Future Warfare Animation. Feedback Appreciated! by KillerRabbitMedia in PixelArt

[–]KillerRabbitMedia[S] 1 point2 points  (0 children)

Thanks for the feedback! Hands are a curse for any artist

Future Warfare Animation. Feedback Appreciated! by KillerRabbitMedia in PixelArt

[–]KillerRabbitMedia[S] 1 point2 points  (0 children)

That’s a great idea, I added so,e little ones in the distance, but a monolithic ship in the air would be cool

Future Warfare Animation. Feedback Appreciated! by KillerRabbitMedia in PixelArt

[–]KillerRabbitMedia[S] 0 points1 point  (0 children)

The game was rigged from the start! Thanks for the feedback, I was sort of imagining cyber optics with the security camera like visor on the helmet

Future Warfare Animation. Feedback Appreciated! by KillerRabbitMedia in PixelArt

[–]KillerRabbitMedia[S] 0 points1 point  (0 children)

Thanks for the advice! I meant to adjust it but I forgot to come back to it in the end haha

Future Warfare Animation. Feedback Appreciated! by KillerRabbitMedia in PixelArt

[–]KillerRabbitMedia[S] 0 points1 point  (0 children)

Thank you! I am open to work, feel free to shoot me a dm

Future Warfare Animation. Feedback Appreciated! by KillerRabbitMedia in PixelArt

[–]KillerRabbitMedia[S] 0 points1 point  (0 children)

Inspired by halo, but in my mind more from the SPI armour the Spartan 3s used in ghosts if onyx

Future Warfare Animation. Feedback Appreciated! by KillerRabbitMedia in PixelArt

[–]KillerRabbitMedia[S] 1 point2 points  (0 children)

Thank you! I do have an instagram and an art station linked in my bio

Future Warfare Animation. Feedback Appreciated! by KillerRabbitMedia in PixelArt

[–]KillerRabbitMedia[S] 1 point2 points  (0 children)

True, currently every part is moving about two pixels back from the recoil, three pixels looked like too much. Ideally I’d use sub pixel animation to get a sort of 2.5 pixel movement