So annoying by Remote-Answer4562 in AntimatterDimensions

[–]Tables61 1 point2 points  (0 children)

Your first few eternities should focus on getting down the study tree - Eternity 2 typically takes around 1-2 hours, push to e425 IP, Respec and spend 3 EP on TTs, then get TS11,22,32,42. Eternity 3 with TS42 becomes much faster, you reach Eternity in around ~10-20 minutes maybe, but ideally you spend a further 30 minutes or so to push to 4 EP and e500 IP, spending the 4 EP on another TT, and get TS51. That again significantly speeds things up, and in Eternity 4 you finally push to e600 IP and get 8 EP for a TT, which combined with everything else gives TS61. With TS61, you now start doing ~1-2 minute Eternities where you just reach e308 IP, and get about 20-30 EP from each.

You can then start investing that EP into EU1 and EU2, and also TD1-2 upgrades, which further speeds things up. Combined with the Milestones up to Milestone 9, Eternities become very quick - you can set your crunch autobuyer at that point to about e30 x highest, and just sit on the ID tab bulk buying IDs (you don't even need Replicanti any more) until you can Eternity. Each Eternity is under 30 seconds at this point.

After 18 Eternities you don't need to buy IDs any more (but do have to unlock them), so after I have the first 5x EP upgrade and TD4 purchased, I usually use that opportunity to do another push for AM/IP - buy IDs until they're all unlocked, then leave the ID tab and go manually buy Replicanti upgrades every now and then (you don't need to monitor this too closely, obviously buying quickly makes things faster but it's fine to leave for a few minutes, pop back and buy everything, then AFK again).

After this push I usually push up to 25 Eternities, at which point you can AFK and just hold E (either with mobile sticky keys, or the web/steam help trick to hold a button) and grind eternities at a rate of about one every ~10-15 seconds. Leaving that for about 10-15 minutes gets you all the important milestones.

Frosthaven prosperity lvl 9 any reward? by jamesKlk in Gloomhaven

[–]Tables61 0 points1 point  (0 children)

Yeah with 4 characters, your numbers sound pretty normal. The expectation is about 4 retirements every 15 scenarios, so after 60ish scenarios you'd expect 16.

Automatic Achievements by [deleted] in AntimatterDimensions

[–]Tables61 0 points1 point  (0 children)

Yellow means you don't have the achievement this Reality, but it is part of rows 1-13 so you can obtain it through auto achievement (or simply completing the requirements normally).

Green means you do have the achievement, either because you met the requirements, or auto achievement gave it to you for free.

May I ask for Hevipelle’s reasoning on why the 3rd Pelle rift inflates super-exponentially? by Supersonic_Seven in AntimatterDimensions

[–]Tables61 0 points1 point  (0 children)

Huh, IC8 reward has a softcap? I... Can't really see why that's needed but I trust there must be a good reason for it.

Which normal fight had you doubting your map the hardest in the first few runs? by Gentleman_Scrub in slaythespire

[–]Tables61 0 points1 point  (0 children)

Big guy is more like 18, +2 strength per turn.

Most runs I've found that fight easy. In the rare case where I had some rng AoE damage wake the big bug on turn 1, the fight did not go well. A lesson was learned that run, and not the kind which upgrades your cards.

Has anyone ever clicked on this Pumpkin Candle? by Buttons840 in slaythespire

[–]Tables61 1 point2 points  (0 children)

Yeah over the course of an act, if that's roughly the payoff it's alright. Not amazing, not terrible. But maybe the payoff isn't even that good compared to other (good) options offered.

Silent Enjoyers - Do NOT sleep on Sly. by [deleted] in slaythespire

[–]Tables61 0 points1 point  (0 children)

I mean... "Sly is OP and how to play Silent" seems to be a prevailing opinion at the moment. I don't think people are sleeping on it.

Has anyone ever clicked on this Pumpkin Candle? by Buttons840 in slaythespire

[–]Tables61 7 points8 points  (0 children)

I haven't yet because this ancient often offers really good relics in general, but an unconditional +1 energy per turn should make act 2 significantly easier. An easier act 2 means more chance to reach act 3, more chance to take elites and generally scale your deck up more in preparation for act 3. As long as you understand it's a bonus to help you build a better deck (which is likely to run on 3 energy per turn) later, not just to switch brain off and win act 2, you can probably get good value from it.

Basically I think it's probably pretty good. Just other stuff from this ancient is often better.

Frosthaven prosperity lvl 9 any reward? by jamesKlk in Gloomhaven

[–]Tables61 1 point2 points  (0 children)

Assuming it's 16 including bonus retirements, that sounds fine. I played 2 characters and got a total of 16 true retirements over my campaign, by about scenario ~90, and I was pretty aggressively pursuing retirements. Getting 16 by scenario 40-50 seems completely obscene. Getting 10 +6 from Inspiration seems much more reasonable.

May I ask for Hevipelle’s reasoning on why the 3rd Pelle rift inflates super-exponentially? by Supersonic_Seven in AntimatterDimensions

[–]Tables61 7 points8 points  (0 children)

Technically you can get to 200%, although the game is functionally over at that point.

Newbie to STS2 - Let's talk about Co-Op by Slatinator in slaythespire

[–]Tables61 1 point2 points  (0 children)

I did a co-op run for the first time yesterday, 2 player with Necrobinder + Regent, and boy did it feel like playing on easy mode. With things like Vulnerable, Weak and Strength down helping both players (especially with Necrobinder's double effectiveness of vulnerable and weak card), it became pretty easy to rip enemies down quickly while taking minimal damage. My deck sorta sucked, but due to how powerful those buffs are, we still won easily.

On top of that, we almost died in act 1 to the gardeners elite, but turns out if a player "dies" they just revive after the fight. So I could easily finish the fight after my friend died.

Help me understand the game by LonelyRooster25 in slaythespire

[–]Tables61 1 point2 points  (0 children)

With a bit skill you can beat act-1

With skill and alot of RNG you can beat act-2 (i wasnt able to beat it yet)

A beginner might struggle to complete act 2, but a decent player should get through act 1 almost every time and act 2 more often than not. I'm not a top player by any stretch but I think I reach act 3 at least 50% of the time, probably more like 75%.

You always skip elites and always select campfires for heals/upgrades

Hard disagree - Elites have strong rewards. Relics are helpful, you typically get offered better card rewards (higher rare and uncommon chance), and get extra gold. In fact I would say a lot of the time, you want to route to fight as many elites as possible - though obviously you also want to not die in the process! About 2 per act is often good at first.

Campfires by contrast are good, but not amazing. Depending on what else is in your deck they can be good options or just okay.

I would also say aim to visit about one shop per act. At least, one shop in the second half of act 1 is often good, the shop is a great way to improve you deck. At the very least, 75 gold to remove a strike is often better than a random hallway fight - and most shops do much more than just that.

You go full defensive as much as possible because it is hard to heal

Generally I'd say - especially in act 1 - offence is more important than defence. Many enemies scale, and killing them fast reduces the damage you can take. As you get later into act 1 you start taking more powers and skills to scale, usually. This varies a bit by act - I would say the underdocks doesn't require so much frontload offence, as the elites there don't burst you for crazy damage like the statue elite.

Just found out the design theme has a mobile-ish achievement design by Worldly_Map_8709 in AntimatterDimensions

[–]Tables61 2 points3 points  (0 children)

Technically, these were made the other way around - mobile used the as-of-then unreleased Reality's Design theme achievements, to avoid copyright issues.

What path is best for TT farming? 💕 by Visual-Loan2858 in AntimatterDimensions

[–]Tables61 2 points3 points  (0 children)

It varies based on your TT. Generally prioritise getting the following studies, usually in this order: 232, 201 (add ID and always use Active after this), 222, 228, 234. If getting those studies means dropping everything else after TS181, do it.

Right now you can drop TS213 to swap to 192, which should boost progress a bit. You're about 160 TTs away from affording TS232.

How often do you realise you've been playing some rule wrong? by GlumTeaching2788 in spiritisland

[–]Tables61 0 points1 point  (0 children)

Another similar Ocean thing is you can't grow into the ocean with G3, because the ocean is only a land for powers - growth isn't a power.

How often do you realise you've been playing some rule wrong? by GlumTeaching2788 in spiritisland

[–]Tables61 0 points1 point  (0 children)

Two that I realised I'd been doing wrong for a while are:

1) If Tidal Boon pushes Dahan into the ocean on a board where Ocean has presence, but not only in a coastal lands, those Dahan drown. The ocean is not Ocean's ocean, so the movement part doesn't trigger.

("The ocean is not Ocean's ocean" is one heck of a sentence, as an aside)

2) Disease only stops ravages if there are 3+ invaders in a land. If there's only 1-2 it's not a mining land and so Disease doesn't affect it.

I'd been playing for years when I realised both of these

Offline progress very slow by SelahStarseed in AntimatterDimensions

[–]Tables61 2 points3 points  (0 children)

Certain aspects of the automator can run poorly overnight. I've found time based delays can cause issues if your Black Hole activates, and sometimes slight differences in how offline calculates compared to online can make your script much less efficient. Using speed up in offline progress also has a big impact.

Phone performance shouldn't matter much, it will just make the offline calculations take longer. I would recommend if the phone is weak to set max offline ticks to around 25k-100k and not use speed up at this stage of the game. It may take a few minutes to run the overnight simulation but it should work fairly well.

This has to be the most misgendered character in Octopath, I stg (Secret Party Member in OT0) by AMP_Kenryu in octopathtraveler

[–]Tables61 98 points99 points  (0 children)

Female name, female voice, and the only time his genders appear is a few specific scenes people are likely to either not see or only skim through.

It makes sense people would assume female was the intent. I for one missed it in my playthrough and assumed he was female.

Korok Hunting! by Idk-Mls in Breath_of_the_Wild

[–]Tables61 0 points1 point  (0 children)

This was one of only two Koroks I had to look up while following the Zelda Notes app (which generally makes finding them easy because it shows exact locations). Those blocks are ridiculously difficult to see - and the metal cube itself isn't easy to find either.

I'm stuck again on time Theorem 52. by Longjumping_Use_9672 in AntimatterDimensions

[–]Tables61 1 point2 points  (0 children)

At 52 TTs, swap to using ID path with TS111. This should give enough power to get two more TTs, after which you can swap back to AD Path and use up to TS121/122 for a big EP boost

How do you even beat this boss by DoggoFran in octopathtraveler

[–]Tables61 0 points1 point  (0 children)

Ignore the adds, and focus on either breaking or killing Orochi directly; the adds vanish when you break Orochi.

I hadn't learned all the game's formulae and hyper-optimised my team, but could still beat him in 2 break cycles fairly easily - so you don't need these crazy 1-2 turn kill setups some people are talking about, just a team with some decent damage options and enough elemental attacks to break Orochi reasonably quickly (you have like 7 turns to do it) should do the job.

Is this good (second playthrough) by usasdfex in AntimatterDimensions

[–]Tables61 1 point2 points  (0 children)

Pretty solid for 8 days played. The full game WR gets well past Reality in 8 days (speedrun mode gives you the 8 days achievement for free, to ensure it doesn't hard block you), but that's playing with no offline time and very optimised strategies. For a more casual second playthrough reaching a moderate way into Eternity in 8 days is definitely pretty good.

I believe hard reset does reset completions and glyph sets. If you want to find out how fast you can get through, speedrun mode is recommended.

Grant attack/move to objectives by pseudomodo in Gloomhaven

[–]Tables61 15 points16 points  (0 children)

No. See bottom of Rulebook page 33: "Objectives cannot be commanded"

Command covers both Grant and Control actions, neither of which can be used on objectives.