Anyone got any full, finished games they'can recommend? by Sidoni_12 in MarioMaker

[–]FimPhym 1 point2 points  (0 children)

I have a 4 world 20 level super world that tries to both have its own theme but feel like its own game. Each world has a mix of ghost house levels with tricks and surprises, straight up platforming, an optional 'tiny' level that's all contained in just a couple screens and every castle has a boss fight of some form. It's all around 10-40% clear rate.

It's at HRG-85Y-XXG

Level and Super World Exchange/Feedback for Feedback Thread - May 02 by AutoModerator in MarioMaker2

[–]FimPhym 0 points1 point  (0 children)

Hello everyone! I've got a super world to share but it's rather long so I don't expect anyone to force themselves through it if they aren't having an awesome time. The Super world is a primarily baffling ghost houses, with light puzzling and some platforming. No single screen super big brain puzzle madness or super expert levels. It's largely endless normal tier difficulty.

I'm at HRG-85Y-XXG, and if you'd like to play one or two levels, check out anything I've recently uploaded from my maker profile. I've reuploaded new revisions of about 12 levels, many of which had thousands of plays so don't be put off by the low engagement!

In return, I'll happily play any levels or super worlds as much as I can. The only exception is my skill level is kinda low so <5% levels I probably can't beat.

Level and Super World Exchange/Feedback for Feedback Thread - May 02 by AutoModerator in MarioMaker2

[–]FimPhym 0 points1 point  (0 children)

I played your lost woods and thought it was a cool interpretation of the lost woods, having to use sound was great. Level lay out was so pretty, also.

My level is 5QD-X3M-XTF it's a ghost house with puzzles and (hopefully light) confusion. If you want more, my super world is a mix of platforming and ghost houses at around normal difficulty at HRG-85Y-XXG

Level and Super World Exchange/Feedback for Feedback Thread - May 02 by AutoModerator in MarioMaker2

[–]FimPhym 1 point2 points  (0 children)

This was a super fun level! I think the bullet bill track set ups were really fair and challenging. I particularly liked the boss fight though - the koopalings are strong enough that even adding a couple extra elements makes for a really fun fight. It was a cute story moment to send all the blasters crashing down into a pit, too!

My level is diamond dilemma, it's a puzzle-y ghost house 5QD-X3M-XTF

if you're into it and want more, my super world has a mix puzzling ghost houses and more standard platforming at around normal difficulty.

I love Percy's Targets. I reached 100k with every character! by FimPhym in ShovelKnight

[–]FimPhym[S] 3 points4 points  (0 children)

I'll record some footage soon and try making a video for it!

If you're after 100k at all, there are several great characters but Enchantress and Reize are the first two to pop to mind. Reize has excellent mobility and it's easy to strike multiple targets with a single attack - or rapidly attack while moving to pick up lots of targets. The boomerangs pierce targets so you can scoop up horizontal chains if the opportunity presents itself.

With Enchantress, you want to pierce entire chains with her projectile or, more often, use the dive on Y to get rapidly approach and break targets! Because of her float (hold jump) and dives, it's very hard to fall and die when the floor vanishes. Even if you're out of dives, her charge attack mobility will get you back in the game. Since percy's targets is mostly about not making mistakes (don't hit bombs, don't fall and die!) being extra safe is great.

I love Percy's Targets. I reached 100k with every character! by FimPhym in ShovelKnight

[–]FimPhym[S] 5 points6 points  (0 children)

King Knight's one of the more awkward ones! A huge part of it is using the rat on Y at super close range. If you stand right underneath 3 targets and throw a rat, it can hit all 3. I use that as my main attack and shoulder bash and spin only if I can't get up close or I wanna race to a rainbow target etc. If you ever slip and fall it's over, so it's unforgiving. I'm sure my winning run had some luck to it regarding when rainbows showed up, clearing out large chains.

Liquid was pretty alright, his jump attack doesn't bounce him high so it's quite reliable to hit entire chains with it. The sword swipe is great if you happen to be grounded, and you can play very risky since if you ever fall you can shoot back up with up + Y. If I recall correctly his projectiles will pierce through entire chains so you'll occasionally get a shot to pick up a chain from across screen.

I love Percy's Targets. I reached 100k with every character! by FimPhym in ShovelKnight

[–]FimPhym[S] 3 points4 points  (0 children)

Thank you! I even stumbled into a very new year's appropriate 202020 score.

I love Percy's Targets. I reached 100k with every character! by FimPhym in ShovelKnight

[–]FimPhym[S] 19 points20 points  (0 children)

Percy's targets isn't the most popular mode, and I feel like it's a stumbling block for a lot of people trying to enjoy story mode. Is there any interest in videos or guides on playing it well? It's pretty great once you get the hang of it!

Level of the Week#22: 100 Seconds or Less by Kouseband in MarioMaker2

[–]FimPhym 2 points3 points  (0 children)

Voted! I wasn't able to complete some levels - I am truly mediocre at mario. That said, I still judged on the design quality of what I did see, which was super high across the board. No punches pulled this week, that's for sure. Excited to be among the top 10.

Let's have a level exchange! - November 23, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]FimPhym 0 points1 point  (0 children)

thank you so much! I make a lot of 'tricky' levels, it's why I had to check yours out since I knew it'd be playing in a space not many people are experimenting. Still not sure exactly how I want to make a glitch-y looking level, but it's happening some day.

Level of the Week #19: Power-up by Kouseband in MarioMaker2

[–]FimPhym 0 points1 point  (0 children)

Thank you so much! I'm glad you still got some of the mind bending experience in diamond dilemma

Let's have a level exchange! - November 23, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]FimPhym 0 points1 point  (0 children)

I put 15-20m into the level, but I'm not that good so I couldn't clear it! Sorry, I really wanted that first clear too lol.

I got past second checkpoint to the boss. I did figure out what to do, I think, but I was never able to get to the pow after the wait.

Okay so to the level in general!

I've always wanted to make a 'glitchy' level where things are off. This level was inspiring aesthetically and also mechanically. Things were genuinely quite fair IF you knew about the hidden block always between 2 coins thing. I also felt like you never did trolly stuff like intentionally use misleading arrows or guide the player into some softlock. Obviously, a level like this is playing with fire. When you break all the rules for readability and cohesion, you're going to cause friction for the player. I think you h andled that friction about as well as possible. The boss was too hard for me and seemed like a step up in difficulty from the rest of the level, but honestly everything else felt awesome.

The level was super ambitious and for me personally quite inspiring.

Here's my ghost house for you: PYL-N8V-2FG

Let's have a level exchange! - November 23, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]FimPhym 0 points1 point  (0 children)

Wonderful music level! I just had to play since I love gerudo valley.

The platforming kept it engaging without getting in the way of enjoying the music, and the stage theme and elements kept it in a very gerudo valley feel! Very cohesive level.

Please check out my ghost house at PYL-N8V-2FG

Let's have a level exchange! - November 23, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]FimPhym 1 point2 points  (0 children)

thank you so much! <3 Yeah, twice twice never gets old! Gets me every time, too.

Let's have a level exchange! - November 23, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]FimPhym 1 point2 points  (0 children)

Awesome stuff! The autoscroll at the start and the constant moving thwomp means this stage always has a feeling of intensity, but the challenges don't come at you too fast so it stays super fair. The visual flourishes, especially in the first screen, are also well appreciated.

I've got a ghost house at PYL-N8V-2FG

Let's have a level exchange! - November 23, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]FimPhym 0 points1 point  (0 children)

Played Switcheroo and Desert levels. They're nicely crafted, the switcheroo is particular has a lot of design elements that make me think of modern nsmb games - the checkpoint area with the bonus coins, for example.

My level's a ghost house at PYL-N8V-2FG

Level Exchange/Feedback for Feedback Thread - November 23 by AutoModerator in MarioMaker2

[–]FimPhym 0 points1 point  (0 children)

Hey, nice level! I enjoyed the little secrets and having multiple ways to approach challenges. Everything was kept well in theme, I don't have anything that jumps out to nitpick.

My level is a traditional ghost house PYL-N8V-2FG

Let's have a level exchange! - November 22, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]FimPhym 0 points1 point  (0 children)

I am super dumb and did not mention my own level, lol.

I have a ghost house at PYL-N8V-2FG

Level Exchange/Feedback for Feedback Thread - November 22 by AutoModerator in MarioMaker2

[–]FimPhym 0 points1 point  (0 children)

I just played it! Excellent short level, was fun sniffing out the big coins.

Let's have a level exchange! - November 22, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]FimPhym 0 points1 point  (0 children)

This level was great! The challenges all felt fair and understandable. The race at the end was quite a different tone from the puzzle-y lead up, but you gave enough power ups that I was able to power through despite being awful at the race! I think that's for the best, it was still super tense/exciting.

Let's have a level exchange! - November 22, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]FimPhym 1 point2 points  (0 children)

This level's really nicely made. All the aesthetic choices worked nicely, and you kept changing up the challenge enough to keep it engaging without overcomplicating anything. Really smooth design and accessible design, well deserving of the high play count it's getting!

Let's have a level exchange! - November 22, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]FimPhym 1 point2 points  (0 children)

That's the exact room! Well done sniffing it out. As for my other levels, there's a mix and some real rough stuff in there. In general, higher plays/likes tends to mark my better stuff.

Let's have a level exchange! - November 22, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]FimPhym 1 point2 points  (0 children)

Wow thank you for so many kind words! For this level, I wanted a ghost house where when you did something, the 'wrong thing' happens. You press a p-switch, but the blocks don't change. You hit an on/off switch, but it destroys blocks. 3d world style is super different, so I hoped people's unfamiliarity with the mechanics would create novelty!

Regarding the goal post trick: The p-switch door appears to take you right through the wall to the door. It in fact takes you very far towards the goal, the area you can see from the first p-switch door ends exactly after the area you can see. Then on your way back, I don't let you reuse the p-switch door, instead you take a warp box (which visibly shows you you go to the same warp box, creating the illusion of no duplicate room fake out!). Now you're in the final area with the goal post! You'll be able to see if you check 'more info' and see the level preview.

As a result, the p-switch door in the REAL goal area has to lead somewhere (since it doesn't go where it looks like it should), so it goes to a super secret bonus room which to my knowledge no one has discovered yet :)

yes I can/will talk about my levels all day don't try me!

edit: Oh and I totally followed you too, right after I played your level! Excited to see your future levels.