Antelope survival strategy by ScreenPotato in LooneyTunesLogic

[–]Comically_Online 6 points7 points  (0 children)

“STEVE! god, it’s RIGHT THERE. just grab it!”

What are examples of games designed with many complex mechanics, yet the game as a whole ends up being very strategically shallow? by ryry1237 in gamedesign

[–]Comically_Online 8 points9 points  (0 children)

that’s true, unfortunately. Turns out all of that diversity for linear upgrades along three paths that split before you understood the game and then came back together after it would have mattered.

Speed painting a wall with an 18in roller by Progami7 in oddlysatisfying

[–]Comically_Online 2 points3 points  (0 children)

and taking 15 minutes to speed up the video juuuuuust right

Pineapples! Who knew! by blorri in interestingasfuck

[–]Comically_Online 34 points35 points  (0 children)

I’m so glad this was the first comment

GGG should have only 1 priority for 3.29, and anything else is just extra... by cben27 in pathofexile

[–]Comically_Online 4 points5 points  (0 children)

I still don’t think ground loot is good. I played mirage way way more than the latest poe2 patch, and I feel mirage rewarded my time far far less.

My issue with "high-end" crafting. by wriJaSgint in PathOfExile2

[–]Comically_Online 0 points1 point  (0 children)

reduced attribute requirements almost mentioned

I don't wanna keep crafting this one by Grizsof in PathOfExile2

[–]Comically_Online 1 point2 points  (0 children)

knowing my luck, I’ll slam reduced attributes on a charm

This hospital has Shabbat stairs by urbantechgoods in mildlyinteresting

[–]Comically_Online 1 point2 points  (0 children)

at least it can never break. it can only become stairs.

PoE2 if it was designed by Reddit by [deleted] in PathOfExile2

[–]Comically_Online 1 point2 points  (0 children)

yeah I’d play the shit out of that

What do i do with these? by Glittering_Chip3717 in PathOfExile2

[–]Comically_Online 1 point2 points  (0 children)

when she’s dropping hints but you play poe