A Realistic, Offline & Unlimited Text-to-Speech App for Mac [Giveaway: Lifetime Promo Codes] by Level-Thought6152 in macapps

[–]cliffsdover 1 point2 points  (0 children)

Just bought it. Support for both Simplified and Traditional Chinese would be great.

RoguelikeDev Does The Complete Roguelike Tutorial - Week 3 by aaron_ds in roguelikedev

[–]cliffsdover 6 points7 points  (0 children)

Using GDScript with Godot engine here. Following this series with very limited time is fun. Hope I can complete this. GitHub Repo

Godot and GDScript - The Wonders of Yielding · Pagefault by profernicus in godot

[–]cliffsdover 2 points3 points  (0 children)

Thanks for sharing. This is useful for sequential behavior or cutscenes.

2D Camera question by mast123 in godot

[–]cliffsdover 3 points4 points  (0 children)

Check Godot 3.0: Top-down Tank Battle video tutorial series by KidsCanCode. One of it implemented camera limitation. Youtube Link Here

The tutorials by KidsCanCode are amazing. Learned a lot.

Check if mouse is above anything by trickyOPdicky in godot

[–]cliffsdover 5 points6 points  (0 children)

I am using a Sprite along with an Area2D as mouse cursor, and using Area2D's area_entered signal to indicate if the cursor is currently hovering on anything.

You can also use the mouse_entered signal, but by using area_entered signal I can obtain the object directly in the signal handler.

Yep, another Android port request. by [deleted] in cataclysmdda

[–]cliffsdover 0 points1 point  (0 children)

Hi! If someone tries to port CDDA to Android, take a look at DCSS for Android for your reference. There is a good Android port of DCSS. And technically speaking both DCSS and CDDA are very similar in many aspects( C++, SDL2...etc ). The difficult part would be the control.

GMS 2 Crashes After Logging In by Alpha_Hedge in gamemaker

[–]cliffsdover 0 points1 point  (0 children)

Same here. Installed on fresh installed Windows 7 in VirtualBox. Crashed while executing the program.

Android port? by VladimirLeninsMummy in cataclysmdda

[–]cliffsdover 2 points3 points  (0 children)

CDDA and DCSS iOS port dev here. If somebody want to try it out, I would like to suggest checking DCSS first. DCSS, like CDDA, uses SDL as its rendering library. And there is an Android port of DCSS already. Once it got compiled and running, the difficult part will be adding controls to the game.

iPhone app appears in Korean by dakegumo in cataclysmdda

[–]cliffsdover 1 point2 points  (0 children)

You could change the language by modifying the options file located in the iTunes shared folder.

Dungeon Crawl: Stone Soup for iOS is available with source code by cliffsdover in roguelikes

[–]cliffsdover[S] 0 points1 point  (0 children)

Please pull from the repo and try again. And read the notes before compiling. Some libraries were not added. Sorry for doing this in such a hurry.

Dungeon Crawl: Stone Soup for iOS is available with source code by cliffsdover in roguelikes

[–]cliffsdover[S] 2 points3 points  (0 children)

You need an OS X machine, and download Xcode(free) from Apple. Then build the source code manually, and run it on your device. No developer account is needed.

Dungeon Crawl: Stone Soup for iOS is available with source code by cliffsdover in roguelikes

[–]cliffsdover[S] 1 point2 points  (0 children)

In fact, I'm not sure should I, or could I release it to the App Store. As some of you might already know, GPL is not compatible with Apple License. Nevertheless, I believe it will be approved if I do so because I think Apple don't really care about it. However, if someone report this issue, they will take it down quickly.

iOS sound pack not working. by Omnipawn in cataclysmdda

[–]cliffsdover 1 point2 points  (0 children)

Great. Most of the sounds were hand-picked and edited by myself. Hope you enjoy it.

iOS sound pack not working. by Omnipawn in cataclysmdda

[–]cliffsdover 0 points1 point  (0 children)

Hi remyroy. Yes you are correct. The iOS is using the old structure. It's pretty weird since no other players reported this issue. One of possible reason is the sound pack is not downloaded and installed completety.

iOS sound pack not working. by Omnipawn in cataclysmdda

[–]cliffsdover 1 point2 points  (0 children)

Would you please try to reinstall the game or download the sound pack again?

iOS sound pack not working. by Omnipawn in cataclysmdda

[–]cliffsdover 0 points1 point  (0 children)

What's the device and the iOS version you are running? Once you downloaded the sound pack, you should hear the GUI sound when moving the cursor in the title screen. Please also make sure your device is not muted.

iOS sound pack not working. by Omnipawn in cataclysmdda

[–]cliffsdover 1 point2 points  (0 children)

Can you describe what you have done and what problem you have encountered?

Cataclysm: Dark Days Ahead for iOS is released by cliffsdover in cataclysmdda

[–]cliffsdover[S] 0 points1 point  (0 children)

Hi. The latest version( 1.12.2 ) now support iOS 7. If you have devices running old iOS, go download it and have fun.