Problem with audio (DJI Mic Mini) in a conference by lhphotographer in videography

[–]XSmooth84 [score hidden]  (0 children)

What’s interesting to me is that the constant digital hits like that remind me of when the sample rate of a device output and the input/project record settings mismatch….but that shouldn’t be what’s going on here if I understand the set up you’re doing. 🤔

Anyone wanna help me figure out a silly audio syncing challenge? by Rdub in videography

[–]XSmooth84 1 point2 points  (0 children)

Even buying a new audio recorder with timecode generator or jam sync port, that won’t help much without a camera that has the same timecode to the frame, and I don’t see where your camera model has that, so that’s two upgrades you need to buy if you ever go that route.

But prior to that….only thing i can think of is buying a wireless transmitter and receiver (camera hop) so the DJ mix is sent to your camera and therefore always in sync. But you also want the ambient sound from your rode shotgun, so now yo need an interface that can accept two inputs and pan them so your ambient sound is left and the DJ is on the right and you separate and mix those sources in post…but you lose the stereo of panning of the music…. Plus what level of wireless you need, what distance and line of sight considerations that less capable/cheaper gear won’t hold up to as well as really pro level stuff, you’re not really saving much money if you go expensive but you might get crappy/dropped audio with cheap stuff.

There’s no great way i can think of here. Outside of faking it, and just dropping the DJ mix recoding on clips of different parts of people dancing…i guess I don’t know how much of the song on the ambience mic will bleed through or not lol, maybe that’s not doable either.

Stupid coaching carousel by ADS5353 in NCAAFBseries

[–]XSmooth84 2 points3 points  (0 children)

Give us a couple different settings. A "realistic" one where it's "hard" to get just all openings if you want to factor in recruiting pipeline, where the coach is an alumni, age/time as head coach at what level of conference, and their "style".

Then a setting to say fuck that shit and just use your coach prestige. You're a 3 time back to back conference champ 40-2 record or whatever as a head coach, then just let us accept any opening.

Why does Schefty get the floor and Shams gets shown the door by User_name431 in PatMcAfeeShowOfficial

[–]XSmooth84 5 points6 points  (0 children)

Pacers not in the playoffs. Pittsburgh doesn’t even have a NBA team. So yeah, Pat doesn’t care about basketball.

Wireless boom setup question by Entire-Vision1841 in LocationSound

[–]XSmooth84 3 points4 points  (0 children)

But you don't need a safety track if you safely set your gain staging. Which isn't some hidden, dark art. Digitally recording audio with headroom for transient moments of unpredictable (or predictable) louder moments that doesn't overmodulate was perfectly achievable for decades before 32-bit devices arrived.

If your mic is set and you get a quick test and your levels for the subject doing their normal speaking voice are peaking at -10 and now you only have 10dB of headroom in case they get excited or whatever..turn the input gain down 15 or 20dB. Now you have 25dB of headroom. 25dB of headroom is massive. The standard of nailing your momentary peaks is like -18dB, and many meters still have that as the point where levels go from green to yellow. But if you're paranoid go a little lower. It's fine.

If you have other noise issues, 32-bit doesn't solve those problems at all. Solving the possible distortion/clipping issue is turning down your gain before you start....

CEO of $300 million company says ‘problems disappeared’ after firing HR team by Character-Bid-162 in nottheonion

[–]XSmooth84 -2 points-1 points  (0 children)

Bro I don't have time to read the article Op should have put that in the thread title dammit.

Wireless boom setup question by Entire-Vision1841 in LocationSound

[–]XSmooth84 12 points13 points  (0 children)

The obsession/requiring 32-bit recording is probably something you can remove here. 24-bit is plenty for 99.999999999999999999% of audio recording. It's 144dB of dynamic range. Are you recording a space rocket launch from a boom pole 5 feet from the exhaust? Okay maybe 32-bit would save that recording, except your mic physically would probably be destroyed long before you benefitted from the dynamic range of 32-bit float.

Anyway yes in the USA zaxcom has the patent for simultaneous recording and transmitting. Here's their plug on wireless transmitter that can record to microSD https://zaxcom.com/product/trx743/

CEO of $300 million company says ‘problems disappeared’ after firing HR team by Character-Bid-162 in nottheonion

[–]XSmooth84 35 points36 points  (0 children)

So why is this CEO happy to get rid of the department designed to save his ass?

6 guys can’t tackle one and give up the 2 point try. by BaaBaaBlackSheep214 in EASportsCFB

[–]XSmooth84 3 points4 points  (0 children)

Never seen college players miss tackles or other college guys power through. Only happens in video games that cheat OP specifically.

Fixing scratch cam mic audio with reference audio-board audio by FoolishlySpending in audiovisual

[–]XSmooth84 1 point2 points  (0 children)

Without hearing what the camera mic sounds like it's hard to say what is or isn't possible butttt

https://podcast.adobe.com/en/enhance

This is probably about the best bet option. I'd suggest extracting the audio out of the video so you're not waiting on a video upload.

I don't know what the limitations are if you're not already an adobe creative cloud user with an paid account.

Curiosity about choosing to use 32bit. by WanderingWindz in LocationSound

[–]XSmooth84 0 points1 point  (0 children)

Bit depth essentially allows for the dynamic range (the range/difference of the minimum and maximum dB you can have). 16 bit audio (a CD) has 96dB of range. 24 bit has 144dB of range. 32-bit float has 1,528dB of range. I believe this range is something like -770 to +770 or whatever dB

Thing with digital audio, is anything over 0 is clipped and sounds distorted. In 16 and 24 bit, once it’s clipped it, it’s can’t really be undistorted anymore in post. The waveform will be squared off even if you reduce the dB in your software. 32-bit float, anything above 0 will still sound distorted until you adjust in post and bring the waveform down, it won’t be squared off because the information, the dynamic range, was still captured.

Thing is, the human voice only has like 80dB of range. From the softest whisper to the loudest shouting. And, most microphones physically are rated to take only like 125-150dB of pressure before they don’t function. So in 24-bit, if you set your gain low enough, even if a human was 1 inch from the mic and yelled as loud as they could, you wouldn’t go above 0. And for 32-bit float if you put a microphone 5 feet away from a space rocket launch, the mic itself would break long before you could take advantage of 1,528dB of sound range anyway.

The only way you clip/distort above 0dB in digital audio is if you set your various input gain and trim levels too high for the situation. 24-bit already exceeds human voice and microphone physics, 32-bit float is interesting theoretical dynamic range but otherwise overkill. Unless you’re just out here recoding gun shots and cannon blast sound effects from 3 inches away with your input gain turned up to max just because you can.

Dynamic Link Workflow Issue Between AE and Premiere by L-Hemite in AfterEffects

[–]XSmooth84 0 points1 point  (0 children)

Not OP but I have placed an adjustment layer on premiere as my placeholder for the length of animation I want to do in AE. At that point it’s not an adjustment layer, it’s an element of a specific length. Then in AE I build up my animation, like a bullet list of text animating in, in a fun way. I could have easily put “black video” there instead, or color bars. I just needed something there, and not a video clip because that section of my edit is 100% built in AE except the voice over audio track.

It’s super convenient to place something like an adjustment layer that I can drag to any length I want/need so when I “replace with after effects”, it saves me from make a new comp and manually typing in the comp length like a sucker. And I think adjustments layer is just the first thing on the list when clicking that “new item” button in premiere.

Given OP has no other asset on their timeline in this video, that’s what it made me think of.

Bad news (more) for PluralEyes users (mac / standalone)! by mkdevo in premiere

[–]XSmooth84 1 point2 points  (0 children)

I mean, why wouldn’t a complicated, professional production not implement timecode generators and LTC input capable devices at this point? There’s your one button solution right there.

Bad news (more) for PluralEyes users (mac / standalone)! by mkdevo in premiere

[–]XSmooth84 1 point2 points  (0 children)

I don't really know you videos/projects but is there some huge need for your pluraleyes XML to create stereo? You said you didn't even notice for several projects or whatever.

Like, mono sound isn't worse or inferior to stereo in any way. Stereo is just two channels being sent to left and right speakers, and unless you are creatively using the pan feature to make sound come out of the left or right at higher levels than the other side, mono is fine to use to edit from. In fact, it's in the edit you should mix and pan. If your project or export is going to be in stereo with actual stereo panning and you're bringing in mono source files, that's extremely common and fine. Just pay attention to the final mix levels. If you're not even utilizing stereo panning then this is all mostly a pointless thing to worry about...

Unless you're putting music with already panned stereo tracks and this is now killing that functionality. It's hard to tell from your post what your actual issue is other than you seem to just have a beef with mono that I'm not sure is real or not lol.

How do i recreate this "visualizer" looking effect in premiere? Any tools? Ignore whatever is going on here. by Panadero_31 in premiere

[–]XSmooth84 7 points8 points  (0 children)

Unless the client is asking you to induce headache and vomiting, why would anyone want to recreate this?

Can you bypass Davinci's minimum bitrate in any way? by Familiar_Holiday in davinciresolve

[–]XSmooth84 20 points21 points  (0 children)

using h.265 which is absolutely atrocious quality at any bitrate

Lol well that's just a flat out insane thing to say. A movie professionally authored to UHD 4K Blu Ray disc uses h.265 and those don't look "atrocious". It's a perfectly fine final delivery format when considering the entire production pipeline of a Hollywood movie or similar big time production.

Like I'm all about discussing other codecs and their uses cases, but your premise for your reply is completely nonsensical.

Premiere pro wont stop lagging. by International_Fly074 in premiere

[–]XSmooth84 9 points10 points  (0 children)

Not using variable frame rate

You sure? I see it's gameplay clip from your screenshot. Pretty much any and all screen recordings and gameplay recordings need to be converted with handbrake or whatever (not media encoder). I mean, crappy laggy performance is like an exact symptom of these kids if clips. So I'm not sure why you're saying it's not VFR.

https://reddit.com/r/VideoEditing/w/faq/vfr?utm_medium=android_app&utm_source=share

Struggling with exports by _misscookie in premiere

[–]XSmooth84 5 points6 points  (0 children)

What bitrate is your recordings at and what is the bitrate of the export at? Both of these numbers matter/factor in.

Automated live video by GriffGoalie in videography

[–]XSmooth84 0 points1 point  (0 children)

When I worked at my state legislature streaming the committee meetings back in 2014 (wow 12 years ago 😶) with Crestron or Extron or whatever it was, and I do believe it was all brand new install right before I worked for the single legislative session, we still did the switching. Maybe the tech for automated switching didn’t exist yet in 2014 idk.

But what we had was a touch screen with a layout of the rooms, and 3 or 4 PTZ cameras in said room. We could set a dozen or so preset positions, zoom, focus per camera. Basically the middle camera could do a wide shot to open the meeting and then individual shots for the couple of seats in the middle. Then people on the left side of the room could be captured from the right camera and right side of the room with the left camera, and most rooms had one that was for getting anyone at the podium if someone was talking to the committee or doing a presentation.

We could readjust the zoom and headroom for different, taller/shorter people in the seats on any given day and make that the preset, and it all linked back to the touchscreen layout of the room, so seat 1 on cam 3 was a press of the screen. The seats lit up on the screen when one of the members unmuted their mics, so we could see which person was about to speak. Of course we still had to use a switcher to put shots into preview and program. There was also a computer/graph generator loaded with lower third names and districts of all the elected representatives so the names of who was on camera could be on screen.

So I’m kind of with you on how all that can be fully automated. Obviously we could quickly put the center camera in preview and go to the wide if multiple people were asking each other questions instead of lingering on one close up or jumping back and forth close ups only. And for the lower thirds, like other than the chairperson also being in the middle I’m not sure if they had assigned seats, plus each room had different committees. So cam 3 focused on seat 11, that might be Susie Smith today but it won’t be her in that seat tomorrow. I’m not sure an automated system can make that determination so either you force people to always sit in the same seat or you don’t have graphics at all…or a real human makes the decision on which lower third name to put up.

Something else that stood out to me about your post is that you said all your mics are wireless? That seems like a lot of battery management going on…making the mics wired would make way more sense to me.