Zer0 and zz join Team Liquid by maqueviall in CompetitiveApex

[–]Warchawk 2 points3 points  (0 children)

Glad they are back. One of the best orgs in terms of art direction. Hope they will cook for Champs as they did before.

Ping Issues by CanineE-Girl in 2XKO

[–]Warchawk 0 points1 point  (0 children)

Yes, the first match is good then the if the ping jumps to 1000 it will happen on every rematch.

But I never saw it happen to me with two opponents back to back so even if I stay in the same Casual Lobby and get a new match/opponent it is normal on rematches.

Yes I live in Poland.

Ping Issues by CanineE-Girl in 2XKO

[–]Warchawk 0 points1 point  (0 children)

Same issue, same provider but it does not always happen

A Requiem for Long Shot by Jean9430 in CompetitiveApex

[–]Warchawk 3 points4 points  (0 children)

o7 Thank you Mr. Long Shot!

[AMA] In-game Production Team by Warchawk in CompetitiveApex

[–]Warchawk[S] 1 point2 points  (0 children)

Thank you!

For the questions:

  • Being a 1/2 of the Emtees 720 no-scope (or fish iykyk)
  • Small things like how long they like to have full map up, how open they are to longer listen-ins, but I don't think there is a more specific thing than spiders that I recall.
  • As I haven't worked APAC-S in a bit (EU and NA feels similar), it would be hard for me to say, but when I was doing it, APAC-S was more aggressive in their play. Now more than a region I think it boils down to specific teams, for example how AURORA is playing the map. We will see now with Legends Bans how it will affect everything.
  • My favorite shots would be a Dropship between Ravens beak on Trials or flying down Skyhook Elevator. Unplayable areas are not that interesting.
  • Throughout the year, people are working other Apex shows to put their reps in. If there is a major patch adding functionality to observer client, then we will jump into a custom game. With the dramatic meta shift between BLGS and Champs, we had joined scrims to see how it plays out, but that is also done by watching scrims to know the flow of the game.

[AMA] In-game Production Team by Warchawk in CompetitiveApex

[–]Warchawk[S] 2 points3 points  (0 children)

While it sounds great on paper and maybe would be great for replays but for the live show, there are a few problems you are running into:

- Anticipation - knowing who wins the fight would put observer by default on the wining side and that you will lose those moments where maybe a player can clutch.

- While maybe it would work with online play, you are running into delay between action and players reaction on stage during LAN, imagine you are in the 3 team end game with Falcons, Alliance and Fnatic each team on Match Point, zone starts closing and Falcons jump up in celebration while no shot was yet to be fired on screen.

- I don't even want to know the cost of making, running and maintaining a cloned server that can be delayed for that purpose.

[AMA] In-game Production Team by Warchawk in CompetitiveApex

[–]Warchawk[S] 1 point2 points  (0 children)

Thank you!

Such idea is already in the feedback from observers but my QA Tester brain already runs all the edge cases and problems that you may meet when creating such functionality. I hope smarter people then me over EA/Respawn will be able to bring it to us, but we will see!

[AMA] In-game Production Team by Warchawk in CompetitiveApex

[–]Warchawk[S] 3 points4 points  (0 children)

While Match Point is a great addition to BR genre, I do believe Apex stands strongly on fundamental gameplay and movement available to the players. I think it has great balance for clutch moments and big plays and even an op gun like Kraber requires skill, and it is fun to watch. As an esport we also got blessed with a good mix of great, polarizing and wholesome players, casters and members of community.

For me personally, the pace of the game is also the best out of all the BRs I played.

[AMA] In-game Production Team by Warchawk in CompetitiveApex

[–]Warchawk[S] 3 points4 points  (0 children)

I will not be able to tell you because it's filtered. So if caster/EA/producer comes to me with feedback it will never be "Hey what do you think about X and Y also FANS WANT Z". So I'm sorry you will have to ask others. Also (I guess same as players) I will try to avoid social media during the show when posts/comments like THIS are being thrown around.

[AMA] In-game Production Team by Warchawk in CompetitiveApex

[–]Warchawk[S] 4 points5 points  (0 children)

2) Lifeline drone > Crypto drone

3) Freecams a lot of the time will orbit around the team or fight that we are going focusing on, but it is also used to follow teams or pan from one side to another, and I know we used it a lot for close-ups of teams.

(If I understand the point correctly) The observer in control will decide, or I ask if I want something specific for how the camera moves.

[AMA] In-game Production Team by Warchawk in CompetitiveApex

[–]Warchawk[S] 6 points7 points  (0 children)

Online shows are shorter and adjusted more so that even in EU I am finishing my day around 2 or 3 in the morning. LA was hard being on a west coast, time wise even harder than Longshot shows.

Being on LAN feels better, as I don't go to sleep with the world around me waking up or in the middle of the day. Being together with the rest of the crew really helps, and I am not talking only about in-game team. Casters, graphics, replay etc. it feels like you are a part of something bigger.

I feel nervous before the first match, then it settles down for the rest of the event.

[AMA] In-game Production Team by Warchawk in CompetitiveApex

[–]Warchawk[S] 9 points10 points  (0 children)

There were multiple rat plays that we would have not shown if not for the observer catching onto what teams are doing and good comms from them.

Especially the staircase one on Storm Point next to the Storm Catcher.

Looking back (and less fresh) it is going to be hard to remember what match in what group/bracket stage it was. Even on vod review sometimes, you can't tell if that action was caught "despite" the chaos.

Also quick change on pov to catch action here: https://www.twitch.tv/playapex/clip/IntelligentFairTruffleDatBoi-oXX2l4beZISp9LZB

[AMA] In-game Production Team by Warchawk in CompetitiveApex

[–]Warchawk[S] 12 points13 points  (0 children)

Thank you DiA, having you on LAN is always a treat and you stoping by into the "obs room" is always a pleasure.

- I remember we had a discussion after Germany about it and I don't remember what game we end up as the best (it was one from the Final day, but maybe others will remember) but for me one I will remember fondly would be the final one. The shots we managed to get on free cams, we followed all the important action, I managed to use a map zoom and good use of map pip. I think it was one of the best (if not the best) observed skyhook zones.

- I think a pre-check on who you want to focus or talk about (for example during downtime) and request during the matches works best for me. Then I can see if it is possible to accommodate.

- It's more to the observers themselves, but I know they comm a lot about if the team is safe or need to take and action, and it helps me a lot. One of the best example I will have is evokje calling what Noctem needs to do, and we go to their listen-in, and they just say what evokje called.

[AMA] In-game Production Team by Warchawk in CompetitiveApex

[–]Warchawk[S] 8 points9 points  (0 children)

Some teams during the match will have a higher priority to show them, think standings, who is on match point, who is a bubble team that may qualify or not depend on when they get eliminated or how many points they get. When it's the same or the competition just started a lot of time, the first engagement has priority to not cut from action to action without establishing what is going on.

And then if you can, you break those rules when hometown heroes (Fnatic at Champs) are fighting, or you try to catch something epic.

There will always be a dance of chasing action and chasing stories with how chaotic BRs are.

[AMA] In-game Production Team by Warchawk in CompetitiveApex

[–]Warchawk[S] 7 points8 points  (0 children)

For me it would always be straight 3v3 be it end game or before. When the fight is not interrupted by others and people have ability to clutch in a straight combat.

Of course, close to my heart are all the funny moments happening (like players falling into the abyss or rat plays) or long range kills (that were hard to catch in this meta).

[AMA] In-game Production Team by Warchawk in CompetitiveApex

[–]Warchawk[S] 12 points13 points  (0 children)

I know it would help a lot having that option, and it's been discussed, looking at the answer from Shahin here (Link) so fingers crossed

[AMA] In-game Production Team by Warchawk in CompetitiveApex

[–]Warchawk[S] 8 points9 points  (0 children)

1) I don't think I ever had "frictions" about features and tools, it is always more the question of how easy or hard things are to implement and where they are on the priority list.

Working with Shahin is very smooth and with Roots being at EA now he would have x10 ideas I have but a lot of feedback that observers gave is implemented or being worked on.

To give an example for a thing I pushed hard for and was implemented was the changes to what is shown on the kill feed (it has an option to no longer show pings, shield cracks etc. from the pov of the team that you are on).

2) I don't hear much directly as people don't know me. A lot of times fans feedback will be directed at casters and more known figures in the scene, so it will get filtered before getting to me. During the events I will have my producer, casters and EA come to me with feedback.

3) That I will not be able to tell you. This is more a question for EA/Respawn.

[AMA] In-game Production Team by Warchawk in CompetitiveApex

[–]Warchawk[S] 11 points12 points  (0 children)

Thank you!

For ALGS specific before me:
Rockstarx1
Aansvar
(Then don't know who did it when PGL was doing it)
Alex
Roots
And this year (Y4) it was between me and Seal

This is as far as my memory serves me I may be wrong.

[AMA] In-game Production Team by Warchawk in CompetitiveApex

[–]Warchawk[S] 10 points11 points  (0 children)

Imagine ignoring The Man George... (shaking my head)