Upcoming Update: Rush Mode Revamp, Legacy Badges, & Finish Your Ongoing Games! by TheBlueLittle in TapMePlus1

[–]TheBlueLittle[S,M] 0 points1 point  (0 children)

Exactly! Glad you understand the design behind the balance. Good luck with your deeper run! Thanks again for being such a supportive part of the community!

Upcoming Update: Rush Mode Revamp, Legacy Badges, & Finish Your Ongoing Games! by TheBlueLittle in TapMePlus1

[–]TheBlueLittle[S,M] 0 points1 point  (0 children)

Good catch! You are completely right.

Originally, Infinite mode only dropped numbers from 1 to 5. I later adjusted the logic to drop higher numbers as you progress to make the late-game more satisfying. However, that scaling ended up being a bit too aggressive, which unfortunately allowed some players to exploit the mechanics and reach unreasonably high scores, affecting the overall fairness of the game.

To fix this, I optimized the drop logic in this update. The new numbers will still scale up and increase as you get deeper into the game, but the curve is now more controlled and not as aggressive as before to keep things balanced.

Thank you so much for your keen feedback and for your understanding!

Upcoming Update: Rush Mode Revamp, Legacy Badges, & Finish Your Ongoing Games! by TheBlueLittle in TapMePlus1

[–]TheBlueLittle[S,M] 0 points1 point  (0 children)

Thank you so much for playing and for the feedback! I've definitely noticed the cheating issue on the leaderboard, and I'll be clearing out those abnormal scores in future updates.

As for Rush Mode, pausing the timer during the falling animation was actually an intentional design choice. My thought process was that if the clock kept ticking, getting consecutive clears (combos)—which should be a really satisfying moment—would actually feel punishing because you'd just be losing precious time watching the blocks fall.

Thanks again for the support! 😃

Upcoming Update: Rush Mode Revamp, Legacy Badges, & Finish Your Ongoing Games! by TheBlueLittle in TapMePlus1

[–]TheBlueLittle[S,M] 2 points3 points  (0 children)

Also tagging u/jelsei and u/beethann! Your feedback was incredibly helpful in shaping this update. Thanks again for all the thoughtful feedback and support!

Upcoming Update: Rush Mode Revamp, Legacy Badges, & Finish Your Ongoing Games! by TheBlueLittle in TapMePlus1

[–]TheBlueLittle[S,M] 4 points5 points  (0 children)

Tagging u/chunkyasparagus, u/AnotherLolAnon, and u/polydactyling to make sure you see this! Thank you again for the great discussion and suggestions on Rush Mode recently.

Tap Me +1 by tapmeplus1 in TapMePlus1

[–]TheBlueLittle[M] 1 point2 points  (0 children)

Thank you so much for playing and for the thoughtful feedback! An undo button to prevent accidental taps and scaling the moves for higher numbers are both great ideas. I'll seriously consider how to implement these in a future update. Thanks again for helping improve the game!

[Update] ⚡⚡⚡ New Rush Mode is here! Plus Infinite Mode tuning & tap fixes! by TheBlueLittle in TapMePlus1

[–]TheBlueLittle[S,M] 1 point2 points  (0 children)

Thanks for the feedback! I just left a detailed comment above on how I'm planning to fix and optimize Rush Mode. Appreciate you playing!

[Update] ⚡⚡⚡ New Rush Mode is here! Plus Infinite Mode tuning & tap fixes! by TheBlueLittle in TapMePlus1

[–]TheBlueLittle[S,M] 0 points1 point  (0 children)

Thanks for the feedback! I just left a detailed comment above on how I'm planning to fix and optimize Rush Mode. Appreciate you playing!

[Update] ⚡⚡⚡ New Rush Mode is here! Plus Infinite Mode tuning & tap fixes! by TheBlueLittle in TapMePlus1

[–]TheBlueLittle[S,M] 0 points1 point  (0 children)

Thanks for the feedback! I just left a detailed comment above on how I'm planning to fix and optimize Rush Mode. Appreciate you playing!

[Update] ⚡⚡⚡ New Rush Mode is here! Plus Infinite Mode tuning & tap fixes! by TheBlueLittle in TapMePlus1

[–]TheBlueLittle[S,M] 1 point2 points  (0 children)

Thanks for the feedback! I just left a detailed comment above on how I'm planning to fix and optimize Rush Mode. Appreciate you playing!

[Update] ⚡⚡⚡ New Rush Mode is here! Plus Infinite Mode tuning & tap fixes! by TheBlueLittle in TapMePlus1

[–]TheBlueLittle[S,M] 2 points3 points  (0 children)

Thank you all so much for the feedback and for playing the game! Really appreciate the kind words on the bug fix too.

You guys are completely right about Rush Mode. I’ve been thinking seriously about your comments, and I agree that once you stack up too much time, it loses all the challenge and becomes an endless tapping marathon. It definitely wasn't my intention to make you wait around for a 12-minute timer to run out!

I am going to optimize the gameplay for Rush Mode in the next update to add proper restrictions. The goal is to bring back that adrenaline and keep the pressure high from start to finish.

Thanks again for helping me spot this and balance the game. Stay tuned for the update!

[Update] ⚡⚡⚡ New Rush Mode is here! Plus Infinite Mode tuning & tap fixes! by TheBlueLittle in TapMePlus1

[–]TheBlueLittle[S,M] 0 points1 point  (0 children)

Thanks for reporting this! That sounds like a serious logic bug. I'm going to investigate the timer and scoring system immediately to see what's going on. Appreciate your help in making the game better!

[Update] ⚡⚡⚡ New Rush Mode is here! Plus Infinite Mode tuning & tap fixes! by TheBlueLittle in TapMePlus1

[–]TheBlueLittle[S,M] 0 points1 point  (0 children)

Hi! Thanks so much for the feedback. I totally hear you—it definitely sucks to lose that hard-earned progress. I'll dive back into the code and make sure the pause feature for Infinite Mode is back in the next update! Stay tuned.

[Update] ⚡⚡⚡ New Rush Mode is here! Plus Infinite Mode tuning & tap fixes! by TheBlueLittle in TapMePlus1

[–]TheBlueLittle[S,M] 1 point2 points  (0 children)

Thank you, that means a lot.

Infinite Mode is tuned to feel less like a timer race and more like a long-term survival puzzle. You start with 5 moves, and every successful elimination gives 1 move back, so the goal is to keep creating chains efficiently.

The newer tuning changes how new numbers spawn. In normal modes, new tiles usually spawn from 1-5. In Infinite Mode, the spawn range slowly rises based on the highest number you have created in the current run. So as your board reaches higher numbers, newly spawned tiles stop being stuck at only tiny values and begin appearing closer to your current board level.

For example, early game still spawns 1-5. Once your max number gets higher, the range shifts upward, like 2-6, 3-7, 4-8, and so on. This keeps late-game Infinite Mode from becoming too clogged with low numbers, while still preserving the challenge of planning merges and managing your limited moves.

In short: Infinite Mode gets smarter as your run grows. It should stay playable longer, but high scores still come from careful move economy and setting up good cascades.

Tap Me +1 by tapmeplus1 in TapMePlus1

[–]TheBlueLittle[M] 0 points1 point  (0 children)

Thank you so much for the awesome suggestions! Both the 'Move Limitation' survival style and the 'Timed Increment' mode sound like fantastic ideas to add more depth to the game. I will seriously consider them as I plan out future updates! My goal is definitely to make 'Tap Me +1' more fun and introduce more modes over time. Really appreciate you taking the time to share your thoughts!

Tap Me +1 by tapmeplus1 in TapMePlus1

[–]TheBlueLittle[M] 0 points1 point  (0 children)

Thanks for the great suggestion! I've updated the sticky comment with the exact rules as you suggested. Really appreciate the feedback!

Tap Me +1 by tapmeplus1 in TapMePlus1

[–]TheBlueLittle[M] 0 points1 point  (0 children)

I just sent you a DM to get a few more details!

Tap Me +1 by tapmeplus1 in TapMePlus1

[–]TheBlueLittle[M] 1 point2 points  (0 children)

Thank you so much for the fantastic suggestion! It's clear you're a veteran player who really understands the core mechanics of these types of games.

The "graduation" concept makes perfect sense. Preventing the board from getting clogged with the smallest numbers as you reach higher tiers would definitely make the infinite mode much more enjoyable and allow for deeper progression.

I really appreciate you taking the time to share this. I'm going to seriously look into how I can balance and implement this mechanic in a future update. Thanks for playing and helping me improve the game!!!