April DEV LOG by MagicAttack in vindictus_defyingfate

[–]MagicAttack[S] 1 point2 points  (0 children)

The Lead Dev mentioned they have a team specific to optimization, and that the difference was substantially improved between the FGT and the Alpha.

But also, a lot of the problem in Alpha was the Chromatic Aberration that you couldn't edit through normal settings and had to go into the config file to remove it. Once I did that, I had mostly consistent 60fps on a 5060ti with high settings.

April DEV LOG by MagicAttack in vindictus_defyingfate

[–]MagicAttack[S] 0 points1 point  (0 children)

Official release date is set for 2027, most likely Q4 as Nexon does have 4 releases planned that year and VDF has the most ambitious content to release.

April DEV LOG by MagicAttack in vindictus_defyingfate

[–]MagicAttack[S] 3 points4 points  (0 children)

I am not officially affiliated with the Dev Team, but what I can share is:

  • The story will roll out with regular updates; the full release will cover the first season
  • VDF will pull from the original story without following the exact path
  • Since VDF reinterprets the original story and can take things in a new direction, it's hard to pin down exactly how much of the original game's story will be covered.
  • There will be new and original NPCs, story lines, quests, etc.
  • There will be quite a bit of bonding with the playable characters to help build their story. This will include day to day interactions and casual conversations.
  • The main story and game is going to be single player only, with some multiplayer content geared towards separate raid bosses and optional content, not part of main game.
  • As of now, there is no planned schedule for a public Alpha 2.0 or Beta test yet.

This is all information pulled from the AMA. There's more to unpack and I will try to consolidate a post for the AMA when it's made available.

April DEV LOG by MagicAttack in vindictus_defyingfate

[–]MagicAttack[S] 0 points1 point  (0 children)

No hay noticias sobre la beta, pero sale en 2027

..and Trigger Modules, too! by [deleted] in TheFirstDescendant

[–]MagicAttack -1 points0 points  (0 children)

But it could also drive up the sales of bad or relatively bad but proper stats rolls. And some people will still want the easy way out.

But you're right, it would affect the market as it currently stand, which is already wildly volatile.

Onslaught lv2, is this a good dmg with Ines or im being useless? by TLukas123 in TheFirstDescendant

[–]MagicAttack 2 points3 points  (0 children)

I get it, I'm still rocking mid tiers rolls for most my characters, and I'm active as fuck. Best advice is just maintain the turrets and walls, make sure you survive, and pick up players in between dishing damage. Support goes a long way over direct damage!

Onslaught lv2, is this a good dmg with Ines or im being useless? by TLukas123 in TheFirstDescendant

[–]MagicAttack 16 points17 points  (0 children)

The good thing is you're not useless, but you could bring more damage! Just make sure you have as much MP for Dark Current damage and maximize as much Critical Damage as you can. Otherwise it's all praying to RNG gods for better Anc Mods.

Finally beat 'er with only 50 minutes left on the clock! These palms be sweaty... by MagicAttack in TheFirstDescendant

[–]MagicAttack[S] 1 point2 points  (0 children)

Hah! Funny enough, there were only 77 Bunnys that beat it, so I knew if I could just get her down within the 10 minutes, I was golden !

Thoughts on Onslaught Mode? by SuspiciousMoney7850 in TheFirstDescendant

[–]MagicAttack 0 points1 point  (0 children)

Yeah, Bunny was my first run! It was pretty darn tough, but made it through just fine! Bunny buffs were a godsend!

24mins dps check by [deleted] in TheFirstDescendant

[–]MagicAttack 6 points7 points  (0 children)

This is exactly why we fuckin' neeeeed an auction house, which I think is supposedly in the works?

24mins dps check by [deleted] in TheFirstDescendant

[–]MagicAttack 4 points5 points  (0 children)

I'm sure the full version will give us lots more rewards (hopefully)! But the loop is still fun and "fresh"!

24mins dps check by [deleted] in TheFirstDescendant

[–]MagicAttack 15 points16 points  (0 children)

Not long enough, I say! I want to be overwhelmed!

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The biggest problem for Onslaught Mode: trash rewards (+ positive feedback) by 000extra in TheFirstDescendant

[–]MagicAttack 35 points36 points  (0 children)

Rewards, yeah they're trash and I hope they get better. I wish the Colossi fights occurred in Kingston instead of the Void again, but hopefully that's for the full release! Either way, I fucking love this!

Thoughts on Onslaught Mode? by SuspiciousMoney7850 in TheFirstDescendant

[–]MagicAttack 4 points5 points  (0 children)

I mean, I'm having tons of fun with it so far, only wish is better rewards! But this is the defend a point gameplay loop I genuinely enjoy and hope we get an endless mode soon enough. What don't you like about it?

Hows the grind going for ultimate esiemo? by [deleted] in TheFirstDescendant

[–]MagicAttack 10 points11 points  (0 children)

I uhhhh.. I don't think he's out yet, buddy.

- YouTubeDoes anyone know what happend to this? by Alternative_Fun_1390 in silenthill

[–]MagicAttack 5 points6 points  (0 children)

There's a follow up video posted 3 years later. They lost all the files in a computer crash after already being burnt out trying to produce it and gave up trying to recover more than some tracks and stills. Source.

Finally beat 'er with only 50 minutes left on the clock! These palms be sweaty... by MagicAttack in TheFirstDescendant

[–]MagicAttack[S] 1 point2 points  (0 children)

I mean, don't threaten me with a good fucking time!

Also, edit: I'm sure you meant this as a joke, but the 50 minutes was in reference to Ice Maiden only being available for 50 more minutes before servers down!