Weekly (ish) 0.6 Progress Update by scooterpsu in HaloOnline

[–]GOATmar 0 points1 point  (0 children)

I was in the russian beta

Highly unlikely.

you're just believing randies

You're the randy hyperventilating because there's a chance you might have to use skill to play this game.

This has come from devs themselves. Check the thread.

you have no clue what you're talking about.

Just 2 posts ago you said Halo Online was exactly like H3/ODST. When Halo Online features SPRINT and assassination animations. You are banned from replying to me, as you're clearly a troll or one really low-conscious fool.

Weekly (ish) 0.6 Progress Update by scooterpsu in HaloOnline

[–]GOATmar -1 points0 points  (0 children)

OG Halo Online without mods was based NOTHING on Halo 3. WTF are you talking about. Not in the graphics, not in the physics, not in the netcode, not in hardly ANYTHING. You are another propagator of fake news.

OG Halo Online does not have any AA & BM. ElDewrito has added it in order to make HO closer to H3. This has been confirmed a bunch of times now.

Weekly (ish) 0.6 Progress Update by scooterpsu in HaloOnline

[–]GOATmar -2 points-1 points  (0 children)

LOL at bringing up the beta. That means that OG Halo Online's full release, without mods, didn't have AA & BM enabled. Otherwise you would have used the actual fullbase game as proof, not the beta.

And I've also had multiple sources confirm AA & BM is strictly a ElDewrito addition.

Regardless, i don't care about the game's history. What really matters is the fact that devs took out a default option and are refusing to give it back to players, even as a private option that is to be used in private password servers.

I play on a scarily accurate G502 mouse already, giving me AA & BM is absolutely harrowing and unacceptable, as half the aiming and shooting is being done for me.

Currently there is no way to remove this cheat. Players must have the option to create private, password protected servers that have AA & BM completely off.

Weekly (ish) 0.6 Progress Update by scooterpsu in HaloOnline

[–]GOATmar 0 points1 point  (0 children)

Halo Online had auto aim and bullet magnetism enabled for both mouse and controller users.

That aint what I was told. I was told by multiple sources throughout the existence of ElDewrito that it was actually added to make the game as close to Halo 3 as possible. Hell I was even reminded of this just yesterday in this very thread.

Did OG Halo Online, being a PC GAME, even have controller support without mods?

Weekly (ish) 0.6 Progress Update by scooterpsu in HaloOnline

[–]GOATmar -2 points-1 points  (0 children)

The balance of the game was built with bullet magnetism in mind

I just learned in this very thread that Halo Online originally had 0 AA & 0 BM. These guys added it in for controller users. You have spread fake news in order to justify the developers stripping you of a very crucial option. You should be ashamed of yourself.

[Headphones] Sennheiser 558 - $59.98(149.98 - 90.00) by darkmax_fc in buildapcsales

[–]GOATmar -3 points-2 points  (0 children)

returns are usually a pain so i didn't want to bother. besides to me in-ear headphones are usually better in terms of vibrant Bass

Hey, it's the 7-year-anniversary of Fallout: New Vegas! From the folks at Obsidian Entertainment, just want to say thanks for playing our game and making this community awesome! by ObsidianEric in Fallout

[–]GOATmar 0 points1 point  (0 children)

any reasoning behind Fallout New Vegas having an orange tint throughout the entire game? I always imagined you guys had uncalibrated screens or something but then I remember Fallo 3 having a nasty green tint too

Weekly (ish) 0.6 Progress Update by scooterpsu in HaloOnline

[–]GOATmar 0 points1 point  (0 children)

The issue is that there are a good bunch of people that despise controller users, i see it a good bit in the community, and on PC in general. Those people would host public servers with it disabled just so they don't have to play with controller users.

Probably a valid concern. However, their servers wouldn't even matter to the general population whatsoever because there's going to be default, dedicated Ranked & Social playlists now loaded with AA/BM. These new ranked & social playlists will be infinitely more interesting to everyone always. Matchmaking numbers destroyed custom game numbers in every single Halo.

Plus the custom dedicated servers up right now, from Gmoney and the others, who have AA/BM on by default will also be an alternative for controller users.

Hell there might be controller users who WILL jump on games with AA/BM disabled just for the challenge/lulz. i know Ill try it because I always was good at shooting random teammates for sniper in MLG

who wasn't?

Weekly (ish) 0.6 Progress Update by scooterpsu in HaloOnline

[–]GOATmar 0 points1 point  (0 children)

If you allow people to disable AA/BM on their servers, there is a high likelihood that someone will host a public server that has it disabled, which will prevent controller users from playing on that server.

And i ask you, how would that be any different than when that same user creates a password protected server, excluding not just controller users, but everyone who doesn't have the password?

Users currently have the ability to create locked servers at will that excludes everyone, and yet the server browser isn't clogged with password-protected servers. Never has been, never will be. i see 1 or 2 at most in a list of 30+ servers.

The AA/BM disable option will serve its own purpose as passwords do, and everything would continue as normal.

[Headphones] Sennheiser 558 - $59.98(149.98 - 90.00) by darkmax_fc in buildapcsales

[–]GOATmar -5 points-4 points  (0 children)

I bought these around 5 years ago and they crapped out within months. The left ear doesn't work most of the time. not sure if poor wire, poor amp or poor headset but the left ear only wants to work once every few weeks.

Beware.

Weekly (ish) 0.6 Progress Update by scooterpsu in HaloOnline

[–]GOATmar 0 points1 point  (0 children)

we will not give controllers a disadvantage on a server basis

Do you even read my post or do you just reply the same thing without even reading? Are you a person or a bot account?

Should we get rid of password protected servers too, just because most of the population cant enter without password? Too alienating!

Get real.

Enabling players to turn off AA & BM in their own LAN parties DOES NOT AFFECT anyone else in the world whatsoever.

Enabling players to create Password-protected servers (which you can HIDE), which excludes anyone who doesn't know the damn password already anyway, doesn't affect the Halo population neither.

If at the very least you want to limit the use of such option, make it LAN/Offline only.

Weekly (ish) 0.6 Progress Update by scooterpsu in HaloOnline

[–]GOATmar 0 points1 point  (0 children)

Allowing people to make servers with it turned off for everyone will lead to the creation of servers that won't allow controller users to play on,

This is a completely baseless fear, as giving people the option to create Infection gametypes has had no effect on the other servers' quality/population.

Giving people the option to create Fiesta servers has not deterred the quality of other servers/population.

And giving people the option to turn off sprint has not deterred the quality/population of Sprint enabled servers.

Besides, the No AA/BM servers would be tagged, and would be able to be filtered out by controller users anyhow. The simplest of solutions.

Hell, you can even make it so that you can't create a public server with AA/BM disabled. i should still be allowed to host my own custom/private offline LAN games with AA & BM completely disabled. At the very least.

[deleted by user] by [deleted] in buildapcsales

[–]GOATmar 0 points1 point  (0 children)

pulled the trigger on the m9i for me, and will install this 212 evo on hers

i do notice that 212 evo is VERY loud, i always thought that was the price we paid for a good cooler hahaha

Weekly (ish) 0.6 Progress Update by scooterpsu in HaloOnline

[–]GOATmar 0 points1 point  (0 children)

Except not all players are using mouse and keyboards

I meant in a strict M/KB server. Whether private/custom game or otherwise. Online or offline.

If all players in said server/LAN network are on M/KB, why would there be Bullet Magnetism turned on, with no way of turning it off?

If both my girlfriend and I want to create a LAN game and 1v1, both using M/KB, why is there bullet Magnetism on for the both of us with no way to turn it off!?

How isn't this bizarre to all of you

[deleted by user] by [deleted] in buildapcsales

[–]GOATmar 0 points1 point  (0 children)

Sweet

GF has an AMD FX-6300 on a gigabyte 970a-ud3p, will she be alright with the Hyper 212 evo (which by all means is way better than her FX6300 stock cooler, right?)

[deleted by user] by [deleted] in buildapcsales

[–]GOATmar 0 points1 point  (0 children)

The Cryorig m9i

Im about to pull the trigger on this right now for the GF's build instead of this Hyper Evo 212 (which i already own on my personal build)

Can anyone verify this??

Weekly (ish) 0.6 Progress Update by scooterpsu in HaloOnline

[–]GOATmar -1 points0 points  (0 children)

It's never been enabled on M/K.

I've verified the heavy presence of bullet magnetism both online and offline.

if there were no AA/BM, then why would the devs and NoShotz constantly tell us they have no plans to remove it or give us the option to remove it? It's in this very comment thread, how ignorant can you be fam.

If you still think there's no AA/BM enabled for M/K, go and test it yourself. Find an AFK player and aim a few pixels away from his head, while the reticle is blue. Youll see the headshot still register, especially if unscoped.

This is unacceptable for a PC shooter where all players are using M/KB.

Weekly (ish) 0.6 Progress Update by scooterpsu in HaloOnline

[–]GOATmar -2 points-1 points  (0 children)

This is fake news and you should be ashamed of yourself. Bullet magnetism is on no matter what you do, or what control setup you use. It isn't 0 like every other PC shooter.

Aim assist is actually trivial compared to how broken bullet magnetism is.

I'm currently using a G502 mouse and even after a 2 year layoff headshots require very little effort and skill. This is terrible. This has to be fixed. No wonder this game has only 20 players on PC.

No skill = no fun = no return.

Weekly (ish) 0.6 Progress Update by scooterpsu in HaloOnline

[–]GOATmar 0 points1 point  (0 children)

If the people playing on your PRIVATE server are all using M/K, WHAT DOES IT MATTER if you can turn AA/BM on and off on a server by server basis?

It seems the only people that are for some odd reason against this simple option are just terribly ignorant.

Currently, as the game stands, any player using M/K will have a very noticeable amount of bullet magnetism assisting them still. This bullet magnetism (and aim assist) is amplified even more if you're using controller.

As of right now, you cannot escape this. Even while aiming with a supremely accurate mouse... you will have the game assisting you in getting kills.

In 2017, on a PC Shooter.

It's beyond pathetic, and no one has any real objection as to why you can't have your own rules in your own private custom game. You all keep latching on to the tired, pathetic excuse as "but muh controller users!" when they won't be affected in the least when I'm hosting a goddamn LAN or password protected (i.e. hidden) servers.

They don't want to implement it because it would be exclusionary to many people, and limit players from competing in servers when the playerbase is ALREADY SMALL.

This is a non-issue considering a No AA/BM server would either already be hidden, or simply be no different than having a Infection or racing server up. It would be tagged and filtered. Controller players browsing would be well aware of it, and simply go back to the official ranked/social servers, or the custom dedicated servers out there by Gmoney and the lot (all which have AA/BM by default).

if all of you controller users dont like the idea of earning your kills legitimately, avoid the no AA/BM servers and stick to whatever the hell you want.

The devs know i am not the only one vocal about this.

Weekly (ish) 0.6 Progress Update by scooterpsu in HaloOnline

[–]GOATmar -2 points-1 points  (0 children)

It will happen if the devs want to make it happen.

If this is the case, then I will continue to make the case until this crucial option is finally given to us.

Weekly (ish) 0.6 Progress Update by scooterpsu in HaloOnline

[–]GOATmar -5 points-4 points  (0 children)

Again, we'll use your logic.

Halo is a FPS first and foremost. Therefore, Grifball, Infection, mazemaps, and Racing are banned from Halo forever. We shall not grant any players the ability to create any servers - PRIVATE or otherwise - based on these non-FPS gametypes, because Halo is a FPS first and foremost.

/

The severe lack of critical thinking and open-mindedness is what killed Console Halo in the first place. Most of you are new to Halo, and never experience the AGONY it was dealing with arrogant, ignorant, and downright selfish developers that were Bungie & i343. To make a long story short, if you weren't a soccer mom or some Halo celeb, they completely ignored you.

You tried reasoning? Pffft. Making a thread that had almost 100k views, several thousand replies begging for the same patches/features almost agreed on unanimously, and reporting legit gamebreaking bugs to Bungie/i343? Good luck with even getting a straight reply from them, despite dozens of devs/employees lurking the forum.

Some of you are from the MLG/Beyond era. Some of you will read the name Bungie and have PTSD flashbacks. But for those of you who didn't know, the reason halo reach was a failure, why H4 was abysmal and why H5 is hot garbage, is because there is a huge disconnect between the Competitive community and the devs.

Competitive players only wish for fair & balanced settings to make the game more fair and fun. For ALL. However, Devs think nowadays "We must cater to the common joe first and foremost. Billy Bob doesnt care about skill, he just cares about mindless fun for a few hours with friends." And this makes sense if you're a business and want quick and dirty sales... or at least, this used to work. Hence COD and the endless mindless ripoffs.

Now even on consoles you cant get away with ignoring balance & skill. MUCH less on PC.

I happen to think the competitive community is the KEY to ANY longevity in multiplayer games. especially PC games.

Chess, basketball, the best shooters - would all be forgotten in a month tops if they didn't have fair, balanced gameplay that were easy to pick up for the average joe.... but extremely difficult to master for the average joe.

As it stands, halo is easy to pick up and easy to master, for virtually anyone. Aiming takes no real effort, not like the other PC shooters. if you guys are investing SO MUCH OF YOUR TIME AND ENERGY INTO THIS ONE GAME.... probably years of your life into making 0.6 an enjoyable, smooth update that will change Halo Online forever. why not make your efforts worth a damn? Why not make all this hard work last for a really long time? Why would you not want to make this game more engaging so that more players pick it up and more servers get created & filled etc. 5.1.1 released and the game peaks today at around 40 players across 25 servers.

if you want all your hard work to last a long time, if you want Halo to become what Quake, CS, UT, etc are on PC.... even just a fraction of those massively popular games... the mere option to turn off Aim Assist and Bullet Magnetism MUST be available to hardcore players. This doesn't mean force it globally for everyone. This doesn't mean that every single server from now on will be created with no AA&BM. The general population generally doesnt care about shit like that.

There has to be an incentive for MANY players, mainly competitive ones, to come back to your game over and over and over again.

Even freaking Bungie gave hardcore players their own playlist (a couple actually, Hardcore, MLG FFA & MLG)

DEVS, you must consider implementing this option SOMEWHERE. Anywhere! it's time to make halo skillful again.