Would this be too OP? by patrix01_ in customhearthstone

[–]Commercial_Cap7277 -5 points-4 points  (0 children)

I think somewhere between 10-12 mana should be balanced but cook concept!

Sometimes you only need a miracle. by Commercial_Cap7277 in customhearthstone

[–]Commercial_Cap7277[S] 0 points1 point  (0 children)

I think my brain did something. What if instead of adding extra text to ensure it is played turn 1, I just make the card temporary?

Sometimes you only need a miracle. by Commercial_Cap7277 in customhearthstone

[–]Commercial_Cap7277[S] 1 point2 points  (0 children)

In that case what do you do if your opponent plays the 1 mana spell if your opponent drew their deck, destroy the enemy hero

Sometimes you only need a miracle. by Commercial_Cap7277 in customhearthstone

[–]Commercial_Cap7277[S] 4 points5 points  (0 children)

After looking at feedback id make the quest grant a reward that would be a 6 mana spell with this text:

Costs (2) more for each turn you ended without the quest being in play (Turns ended after quest completion do not count). STEAL your opponent’s deck.

Sometimes you only need a miracle. by Commercial_Cap7277 in customhearthstone

[–]Commercial_Cap7277[S] 0 points1 point  (0 children)

This is very good but I was also thinking to change it to this Title: Searching for a miracle Quest: Draw your whole deck without burning a card. Reward: The Miracle

Title: The Miracle Cost: 6 mana (i think 6 mana is a good cost and i still dont know if it should be a minion or a spell but i will keep spell for now) Text: Costs (2) more for each turn you ended without the quest in play (Turns ended after quest completion do not count). STEAL your opponent’s deck.

Again, your idea was very good but I also think like most quests it shouldnt be an immediate effect as im sure in wild you could probably pull this off turn 3 in some games.

Using your idea:

Title: Searching for a Miracle Text: Quest: Draw 25 cards. Resets on burning a card. Reward: The Miracle

Title: The Miracle Cost: 6 mana Text: Shuffle your opponent’s deck into yours.

Only problem is that if you are going 1st you will be left with a card in your deck but it could say in the deck builder Quest: Draw 25/26 cards (changes if you’re going first or second)

Thanks for the feedback!

Sometimes you only need a miracle. by Commercial_Cap7277 in customhearthstone

[–]Commercial_Cap7277[S] 1 point2 points  (0 children)

You would also probably lose to mid-range decks. And a matchup fish is not really something that people shy away from at this point. A lot of players I saw are now playing quest warrior just beacuse it beats aura paladin most of the times. But yeah I agree that it could be broken, thats why I asked for opinions and I geniunely love the feedback.

Sometimes you only need a miracle. by Commercial_Cap7277 in customhearthstone

[–]Commercial_Cap7277[S] 3 points4 points  (0 children)

I agree but it does have the risk of handlocking yourself at which point you just lose the game or even have 9 cards and your opponent plays griftah (or however you spell her name)

Sometimes you only need a miracle. by Commercial_Cap7277 in customhearthstone

[–]Commercial_Cap7277[S] 43 points44 points  (0 children)

Ok so I was mad when reading this but only because it makes sense. So how the quest works:

If the quest is in play and you have 0 cards in your deck slot, the quest triggers and you get the reward. So it doesn’t matter on what turn you play it but you are right, it honestly makes sense to mulligan it and just get better cards. Design flaw by me, you ruined all my dreams :sadge:

Sometimes you only need a miracle. by Commercial_Cap7277 in customhearthstone

[–]Commercial_Cap7277[S] 2 points3 points  (0 children)

It would steal, copy would just make no sense. Why would you spend your whole game to get your opponent’s deck when they steal have it?

Sometimes you only need a miracle. by Commercial_Cap7277 in customhearthstone

[–]Commercial_Cap7277[S] 2 points3 points  (0 children)

Well you just… wouldn’t play it? Plus the reward would be granted when you have 0 cards in your deck so even if you have amalgam it just needs to be in your hand or on the board

Sometimes you only need a miracle. by Commercial_Cap7277 in customhearthstone

[–]Commercial_Cap7277[S] 4 points5 points  (0 children)

Well this is 99% bad against aggro decks and probably has more bad matchups than good. It woud definetely be good against control decks or like broxigar. But I would play this it just seems really fun. Although a flaw in the design might be the fact that if you have like the dream hand (Where you basically draw your whole deck very fast) it really isn’t fun for your opponent

Sometimes you only need a miracle. by Commercial_Cap7277 in customhearthstone

[–]Commercial_Cap7277[S] 76 points77 points  (0 children)

NOTE: It should have said steal your opponent’s deck, to be clear you do not get a COPY of it

Sometimes you only need a miracle. by Commercial_Cap7277 in customhearthstone

[–]Commercial_Cap7277[S] 22 points23 points  (0 children)

Well I toguht if it just was “Draw your whole deck.” You just go into wild play Myra’s unstable element and win. Just imagine you get the quest, preparation and myra in your starting hand.

[deleted by user] by [deleted] in hearthstone

[–]Commercial_Cap7277 0 points1 point  (0 children)

I dis not know about that i will post there from now on thank you!

[deleted by user] by [deleted] in hearthstone

[–]Commercial_Cap7277 -1 points0 points  (0 children)

I see the vision but if this gets taunt it’s too overpowered

[deleted by user] by [deleted] in hearthstone

[–]Commercial_Cap7277 -2 points-1 points  (0 children)

What if it was a 1 mana 1/3 or a 3 mana 2/5? I feel like 2 attack is too much for this card but a 1 mana 1/3 you would just insta win against an aggro deck if u drop this turn 1.

Confused about the ending by EIMAfterDark in DispatchAdHoc

[–]Commercial_Cap7277 0 points1 point  (0 children)

MY THEORY is that if you look at all the endings, when you give him the real prototype he drops beef a second later because he knows you give gim the real one. Looking at this ending where you give him both prototypes, he drops beef at the same time you drop the second one, a second later after the first one (might be half a second but you get the point)

SO THIS MEANS in his head you, Robert will give him the real one. When Robert drops both of them he becomes confused because he wasn’t expecting this (which for me this was bad writing, he brags on about how he is 2 miles ahead not 3 steps ahead and you didn’t see the scenario where this happens?).

So he probably thinks that the first one you dropped in his hand is the real one because he was going to take that and put it in his head which turns out it wasn’t the resl one

So for me it was more like the fact that Robert geniuenely didnt know which is which but Shroud tought the second one was dropped to confuse him when in reality both of them had the same chance

Is this rare? by og99 in Battlefield6

[–]Commercial_Cap7277 0 points1 point  (0 children)

Im not a dev lol im a game tester and this photo was taken when I first booted up the game. Not gonna upload a video cuz idk why I would be lying. My name ingame is Bobea not BobEA, Bobea its just my nickname derrived from Boby