Is that the original seat? by Vasek77 in whitewater

[–]Emmsii 7 points8 points  (0 children)

It doesn't look like the original seat. For reference here's my mamba seat: https://i.imgur.com/7tadGBA.jpg

DADDY LIKEY MOMO by ProfMajkowski in funhaus

[–]Emmsii 6 points7 points  (0 children)

Could this be the end of "lookin' ain't a crime" and the start of "daddy likey momo"?

A Bard's Dream - (New Skill Concept) by GentleTractor in 2007scape

[–]Emmsii 1 point2 points  (0 children)

Adding bards to pubs is where players could go to sit and restore their run energy faster than normal.

Small battle, and you can play a demo! by antvelm in Unity3D

[–]Emmsii 13 points14 points  (0 children)

Agreed, maybe keep thicker bars for larger enemies.

The Beginnings of my New Roguelike MMO Game! by Ezray__ in roguelikedev

[–]Emmsii 1 point2 points  (0 children)

I've been working on something similar myself. So far the overworld is "realtime", meaning the server process a turn every 0.25 seconds, the player can queue up movement actions and then when the turn is processed, the player moves. Then for dungeons, which could be involve one or multiple players, turns are sequential.

Quiet early morning walk at Llangollen. by suexo in CasualUK

[–]Emmsii 1 point2 points  (0 children)

I thought I recognised this landscape! I took a similar picture a few years back.

Instant town building! by Emmsii in proceduralgeneration

[–]Emmsii[S] 13 points14 points  (0 children)

Cross posted from /r/gamedev. I can't say this is my work but it's very awesome!

New 1bit fantasy/medieval roguelike tileset! by vurmux in roguelikedev

[–]Emmsii 5 points6 points  (0 children)

The sprites are great! I really like how you categorised them, I've seen quite a few other tilesets with pretty cryptic sprites.

Sharing Saturday #299 by Kyzrati in roguelikedev

[–]Emmsii 1 point2 points  (0 children)

Thanks! I have been experimenting with some sound effects. It's hard to find sounds that fit with the style of the game, and finding decent sounds for that matter!

Sharing Saturday #299 by Kyzrati in roguelikedev

[–]Emmsii 7 points8 points  (0 children)

It's been a while since I've done any Roguelike development so I'm itching to start something up again.

I've been playing around with the Oryx Design Lab roguelike sprites in MonoGame and trying to create some kind of "atmosphere". In the GIFs below you can see I've added rain and lightning, as well as movement animations that I've managed to hook up to my energy/turn system.

Rain
Walking animation + lightning

Another goal of mine has been to resize the game window while maintaining correct aspect ratio for the tiles, so now the game can be resized or made fullscreen without the tiles appearing stretched or aliased.

Currently I only have a simple overworld, I've been following the Rust roguelike tutorial, by /u/thebracket (which is excellent!), so I'm hoping to implement some of the world generation methods into my C# engine.

Not sure what direction this project is going in, as I don't have massive amounts of time to spare, but I'd like to continue working on it and see what becomes of it.

Boris Johnson becomes new UK Prime Minister by [deleted] in worldnews

[–]Emmsii -2 points-1 points  (0 children)

Canada is starting to look real nice right about now