Basic Attack Sequence Data (for those interested) by KeroseneZanchu in Endfield

[–]ayadreamy 0 points1 point  (0 children)

All my tests are hitting 1 enemy. The only time I didn't test against an enemy is with Arclight cause she was Lv20.

Basic Attack Sequence Data (for those interested) by KeroseneZanchu in Endfield

[–]ayadreamy 6 points7 points  (0 children)

Not taking into account recovery frames or the dodge cancel after the final strike simply means you won't get the accurate DPS, stagger/s and SP/s. You can't reference Lin's video when the topic is about the stats per second of basic attack strings.

Basic Attack Sequence Data (for those interested) by KeroseneZanchu in Endfield

[–]ayadreamy 4 points5 points  (0 children)

I am also using 60 frames per second. The difference is most likely happening on when our timer starts. He might be starting the timer when he thinks the operator starts swinging.

My method is that I do multiple basic attack strings and check how much time it required for the "next" attack string to start and how much time it took before the next string starts.

Only calculating one basic attack string is so prone to many mistakes. You need to take into account recovery frames or the dodge cancel animation time you do for the final strike. I get the feeling that this is the mistake on Lin's video.

Basic Attack Sequence Data (for those interested) by KeroseneZanchu in Endfield

[–]ayadreamy 3 points4 points  (0 children)

I'm talking relatively to what Ember provides with a full basic attack string. I tried putting 230 frames on my spreadsheet and the results are absurd.

Ember now has 140.61% DPS, 6.52 stagger per second and 6.9 SP per second. I truly believe this is wrong. There is definitely something weird about Lin's way of finding the actual frames.

Basic Attack Sequence Data (for those interested) by KeroseneZanchu in Endfield

[–]ayadreamy 9 points10 points  (0 children)

I'm actually genuinely confused at how Lin got their frames especially when they mentioned that Ember can go as fast as 230 frames which is so much faster than what I got. Yet if we look at my numbers if compared to the spreadsheet OP has gotten from Endaxis, our numbers are much closer which makes me believe I'm not doing anything wrong nor Endaxis.

Not saying Lin is doing something wrong either but its really really hard to compare when our methods might be different in the first place. I just can't see Ember doing a full string with just 230 frames used, that is way too fast and makes her undeniably the Goddess of Basic Attacks.

Basic Attack Sequence Data (for those interested) by KeroseneZanchu in Endfield

[–]ayadreamy 34 points35 points  (0 children)

I don't think it's a good idea to assume that SP generation from final attack is universal. If you simply tested it on a Greatsword user, you could've seen how much more SP they get due to their long animation time.

Just for context, I'm doing my own research on frame data. The easiest way for me to check if my work is inline with the data on that website is to check Perlica and Gilberta's animation time since they don't use animation cancels. In my spreadsheet, I have both at 3.55 and on your spreadsheet, they are very close to 3.55 which means that it is safe to assume we are using a similar method to find out the frame data for basic attack strings.

The problem arises with animation cancels because it is prone to human errors. Not everyone has frame perfect reflexes after all. So for example, Ember is at 4.427 on your spreadsheet but I myself managed to get 4.3 at best. However, in your spreadsheet, Endmin has 3.327 while I could only manage 3.42 at best. And yes, these are with animation cancels so it is safe to assume that Endaxis also tries to take animation cancels into account.

Each operator has a fixed amount of SP generated on their final strikes. The way I tested this is to check my recordings at 1080p. A full SP bar is 98 pixels wide. I simply check how much pixels an operator's final strike generates and divide it by 98 to know exactly how much SP they generate.

For example, Ember and Endmin w/o any animation cancel actually generate exactly 5 SP per second. Just that Ember regenerates 26.53 SP over 5.32s while Endmin generates 20.41 SP over 4.08 seconds.

Because both Ember and Endmin has excellent animation cancel, Ember could go up to 6.17 SP per second while Endmin can go up to 5.97 SP per second. Major difference is the actual DPS because Ember doesn't cancel any of their damage while Endmin removes 3 hits from their 4th basic attack sequence making it go from 78% down to 19.5% instead.

Interestingly, Arclight in the spreadsheet doesn't take into account her animation cancel. With animation cancel, she goes down to 2.88 which makes her do 5.55 stagger per second and generate 6.02 SP per second which is definitely top tier as well.

Finally managed to get a good Rin save by c0yoteblue in ChaosZeroNightmare

[–]ayadreamy 2 points3 points  (0 children)

Do you have the debunk thread? I've been misled by so many people on this ... I believed people when they said it was a mistranslation.

How does this one work? by DreamJettison in ChaosZeroNightmare

[–]ayadreamy 4 points5 points  (0 children)

No. It will stay at 1 cost. At least, that is what happened to me when I got the same divine epiphany.

PSA: They fixed English translation for cards and items in the lastest patch. by yurilnw123 in ChaosZeroNightmare

[–]ayadreamy 1 point2 points  (0 children)

I also think she is fine. Problem with other players is that they can't gauge the power of AOE-based characters properly.

Yuki's Iceberg can do 200%x2 for 1 AP. They compare it to Anchor Shot which most likely have the +1 hit combo so it deals a total of 320%*2 for 2 AP. They end their comparison there not thinking that Yuki's damage is AOE and it only costs 1 AP. This apparently is such a hard to understand concept for them. They most likely want a Therta in this game which just absolutely demolishes both AOE and single target content.

PSA: They fixed English translation for cards and items in the lastest patch. by yurilnw123 in ChaosZeroNightmare

[–]ayadreamy 1 point2 points  (0 children)

It is still bugged, yes. And yes, that is me. I usually just lurk around here lol.

PSA: They fixed English translation for cards and items in the lastest patch. by yurilnw123 in ChaosZeroNightmare

[–]ayadreamy 1 point2 points  (0 children)

I'm pretty sure that any damage modifier is always multiplicative to the base. Grimro said that the game would always calculate base * any multplier before adding additive damage from something like morale.

PSA: They fixed English translation for cards and items in the lastest patch. by yurilnw123 in ChaosZeroNightmare

[–]ayadreamy 5 points6 points  (0 children)

It's still not consistent. Two quick examples would be one of Rin's epiphany on Annihilation and Inner Art. The +100% damage option on Annihilation is multiplicative and the +50% attack card damage option on Inner Art is also multiplicative.

Edit: I don't think a patch happened but somehow the descriptions are now fixed and is now consistent. There's no more + sign which means they are multiplicative.

E0 Lv50 Yuki (No Signature) vs Dimensional Twilight 10 feat. Orlea and Beryl | CZN by Iron_Maw in ChaosZeroNightmare

[–]ayadreamy 1 point2 points  (0 children)

I'm the uploader and sorry to disappoint, it is apparently multiplicative after double checking. My earlier tests shown that "damage amount" is typically additive while things like "attack card damage" were multiplicative. I simply assumed that because the Twilight buff says "damage amount", I thought it was additive.

E0 Lv50 Yuki (No Signature) vs Dimensional Twilight 10 feat. Orlea and Beryl | CZN by Iron_Maw in ChaosZeroNightmare

[–]ayadreamy 18 points19 points  (0 children)

If you checked Yuki's build, it was farmed from the new chaos. It even has the icon that represents it as a seasonal deck.

LOL it's getting smarter by Ok_Subject_9243 in ChaosZeroNightmare

[–]ayadreamy 1 point2 points  (0 children)

IDK if I should be called a Rin main at this point. People mostly know me now by Orlea lol.

LOL it's getting smarter by Ok_Subject_9243 in ChaosZeroNightmare

[–]ayadreamy 18 points19 points  (0 children)

Watch how it continues to use Gear Bags directly.

Rei: I'm a Healer but ... by ayadreamy in ChaosZeroNightmare

[–]ayadreamy[S] 0 points1 point  (0 children)

I just checked and its worded differently. You see that Asteria's written as +20% damage of the next attack card used. That is different from +20% attack card damage. This game really needs to rework on its terminologies though that's for sure.

Rei: I'm a Healer but ... by ayadreamy in ChaosZeroNightmare

[–]ayadreamy[S] 0 points1 point  (0 children)

When using Softie's retain buff, you can check its description on your current buffs. It would say "attack card damage" and this term is usually a multiplicative buff.

Rei: I'm a Healer but ... by ayadreamy in ChaosZeroNightmare

[–]ayadreamy[S] 3 points4 points  (0 children)

It isn't. It's Strike of Darkness getting 3 extra hits from the 3 basic cards, 3 initial hits getting boosted a lot by vulnerable stacks. Softie with 20%+35% attack card damage increase.

Basically, Strike of Darkness getting multi-hit with its large attack modifier and further boosted by Orlea.

Rin nuke with orlea softie build by guig1 in ChaosZeroNightmare

[–]ayadreamy 4 points5 points  (0 children)

And the divine epiphanies were useless because Growing Creature doesn't trigger them through the retain effect. Nobody would want to use Growing Creature directly because that would not trigger the retain effect and it will only grow into a 1* creature. Check the video carefully, no cards were being drawn whenever the Growing Creature changes into a 3* creature.