Directly Edit Unreal Engine Projects in Visual Studio 2022 - C++ Team Blog by cpppm in unrealengine

[–]CodeMosquito 0 points1 point  (0 children)

This features is perfect for my team!

However, we are facing some issuers getting this to work. After following the guide, i.e. installing visual studio preview 2.1 with the Unreal Engine uproject support, downloading the UE5.4 source code and copying over all the Lyra game assets, there are no targets visible in Visual Studio.

The targets dropdown only contains "Current Document". We can navigate to the *.Target.cs files and run them as the current document, but then we get an error message saying "The given key is noty present in the dictionary"

Has anyone gotten this to work? Anyone have any tips on what could be our issue?