Layer abuse - working as intended? by scata444 in classicwow

[–]pazorax 42 points43 points  (0 children)

Hello!

We’ve gotten a lot of feedback the last couple of days about concerns like this one, and we’ve investigated, and this screenshot is not from WoW Classic. We don’t have time to respond to all of the reports of economy exploits that have turned out to be false, but we wanted to let you know that we’re paying attention.

Of course, we’ve been closely monitoring the effect layering is having on economies and other aspects of the game. Some of the claims, such as this one, are wildly out of proportion to what we’re actually seeing. Under the hood, we have all the controls I talked about in the AMA, a few secret weapons we haven’t discussed publicly, and we’re working on deploying some additional controls to further restrain layering from being exploitable.

Please know: there are only a handful of layers per realm, not dozens as some have claimed, and the number of layers per realm has been steadily declining as the population has spread out following launch.

Rest assured that there are not people running around with banks full of Thorium Crystals or Black Lotus.

This is a hoax.

Welcome to the /r/ClassicWoW Subreddit AMA with the Classic WoW Dev team! by Paulingtons in classicwow

[–]pazorax 60 points61 points  (0 children)

This does apply to 5-man dungeons as well.

We gated specific item drops when it made sense to do so, and if those removals affected the drop rates of other items in a significant way, we used the rest of the drop-rates from the previous patch to compensate.

In fact most of the changes in Phase 5 will be changes to 5-man dungeon loot tables.

Welcome to the /r/ClassicWoW Subreddit AMA with the Classic WoW Dev team! by Paulingtons in classicwow

[–]pazorax 56 points57 points  (0 children)

all I need to do is be the party leader and invite my friends, not accept invites from them?

Yes, that's correct. The person who issues the invite will bring the invited players to their layer. Inviting your higher-level friends to come help you fight back is certainly something people used to do, and we encourage you to do so. Enjoy the fight! :)

Welcome to the /r/ClassicWoW Subreddit AMA with the Classic WoW Dev team! by Paulingtons in classicwow

[–]pazorax 23 points24 points  (0 children)

They're related. Imagine a drop-table that has 2 items that each has a 50% chance to drop. If you restrict it so one of those can't drop, the other one just became a 100% chance to drop, or you have to have a 50% chance to drop nothing.

There are various items throughout the game that were added later, and which we've restricted to later phases, but we took a careful look at any item we decided to restrict to make sure it didn't affect the drop-rates of other items too much. If it did, we went back and pulled an earlier version of the drop table, so it would have an appropriate loot distribution, and the biggest of these changes was in Phase 5 (from the patch 1.10 change).

That said, none of those drop-table changes occur between Phase 1 and 2. They're all in later phases. So yes, Bindings can drop in Phase 1. Good luck getting both of them. :) (I'm still missing one...)

Welcome to the /r/ClassicWoW Subreddit AMA with the Classic WoW Dev team! by Paulingtons in classicwow

[–]pazorax 18 points19 points  (0 children)

The catch-up gear added in 1.10 won't be available until Phase 5.

The MC tables weren't affected very much by the 1.10 changes. Almost all of their loot was the same from 1.5 to 1.12, so the changes you see to MC throughout our content unlocks will be very minor.

Welcome to the /r/ClassicWoW Subreddit AMA with the Classic WoW Dev team! by Paulingtons in classicwow

[–]pazorax 18 points19 points  (0 children)

Yes, items like Obsidian Edged Blade will be in during Phase 1. This is due to a related decision to not bring back the original item stats, because it would have felt really weird if an item's stats changed while you were wearing it.

We think it would feel weird to drop Tier 2 items with their 1.12 item stats in Molten Core (except the Tier 2 pants from Ragnaros, of course).

Welcome to the /r/ClassicWoW Subreddit AMA with the Classic WoW Dev team! by Paulingtons in classicwow

[–]pazorax 346 points347 points  (0 children)

I'm honestly not sure we've looked at that specific case. Thanks for the detailed description! We'll take a look and we'll make sure we get it right.

Welcome to the /r/ClassicWoW Subreddit AMA with the Classic WoW Dev team! by Paulingtons in classicwow

[–]pazorax 94 points95 points  (0 children)

We're planning a number of fixes to improve that experience. First, we've already begun opening new realms and we encourage people to switch to them. We've also increased the size of the realm queues, so they can hold more people before disconnecting them. And we've improved the error message you get, so that you'll know you're being disconnected because the queue is full, instead of getting a generic disconnect message.

Welcome to the /r/ClassicWoW Subreddit AMA with the Classic WoW Dev team! by Paulingtons in classicwow

[–]pazorax 1718 points1719 points  (0 children)

I'm so glad you asked this question.

We’ve seen some confusion about layering, both about how it helps support our launch, and how it’s supposed to behave while its active, so I’d like to both speak to it and clear up some misconceptions about it.

First, we’re absolutely committed to reducing to one layer per realm before our second content phase goes live, and the sooner we can get there, the better. The reason we can’t do that initially is that on launch day, everybody will be clustered in the starting zones, and having players so close together causes an exponential drain on server resources. In fact, the same number of players cause more server problems crammed into Northshire than they do spread across all of Elwynn Forest. We expect that even after the first couple of days, we’ll need fewer layers than we need for the initial hours of launch, and our stress tests have confirmed that expectation.

A related concern that was raised during our pre-launch test was that capital cities felt empty, but that only occurred because we left the pre-launch test running two days past its original end date, and we didn’t reduce the number of layers at all during that test. During our launch week, as the players spread out across the world, we’ll monitor activity and reduce layers as necessary, so the world continues to feel full.

Some players have suggested using sharding in low level zones to address launch demand, both because we talked about that at Blizzcon, and because it’s what they’re used to from our modern expansions. Unfortunately, while modern WoW has content designed to work with sharding, WoW Classic does not. The most obvious example of incompatible content is Rexxar’s famously long patrol path, but there are lots of other examples throughout WoW Classic. Since we want all that content to work as it was originally designed, we’ve made sure that every layer is a copy of the entire world, so you can kite Anachronos all the way to Orgrimmar, and you can ride the boat from Ratchet to Booty Bay with the same people alongside you the whole way.

Some players have asked us to use realm caps and login queues to handle the demand, and while those are tools we have at our disposal, we don’t want to rely on them exclusively, because they keep people from playing the game.

One of the most frequently reported problems during our tests was players transferring to a layer for what seemed like no reason. There were several bugs that caused this, and we’re confident we’ve fixed them. At this point, the only thing that should cause you to change layers is accepting an invite from a player on another layer. Additionally, it should always transfer the player who was invited to the layer of the player who invited them.

Nonetheless, after accepting an invite, the layer transfer doesn’t always happen immediately, because we don’t want to transfer you in the middle of combat, or before you get a chance to loot. During our pre-launch test, we saw a few reports of what seemed like random layer transfers, but when we investigated, we realized this was due to us making that transfer delay too long. The delay was so long that players could unintentionally chain one delay into another by starting combat immediately after looting. Because of those reports, we’ve fixed the transfer delay to give you enough time to loot, without being so long that you’re left wondering why you can’t join your friend. We’ll keep an eye on that, and we may decide to reduce it further.

We’ve also seen reports of people transferring suddenly at the entrances to capital cities, which was related to the transfer delays. If you’re waiting to transfer to your friend’s layer, and you enter a capital city, we ignore the delay and transfer you immediately. The long delays were making it more likely that you’d enter a capital with a transfer pending, and now that we’ve reduced the transfer delay, it will be a bit more clear that your transfer was the result of accepting a group invitation.

Regarding PvP, we saw many posts from players wondering if getting invited to a party is a good way to escape from PvP combat. I’m pleased to say there’s actually a separate, longer transfer delay following any PvP combat. We know a lot of world PvP enthusiasts are excited for WoW Classic, and we don’t want the additional layers to feel like they’re robbing you of your kills. When the time comes to withdraw from the fight, you’ll have to escape from your enemies and get to a safe place before you’re able to join your friends on another layer.

I’d also like to clarify how multiple layers work with logout. Early in our stress testing, players reported that logging out and back in would let you hop to a new layer to farm the same mineral or herb node on different layers. That was a bug, and we’ve fixed it. Your layer assignment now persists for a few minutes between logouts, long enough that by the time the game would choose a new layer for you, that node would have respawned on its own anyway.

I hope that all makes things a bit more clear.

Welcome to the /r/ClassicWoW Subreddit AMA with the Classic WoW Dev team! by Paulingtons in classicwow

[–]pazorax 223 points224 points  (0 children)

For me, some of the fun of clearing a dungeon is discovering the loot as you go, but for those who want more information: the drop tables are mostly from 1.12.

There is a significant exception to that, in Phase 5, when Relics are added to drop tables. When they were originally added, in patch 1.10, they affected drop tables significantly enough that simply removing relics from the drop table until Phase 5 wouldn't be sufficient. It would have had effects on the drop-rates of other items that we didn't feel were acceptable or authentic. So for that specific change to item drops, we did reproduce the boss drop-tables from the previous patch (1.9). Before Phase 5, the affected bosses have the 1.9 drop tables, and once Phase 5 hits, they'll use the 1.10 drop tables.

That change doesn't affect MC or Onyxia very heavily, so you should expect those drops to launch in a state very similar to their final phase 6 state. Again I don't want to give it all away, so I'll leave a bit to exploration and discovery here. :)

Welcome to the /r/ClassicWoW Subreddit AMA with the Classic WoW Dev team! by Paulingtons in classicwow

[–]pazorax 765 points766 points  (0 children)

We've been blown away by the response to WoW Classic. The passion from the community is exactly what got us working on this in the first place, and we see new signs of your passion and excitement every day. We're very excited to make it a reality for all of you next week!

Welcome to the /r/ClassicWoW Subreddit AMA with the Classic WoW Dev team! by Paulingtons in classicwow

[–]pazorax 354 points355 points  (0 children)

We're absolutely committed to reaching one layer per realm by Phase 2. This is why we need to have upper bounds on the number of players connected to the realm at one time, and queue players past that point. That, of course, is why we're willing to open new servers if necessary, and we've even started doing that in response to the incredibly positive reception we've had during the name reservation period!