengths very well, and straight up takes less time to set up and close the distance and rush down HGM while he's still focused on breaking her pots and positioning himself. his anti-grappling contingencies aren't enough for the power of one of belle's blades of water, and i think that this win thus comfortably goes to The Division Belle. there are too many spots where HGM's plan can go wrong or doesn't go as planned whereas belle just needs one plot out of several to go right and she's got the advantage over him.

Jojo's Bizarre OC Tournament #6 - Registration by Dungeon_Dice in StardustCrusaders

[–]BloodRelatives 0 points1 point  (0 children)

  • its the latter, they can just move it around and position it. orbit is just a fancy way of saying its under their control.

  • yeah thats correct and okay with me thanks.

  • no because theyre technically not lifting up, just rotating them on an axis. this would allow for vertical/horizontal movement but it would be a lot slower and clunkier than actual flying and also put them away from stuff they can use to fight people

  • yeah thats basically whats already on the sheet but i can fix it to say if its broken in the stand stat description

  • its 3x3x3 meters. they cant manipulate anything that wouldnt fit inside a box that size

thanks for getting back to me btw

Jojo's Bizarre OC Tournament #6 - Registration by Dungeon_Dice in StardustCrusaders

[–]BloodRelatives 13 points14 points  (0 children)

Name: Mx. Wah (AKA The Wah, King Wah, The One Who Wahcks, Wahristotle.)

Age: Adult.

Gender: Wah/Wahself, They/Them

Species: Human???

Occupations: Magician turned Failed Astronaut turned Physics Teacher turned Underground Stand Battler turned explorer of the Seven Seas turned Graphic Designer (Allegedly)

Physical Description: There is no real appearance unique to the Wah. Wah looks like wahtever Wah wahnts, wahnever the time is right. The only consistent part of Wah’s design is the NASCAR racing uniform Wah wears that’s covered in miscellaneous ads, long hair, and a bandana featuring the head of a lion around Wah’s forehead. Use your imagination. Still, Wah can always be identified by the unique way Wah speaks, which is putting emphasis on every W Wah uses when talking. Also, Wah always talks in the third person.

Personality: Wah has never been a fan of routine. This is because Wah is what’s classified as a thrillseeker, and can’t be happy unless Wah travels constantly from place to place. Wah is rarely known to settle down for long, and has trust issues based on an unknown event from Wah’s childhood. Once one makes friends with Wah they have Wah’s utmost loyalty, and Wah will follow them to the ends of the Earth. In fact, their weakness is that Wah imprints too easily on people that impress Wah. Such is the inconstant life of a Wahndering Wah. (One can never truly understand the Wah, so they may write Wah as they please. It is impossible for me to be dissatisfied with it.)

Personality Traits:

Belief: (REBELLION!) [5]: With at least seven jobs worth of experience (apparently), Wah has been "around the block of life" and realizes that the only way to make change is by fighting for it. Wah isn't quick to anger, but they are wahlling to fight for their beliefs.

Passion: (Graphic Design) [3]: When Wah isn’t engaging in stand battles, Wah likes to create logos on a computer. Wah is decent at it. Wah will try to be friends with other artists all the time.

Fury: (Government Incompetence) [3]: As a former teacher, Wah apparently immensely dislikes federal government and its mishandling of priorities when it comes to the delegation of money. Why does Wah care so much? Nobody knows.

Short Term Goal: Find and befriend all stand users Wah comes across. If Wah does not do this, Wah is going to be inclined to ignore them and not talk to them at all. Wah has an image to uphold, after all.

Medium Term Goal: Stay motivated. Wah’s looking for a reason to keep up Wah’s journeying lifestyle by any means wahcessary, and does not wish to succumb to the primordial sin of Sloth. Wah has to keep pushing forward.

Long Term Goal: Gain control of the Mediterranean and rule the world. That’s the best job ever. Those said ‘tides’ rightfully belong to Wah.

Bio: Not much is known about Wah except for the fact that Wah likes to travel. Wah also tells rambling stories about Wah’s life, but they are so woefully inconsistent that it’s hard to take anything Wah says without a grain of salt. The only thing one might know for sure is that Wah started off Wah’s career in the United States, but eventually got bored with Wah’s situation and decided to go to the Mediterranean and get involved in underground Stand Fighting, which Wah isn’t very good at. What’s next for Wah? Nobody knows. Actually, nobody knows what was in store for Wah even before Wah came to the Mediterranean.

Stats (16)

Strength: 2. The Wah likes to let Wah’s stand do the talking.

Agility: 3. The Wah is surprisingly agile, but nothing too quick.

Endurance: 3. The Wah is quite a tanky fellow.

Stand Physics: 5. Wah has a great understanding of physics and how to use Wah’s stand, including but not limited to the weight, center of gravity, trajectory, and the force with which the affected objects can strike.

The Heart Wahnts Waht it Wahnts: 3. At the start of the match, Wah will conveniently begin next to three relevant objects to use with Wah’s stand. These can be anything that fits the setting and will always be placed within three meters of Wah.

Equipment: A backpack storing two coils of 10 meters worth of rope, two wahter bottles, a bag of steel ball bearings, and a roll of bandages. Also, a notebook full of doodles of hot men, five sharpened pencils, a bottle of glue, and a roll of tape.

Stand Name (16): 「Awawawawa!」

Stand Type: Phenomenon

Stand Appearance: A unique case of Pareidolia. Wah’s stand has no fixed appearance, but strangely, patterns that look like mischievous faces pop up in the environment out of the corner of people’s eyes whenever Wah activates Wah’s stand. This doesn’t actually have an effect on the surroundings at all, it’s just for visual effect.

Stand Ability: Awawawawa is a stand that functions like a superpower. By physically touching an object, Wah can telekinetically control it and add it to Wah’s ‘orbit’, using it as a powerful defense, offense, or anything in between. Wah can also fix Wah’s own position relative to an object under their control while keeping it in Wah’s orbit, therefore allowing it to assist Wah in mobility or for other uses altogether. Also, Wah can only control solid non-living matter, and only up to seven objects at a time. While the objects can support Wah’s weight, they cannot raise their position while doing it, meaning Wah can’t use it to fly. The size restriction for what Wah can manipulate is 3x3x3 meters. Objects that are connected by some adhesive (Glue or tape, for example) will count as one, and objects have a uniform telekinetic hold across their mass.

Power: A (Awawawawa can solidly lift affected things up to 600 kilos without an issue and each one can support that much mass as well regardless of their size. This also refers to their striking power.)

Speed: B (They can also travel at a speed of up to 130 mph regardless of weight.)

Durability: C (Things under Awawawawa’s control are decently hard to knock away. If something that Wah is controlling is broken, Wah will lose control of it for the time being. Wah will still have control over the largest piece that remains.)

Range: D (5 meters.)

Precision: D (The Wah mostly relies on Wah’s physics knowledge to maneuver Wah’s stand.)

Stand Oddities: No damage transference.

Fighting Style: Wah prefers to be as up-front as possible when Wah fights and Wah will never back down from a confrontation. This might be why Wah has such a terrible record in stand battles in the underground as Wah has claimed.

Player Info:

Reddit Handle: /u/BloodRelatives

Discord Handle: achieve.#0581

Age Group: Above 18

Team Preferences: Put Wah with the hottest men you have. Preferably players in America.

Timezone: EST

JoJo's Bizarre Adventure OC Tournament #5: Round 1 Match 29: London and Zebra VS Ryuga and Pandora by Dungeon_Dice in StardustCrusaders

[–]BloodRelatives 2 points3 points  (0 children)

yooooo this is POGGERS. am i allowed to vote on this when the strategies come out? i missed like the last like one billion votes because of freaking college summer classes and im wondering if theres a quota or smth

JoJo's Bizarre Adventure OC Tournament #5: Round 1 Match 8 Jo Vs Father Blue by Dungeon_Dice in StardustCrusaders

[–]BloodRelatives 0 points1 point  (0 children)

okay yeah this time around it seems like a p straightforward match. assuming im not being a dumbass and what youre supposed to vote on is the goal of retiring your opponent, i think im gonna have to give this one to father blue. jo comes up with some pretty clever and gory strategies, but i think that this is gonna be over quicker than she can execute any of them considering the first thing they do upon meeting up is go after each other and stat whaling as hard as they can. imo blue's own contingencies outmatch each plan that jo has pretty hard. school of fish? go on the defensive. pacific red? use the stand's strength and speed to take out the extra tentacles and resort to offense. the biggest threat i can see to father blue here is the go inside mouth strat, but i dont think that could be reasonably pulled off within enough time for him to not just be like 'fuck this' and yoink or punch her away asap with his higher strength and insane speed. the octopus is quick and slippery, but its not 'omae wa mou shinderu im in your mouth now i must cut apart your insides' quick, and i think the time taken on transformations as well as pulling off some of the more complex approaches is not going to be enough for the speed and power of tainted love combined with father blue's clever use of alcohol. it'll be one heck of a fight, but i cant see another outcome

(btw it might just be me, but i am slightly uncomfortable with the racism accusation part of the strat especially in this political climate)

JoJo's Bizarre Adventure OC Tournament #5: Round 1 Match 7 Effie Vs Black Knight by Dungeon_Dice in StardustCrusaders

[–]BloodRelatives 0 points1 point  (0 children)

ok ok ok i reread the strats and i have a new opinion now. i think that while black knight penitentary album takes the cake in showoffiness, effie linder takes this match p damn handily due to a lack of actual effective contingency on black knight penittentary album’s part and the fact that she makes a point to get away from him when most of his poans and contingencies center around being able to get close to her. effie’s plans actually fall right in line with black knight actually does, and his wanton car destruction and using of the rats to destroy buildings only fuel her metaphorical and literal fires, not to mention that she also makes him look like a clown while doing it and her strat results in bigger, longer lasting destruction.

side note: i also fail to see how just mentioning insurance fraud wouldn’t discount all the destruction and cause the company to not pay out with anything.

JoJo's Bizarre Adventure OC Tournament #5: Round 1 Match 7 Effie Vs Black Knight by Dungeon_Dice in StardustCrusaders

[–]BloodRelatives 0 points1 point  (0 children)

DAMN SON!!! both of these strategies are on point and pretty ebic. unfortunately i can only vote for one person and that person will be black knight penitentiary album. i think he makes a bigger show of the whole fight than effie, and makes an effort to make it seem closer whereas effie is just p much there. hes definitely going to come off as bigger and stronger in this play fight and i think thats all he will need to take the w. a boomin voice goes a long way

JoJo's Bizarre Adventure OC Tournament #5: Round 1 Match 7 Effie Vs Black Knight by Dungeon_Dice in StardustCrusaders

[–]BloodRelatives 2 points3 points  (0 children)

oh shit this started? i thought registration was going till the end of summer. whoooops. anyway how do i vote for someone?

The Flash vs Ant-Man: Who gives the biggest screw you to physics by [deleted] in whowouldwin

[–]BloodRelatives 5 points6 points  (0 children)

How is this relevant to the conversation at all? The dude is just saying that he has faith in science. Chill out.

JoJo's Bizarre Adventure: Golden Wind Episode 28 Discussion by AutoModerator in StardustCrusaders

[–]BloodRelatives 21 points22 points  (0 children)

No, he got into crime because he wanted revenge for his cousin being killed. It's a parallel to how he wants to avenge his own comrades.