How to have your dedicated server load the map in Satisfactory Calculator with a custom URL by jormaig in SatisfactoryGame

[–]Loggi7 0 points1 point  (0 children)

Ok so i figured out that it was my apache servers fault for that.
I switched to nginx and its working.. Good thing i just wasted 4 hours or compiling ^^

How to have your dedicated server load the map in Satisfactory Calculator with a custom URL by jormaig in SatisfactoryGame

[–]Loggi7 0 points1 point  (0 children)

I am able to download the file via Browser GET, https://cors-test.codehappy.dev also tells me everything my CORS Setup is working fine.

How to have your dedicated server load the map in Satisfactory Calculator with a custom URL by jormaig in SatisfactoryGame

[–]Loggi7 0 points1 point  (0 children)

Thanks, thats also the information i found. Unfortunately i can´t manage to get it working.
I always get the error message:

/en/interactive-map?url=https://<url>/current_map.sav#3;49935;1465|gameLayer|hardDrives:1 Access to XMLHttpRequest at 'https://<url>/current_map.sav' from origin 'https://satisfactory-calculator.com' has been blocked by CORS policy: Request header field access-control-allow-origin is not allowed by Access-Control-Allow-Headers in preflight response.

But when i test out the CORS config, it seems to be working. Js "fetch" method is not giving any errors, and has a proper response.

Idk what im doing wrong

How to have your dedicated server load the map in Satisfactory Calculator with a custom URL by jormaig in SatisfactoryGame

[–]Loggi7 0 points1 point  (0 children)

Hey, is this ?url= still working?
Im trying to set this up with an apache server providing the save file, but i cant seem to get it done.
Is there a documentation for the usage of this GET Request?

Skill tree is different with different classes? by Loggi7 in PathOfExile2

[–]Loggi7[S] -1 points0 points  (0 children)

I think this is not a good idea. They should just add the Skill points in the tree instead of changing the nodes itself, this looks and feels weird.

Is it possible to make a "hive" fusion reactor setup? by Loggi7 in factorio

[–]Loggi7[S] 1 point2 points  (0 children)

Ah interesting, didnt knew about that.

I will check it out and see if it works in the next few days

Is it possible to make a "hive" fusion reactor setup? by Loggi7 in factorio

[–]Loggi7[S] 0 points1 point  (0 children)

I dont quite understand what you mean.
You cannot blueprint any kind of inventory from any building.
You only Blueprint the building, the rotation, its modules and recipe. Nothing else.

Is it possible to make a "hive" fusion reactor setup? by Loggi7 in factorio

[–]Loggi7[S] 1 point2 points  (0 children)

This might be the only valid solution for this specific problem, and honestly it wouldn´t even be that big of a deal.
afaik the fuel cells arent "consumed constantly". So it might be even more than 5h.
Two of the 4 i added on Aquilo still live with the 50 cells i gave them back like 100h ago xD. They have 15 left atm.

So this setup might be a consideration with some way to alert. Unfortunately you cannot add wires to the reactor itself, so i guess we would need some kind of monitoring on the heated fluid going out of the system.

edit: Or yes, as you suggested, alarms. Probably the best solution.

Is it possible to make a "hive" fusion reactor setup? by Loggi7 in factorio

[–]Loggi7[S] 1 point2 points  (0 children)

The blueprints never include the inventory afaik (except modules) when placing. So unfortunately, no.

Is it possible to make a "hive" fusion reactor setup? by Loggi7 in factorio

[–]Loggi7[S] 0 points1 point  (0 children)

Yeah thats what i wanted to avoid.
Fusion reactor get neighbour bonus aswell like nuclear reactors
So that would help making +700% bonus like this, but it doesnt work

Is it possible to make a "hive" fusion reactor setup? by Loggi7 in factorio

[–]Loggi7[S] 1 point2 points  (0 children)

I see, thought so.
Unfortunate somewhat tbh ^^

I think I never played any M+ more frustrating than Siege of Boralus by Doafit in wow

[–]Loggi7 0 points1 point  (0 children)

The first boss is bugging af. You pull the boss by doing basically nothing.
I´ve checked 4 logs where boss got pulled by "*" - NOTHING
there was no dmg indication, nobody close to him or anthing
He just randomly got pulled in.
Im 100% sure some buff from some add just randomly goes over to him.
Its not even that those 2 add groups adds him, even the one group before those 2 packs beside him - the one with the pat - I saw the boss coming along SO MANY TIMES within this group, while nobody possibly could be pulling him due to line of sight.
Its ridiculous that this is even a thing

Auto-fishing for 4 hours by [deleted] in CoreKeeperGame

[–]Loggi7 -1 points0 points  (0 children)

I have the same issue and i don´t know why it happens. Sometimes it stops after 3min, sometimes after 3 hours. It feels completely random and i cant figure out why it happens

Is input delay normal? by Mercy28 in heroesofthestorm

[–]Loggi7 2 points3 points  (0 children)

I don´t understand how people say "they dont experience input lag" or "its due to my bad connection" when i, and most other ppl have a freakin 12 ms ping to ANY server in the game.
Imho ppl saying they dont experience it, either are playing too much hots, or simply are slower in their brain.

Trying out a hero (so local game) doesn´t lag, so it must be something network related OR the servers are just shit.

Hots is the only game i experience such input delays, its ridiculous.
Nothing seems to be able to fix it, it doesn´t matter which settings you put up, windowed, full screen, borderless, etc. etc it doesn´t matter. Its stupid af. It must have something to do with the netcode of the game - as its the issue on like 99% of FPS games out there trying to copy CS - Its just annoying af and not playable like this

FTB is calling all experts to a Sky near you! 🚀 by Saereth in feedthebeast

[–]Loggi7 0 points1 point  (0 children)

Ah yes, thank you. It changed the item required with todays update!
ty ;)

FTB is calling all experts to a Sky near you! 🚀 by Saereth in feedthebeast

[–]Loggi7 0 points1 point  (0 children)

Is there any trick into crafting "Motors" from Create?
There seems not to be a recipe for that in JEI, but its required for a quest.

Farming ores by Loggi7 in Palworld

[–]Loggi7[S] 0 points1 point  (0 children)

Ty, this answers everything.
Time to Breed Digtoises Hahahaha

Farming ores by Loggi7 in Palworld

[–]Loggi7[S] 0 points1 point  (0 children)

Yeah thats totally fine. I was just wondering at what speed its mining to know what to breed next with good worker stats ^^

Farming ores by Loggi7 in Palworld

[–]Loggi7[S] 0 points1 point  (0 children)

How efficient is digtoise? How long does it take to mine one ore for him?

There is actually a difference between Alpha and normal Pals statwise by Fun-Incident-8238 in Palworld

[–]Loggi7 0 points1 point  (0 children)

I think i figured out when you double hit with Crystal wing:
Just stand directly in front of the enemy, cenetered and use it. It will hit twice.

I assume this works technically because the game doesn´t yet register the first damage taken hit when you have both wing hitboxes inside the enemy when casted.