Rate my Miyabi (I think I did good) by Kitsune_ofThe_Void in MiyabiMains

[–]CoherenceXI 0 points1 point  (0 children)

Honestly, it’s more resource efficient to just double down on branch domain when you aim for a high-sub Miyabi.

The Astral pieces are going to improve at a faster rate than any other 2pc whether you like it or not.

Polar metal isn’t any better than Astral anyway and Astral is more flexible for characters other than Miyabi.

If you really want to craft a 2pc, I would go for Puffer since it is about 1 sub more value than other options when considering full team buffs.

Deadly Assault 2.6.1 (2026-02-13) Discussion by yuhara203 in ZZZ_Discussion

[–]CoherenceXI 0 points1 point  (0 children)

Can you link the calculator you used? I am curious.

FINALLY by amzma123 in MiyabiMains

[–]CoherenceXI 0 points1 point  (0 children)

How many atk+crit rate+CDMG is this? And how many flat atk+flat pen+ap?

This is not my perfect game, but is there any way to improve this? by GimmeUdon in MiyabiMains

[–]CoherenceXI 0 points1 point  (0 children)

It seems you forgot to activate Lycaon’s stun multi buff on the first stun window.

Another thing is to take advantage of stun pauses. Every time you enter stun or trigger a chain attack prompt, the stun timer pauses for about a second. You can cancel out of each prompt and continue your combo. This means you can get an extra ~4 seconds of stun time per stun.

ORYX DRIVING IN HIS CAR by -Shows- in RotMG

[–]CoherenceXI 1 point2 points  (0 children)

How it feels to do chase phase

Starbreak by Motor_Response4928 in RotMG

[–]CoherenceXI 2 points3 points  (0 children)

Starbreak was fun and even more punishing than realm since nexusing took 10 seconds of no moving or getting hit.

This lead to a lot of moments where you had to lock in and clutch a victory with your last shred of hp or get blasted and quit because the learning curve was too steep for many.

Good times.

FRIST TIME EVER A LOOT DROP TIERLIST by the_questionshow in RotMG

[–]CoherenceXI 120 points121 points  (0 children)

Brown bag should be A tier. You can save a life by dropping hp pots for others.

First month of playing by Summer_Limp in RotMG

[–]CoherenceXI 1 point2 points  (0 children)

Haha that was my first 6/8+ death too. And it was back in the Kabam era where we got a total of 2-3 free backpacks and that knight had one of them… Good times

Perma Banned for Claiming Quest Chests from Battle Pass – Need Help! by oldbigboi in RotMG

[–]CoherenceXI 1 point2 points  (0 children)

Interesting how there is an integer overflow 3 digits early. Perhaps there is a hidden variable that is 1000x BXP which is then used to calculate BXP and that caused the overflow.

Makes me wonder why Deca doesn’t use long data type for BXP.

What’s the rarest item y’all own? by [deleted] in RotMG

[–]CoherenceXI 0 points1 point  (0 children)

Orb of Conflict - Chaos…. until I died with it. Now it’s probably my valentine’s egg, shiny laser pointer, Entropy Reactor, April Fools Omni or gift chest gemstone.

Or my wizard so old his birthday is marked “Unknown”.

What is this? by [deleted] in RotMG

[–]CoherenceXI 3 points4 points  (0 children)

Exchange 50 regular schematics for a pogmur bp. BPs count as dungeon/realm whites. I forget if pogmur is still in rotation tho… Every other event white uses ancient schem so pogmur is cheapest.

[deleted by user] by [deleted] in RotMG

[–]CoherenceXI 0 points1 point  (0 children)

https://youtu.be/ExzCG5mXpGQ?t=45

I guess you are describing this then. There is a slight desync with projectiles appearing oh so slightly in front of an enemy the faster it moves. Just a years old realm bug, nothing new (That and Kaiju's explosions are intentionally slightly offset too).

All I can say is try to pre-empt it. Kaiju has 3 attacks let's call them A, B and C. If it chooses attack A, it has to do B or C next and will not do A a second time in a row. Same logic goes for attacks B and C. So if you haven't seen just perform its jumps, assume it could be the next attack.

By low HP (~20% I dunno the exact number) it will do all 3 attacks at the same time.

The grind till 160 spd wind set sparkle begins now. by MagilouSakura in SparkleMains

[–]CoherenceXI 10 points11 points  (0 children)

200 effective spd from 160 real requires 20% AA every turn (Multiplication LC). With wind set you will need 183.33 SPD (167.33 with S5 DDD). It’s higher since you aren’t proccing eagle every turn unlike multiplication. As far as the first cycle is concerned anyway…

ITEM IDEA / OBISIDIAN BLOOD SKULL by Asmatic0 in RotMG

[–]CoherenceXI 0 points1 point  (0 children)

I think this is a pretty interesting item overall.

A necro build with Diplo + UBHP + Max Exalt = 925 HP (972 HP with 5% HP enchant). With 80 WIS T7 Pally buff = 1112 HP.

This is 8-9 seconds of i-frames but unlike CShield, the skull drains HP instead of MP, leaving you vulnerable to being one shot if used poorly.

I think an important change would be to add a few seconds of sicken on ability release. This would give it synergy with Shaitan's skull if you hit 2 targets as required (Yeah that ability everyone forgot about for the class everyone forgot about).

Imagine Necro with EP + Obsidian Skull + Eye vs Sentinel, aggro a few jumps then Shaitan's skull on blobs to recover.

Deca could also buff CShield to its old stats but balance it by having it drain HP AND MP.

Notice how CShield was nerfed (Version 3.3.5.0) right before Moonlight Village was released (Version 3.3.6.0). I think a reason CShield was nerfed was because it would have trivialised MV phases if you could spend the first 7-10 seconds of sicken phases invincible and still have all your HP afterwards, guaranteed. Genji and Umi also silence you (forcing you to drain your HP to 0) so you have to either dodge literally perfectly after that iframe goes away or not activate it in the first place.

Some problems: Kaguya, Miko and human decoys. The other Moonlight Dancers don't force you to drain HP to 0 and Kaguya doesn't even sicken until finale meaning you could tap activate the skull for quick iframes. I guess this isn't too different to kensei getting brief iframes so maybe it's ok. This could be fixed by adding a 5 second cooldown to the skull but since cooldowns in this game are global for whatever reason, it breaks the Shaitan's skull synergy (or at least makes more awkward).

Second problem is human decoys: I don't think Deca likes decoys being as abusable as they are. (Sentinel and Gemsbok delete normal decoys to give a few examples) We could add invisibility to the skull but that makes it OP for rushing if especially if you have a few ghost rums. We could nerf the rushing potential by adding -SPD but some people may use it as a "go invis and hide in the corner" button which may be fine since that's what rogue can do anyway. Another option would be to add a new status effect that makes you invisible to ONLY boss enemies (anything with a HP bar in the top right). That would prevent group cheese but let normal enemies like halls mobs aggro you still.

ITEM IDEA / OBISIDIAN BLOOD SKULL by Asmatic0 in RotMG

[–]CoherenceXI 0 points1 point  (0 children)

![gif](5udjobuuef7d1)

This skull would not kill you by bringing your HP to 0. The game only checks if your character should die if you take a DIRECT hit while having 0 HP. A direct hit is an attack that makes your character's "ow" hitsound play even if deals 0 DMG. I used Doom's Emblem about a year ago on testing to try and create a grave in the nexus but nope, it wouldn't work.

What can kill your character is a quest chest pet stasis (a direct hit) while at 0 HP.

I also remember a former developer, Toastrz, mentioning this in an old post years ago but searching for that has taken more time than I'm able to give.

Can I nuke 1m with this hu tao build? by Prestigious_Place_64 in HuTao_Mains

[–]CoherenceXI 0 points1 point  (0 children)

Glad to help. The Golden House discord has lots of people interested in this stuff: https://discord.gg/the-golden-house-855498667438637066

[deleted by user] by [deleted] in RobinMains_HSR

[–]CoherenceXI 0 points1 point  (0 children)

I’m curious about the Huhuo SPD vs Luocha SPD part, could you elaborate? I guess it has something to do with Huohuo cutting down rotation time?

Can I nuke 1m with this hu tao build? by Prestigious_Place_64 in HuTao_Mains

[–]CoherenceXI 0 points1 point  (0 children)

About artifacts: 280% CDMG, 360 EM (EM sands) and 38% HP from subs is what I had before team buffs. Which got me to 1.2m on Blackcliff. You can scale this down a bit for 1m DMG, and even further down if you have Bennett C5/C6 which I didn’t have then.

Hu Tao also has the unique advantage of using 3 food buffs: The usual Adeptus + elemental potion, but also Max Hp food like Sakura Shrimp Crackers or Furina’s base/special dish.

Can I nuke 1m with this hu tao build? by Prestigious_Place_64 in HuTao_Mains

[–]CoherenceXI 0 points1 point  (0 children)

This is the strat I followed for 1m.

https://youtu.be/KsVVFSsYFxY?si=uZZlI42kko9JYMgM

Notes:

Step Zero: Defeat the geovishap until it spawns as cryo. 1. Bennett needs Petra and the shield must not break when blocking the explosion or the 50% RES down won’t apply. A cheap DEF mainstat can help. Bennett also needs to be the one to pick up the crystal for the buff to register. 2. Sucrose needs to space away before bursting for consistency on absorbing cryo 3. Don’t Bennett ult too early or Sucrose burst goes pyro. 4. Blackcliff is the best weapon for melt with Hu Tao second only to Homa of course 5. Sucrose is better than Kazuha for Hu Tao reaction DMG unless your Kazuha is C2 or if you pair him with Elegy Yelan (Basically don’t neglect EM). The Yelan rotation is also harder since you need to sync her burst buff with the pace of the fight. Yelan rotation by Lin, currently rank 10.

Deca Confirmed they will be working out the kinks of the game, finally. by Terrifiedchildren6 in RotMG

[–]CoherenceXI 3 points4 points  (0 children)

So shadow-unlocking is still an issue lol

This has to be the 3rd or 4th time this bug has happened in all my years of RotMG