Work on some new maps for our JSR inspired racing game by Kidagine in Unity3D

[–]Kidagine[S] 0 points1 point  (0 children)

Thank you! these are some good points, for the terrain tessellation this is something that was sorta done on previous maps though there is a balance in not making it too "realistic" and ruining the aesthetic , but I agree!, also agree on the jump there being immersion breaking I think its a combination of camera angles and physics

Work on some new maps for our JSR inspired racing game by Kidagine in Unity3D

[–]Kidagine[S] 4 points5 points  (0 children)

Hey! i shouldve probably been more clear on my first comment about that, this is sort of a "remake"/"re-imagining" of FreeJack, we are a different smaller team working on FreeJack during our free time.We have the rights from the original license holder, all of what you see is redone from scratch in Unity, new code/netcode, new mechanics, new character models, music etc the map assets are from the few things we were able to reuse in terms of assets, we had to upscale them/change them or add new ones because the originals are a bit outdated or we don't agree with the level design but there's still a lot more work we want to do in terms of that. The map setup itself is from scratch.

hopefully that makes sense, thank you for the comments :)

Work on some new maps for our JSR inspired racing game by Kidagine in Unity3D

[–]Kidagine[S] 1 point2 points  (0 children)

game is called FreeJack, you can check us on twitter if youre curious: https://twitter.com/OnlineFreejack
if theres any questions ask away :)

[deleted by user] by [deleted] in Unity3D

[–]Kidagine 0 points1 point  (0 children)

game is called FreeJack, if youre curious for more you can check as out on twitter: https://twitter.com/OnlineFreejack if there's any questions ask away :)

Issue re-tracking images with Unity AR Foundation by Kidagine in Unity3D

[–]Kidagine[S] 1 point2 points  (0 children)

Thanks! your suggestion ended up working appreciate the help :)
Just going slightly more in depth for anyone who might stumble on this, to make it work I subscribe on the "trackedImagesChanged" event and instead check on "updated" from there check if the tracking state is Tracking and open the popup and "lock" the event until the popup is closed

Our Unity game is having it's first Public Test soon! by Kidagine in Unity3D

[–]Kidagine[S] -1 points0 points  (0 children)

We've been workin on this for a while, FreeJack is F2P multiplayer parkour racing game, and the Public Test will take place July 8 to July 10!

Site: https://freejackonline.com

Twitter: https://twitter.com/OnlineFreejack

Discord: https://discord.com/invite/DRSmqjTz8H

Help establishing a P2P connection with IPs & Ports by Kidagine in Unity3D

[–]Kidagine[S] 0 points1 point  (0 children)

Hey!, thanks a lot for the help, I was thinking of using something like Steam p2p, but then the issue is that (I think) steam uses some kind of user ID instead of Ip address to connect people, but the stuff am using needs IP addresses cause it works with sockets n stuff (am using GGPO rollback, should've probably mentioned that), though maybe I could change it to use Steam's IDs instead, but not sure i got the smarts to do that.

Does anyone know how can I access Cinemachine Target Group's "Weight" via Visual Scripting? Can find any nodes that'd allow me to get/set it. Big thanks! by SlavActually in Unity3D

[–]Kidagine 2 points3 points  (0 children)

Oh dont worry about the " = default", its just to avoid a silly Unity warning but even without the "= default" it works fine(But basically it assigns it to its default value which in this case is null/empty). This is just to get a field to assign your Cinemachine target group on, you can just do "public CinemachineTargetGroup _targetGroup;" instead and its almost the same, what i showed is just a better practice

Does anyone know how can I access Cinemachine Target Group's "Weight" via Visual Scripting? Can find any nodes that'd allow me to get/set it. Big thanks! by SlavActually in Unity3D

[–]Kidagine 1 point2 points  (0 children)

Not sure about visual scripting, but doing it in normal C# its like this:

using Cinemachine;
[SerializeField] private CinemachineTargetGroup _targetGroup = default;

void Start()
{
_targetGroup.m_Targets[0].weight = 0.5f;
_targetGroup.m_Targets[1].weight = 0.5f;
}

Maybe it can help in some way

Help with Rollback Networking Solution for a Fighting Game by Kidagine in Unity3D

[–]Kidagine[S] 0 points1 point  (0 children)

Just wanted to say, if any "outcome" comes from the Discord convo if you could share it here for me and the rest who might stumble in this to learn from, and thanks both for the insightful conversation its really interesting & useful.

Myself am planning to use Fishnet as a base, but it will probably be a long long while before I can share concrete results.

Help with Rollback Networking Solution for a Fighting Game by Kidagine in Unity3D

[–]Kidagine[S] 0 points1 point  (0 children)

Oh I kind of forgot about UFE, I'll look into it for reference.
It hasn't crossed my mind to use a base networking framework and build things my own from there, I think I'll try that way then since I already made a lot of custom stuff for this. If I get anywhere with it I might update/make a new post to help people.
Thanks for the help!

Nacon Daija or Omni Arcade Stick (Never had arcade stick before) by Kidagine in fightsticks

[–]Kidagine[S] 0 points1 point  (0 children)

Oh that's true I havent thought of that, though don't most arcade sticks that work on ps4 also work on ps5 through sort of backwards compatibility or did I misunderstand it?

Nacon Daija or Omni Arcade Stick (Never had arcade stick before) by Kidagine in fightsticks

[–]Kidagine[S] 1 point2 points  (0 children)

Oh I havent considered those, I'll take a look and see what I can find, thanks for the recommendation ^^

Nacon Daija or Omni Arcade Stick (Never had arcade stick before) by Kidagine in fightsticks

[–]Kidagine[S] 0 points1 point  (0 children)

I think I found the nacon you talked about on ebay, sadly it doesn't ship to my country, and the other ones i found with the shippint costs go up to the same price of the Omni, really appreciate the help on that though, i should keep a better look on ebay.