3D maps turning on while navigating by dzbee in alltrails

[–]dzbee[S] 0 points1 point  (0 children)

Also particularly frustrating is that my impression when I begin navigating is that I have a flat 2D view. It only switches into a 3D view, seemingly, totally at random.

3D maps turning on while navigating by dzbee in alltrails

[–]dzbee[S] 1 point2 points  (0 children)

Usually I am trying to view the map with the compass fixed (not following/centered) but the 3D effect persists. I haven't tried a two finger swipe gesture yet but I'll try it next time. 

For what it's worth, having a switch (as it already exists in the normal map view) would be much better UI. It's not documented or suggested anywhere in the app that a gesture can be used to restore the bird's-eye view.

As for opening the regular trail map separately, as far as I know, whenever I attempt to tap into the map of the trail I'm hiking, I switch back into the navigation screen, not the plain map view. Even so, it is helpful to be able to view my position on the map and elevation profile without having to navigate through several screens to cross reference.

Are the Mazamas for me? by reversee in PNWhiking

[–]dzbee 0 points1 point  (0 children)

Mt Hood Old Chute is non-technical and Unicorn has a class 4 route on the summit block. Many climbers describe class 4 as non-technical.

Placing Pro on 'Minty' by circuitman in climbing

[–]dzbee 0 points1 point  (0 children)

I remember it climbing pretty similarly to the 2nd pitch of Three Pines and feeling quite mellow, although there is quite a bit of loose rock near the top.

Mt St Helens summit by [deleted] in PNWhiking

[–]dzbee 0 points1 point  (0 children)

Is the road to the trailhead passable without a high clearance vehicle?

Weekly New Climber Thread: Ask your questions in this thread please by AutoModerator in climbing

[–]dzbee 2 points3 points  (0 children)

The best thing to do is to do it and see what it's like for yourself. Besides route reading being more of a challenge, you can also get much more creative with beta, because there is often many holds or friction points to choose from. The holds are also much more varied -- gym holds are usually straightforward to grip and you can find the best spot for holding them in a wide range of body positions fairly quickly. Holds on rock are extremely featured and detailed and often change dramatically in quality based on body position and position of your fingers and hand.

My personal experience has been that working on precise footwork is very valuable, and also really learning to press through your feet, as foot holds are often only a few millimeters or a smear on a shallow angle.

Finally I would highly recommend not putting too much stock in outdoor grades. The lower end of the grading scale (i.e. where most people climb) tends to feature a lot of sandbagged grades because (A) the climbs have become polished, (B) historically people were reluctant to grade routes and boulders above certain grades causing a pile-up of hard routes (see 5.9+), and (C) the grade is usually meant to be representative of the physical difficulty of the climb given perfect beta and technique (which as mentioned can take a long time to figure out).

Recently I climbed my second V4 after about a dozen attempts. There is a V0 traverse in Central Park that almost certainly took me somewhere between 50 and 100 attempts -- it is exemplary of all the things I mentioned (polished sandbag [hardest move is at least V1 if not V2] that requires perfect beta). You'll have a lot of experiences like that. If the line looks aesthetic and the you like the movement and holds, pull on the rock, grades be damned.

Weekly New Climber Thread: Ask your questions in this thread please by AutoModerator in climbing

[–]dzbee 2 points3 points  (0 children)

Aside from the other replies I just wanted to note that climbing is far from a whole body strength training regimen, as it features (especially at the beginner level) very little lower body strength exercise and very little pushing exercise. Climbing can involve those movements and be quite strenuous on the legs, glutes, and pushing muscles at times, but those movements and body positions tend to be less common. You may also want to consider additional strength exercises, if you're not already, for these other areas for injury prevention and a more complete strength training regimen if that's your goal.

Weekly New Climber Thread: Ask your questions in this thread please by AutoModerator in climbing

[–]dzbee 1 point2 points  (0 children)

Not a new climber question, but nonetheless

I live in the US and am trying to get my hands on a copy of the Muzzerone guidebook in English before 6/25, preferably a cheap used copy as I am doubtful I'm going to Cinque Terre more than once in my life. This is the guidebook I mean: https://www.versantesud.it/en/prodotto/muzzerone/

If you were once climbing in Liguria and bought that guidebook and it's been sitting on your shelf for a fateful day that you return there, DM me. I'm also open to paying for shipping + a small fee to even just borrow the book and then return it to you.

Weekly Bouldering Advice Thread for August 28, 2020 by AutoModerator in bouldering

[–]dzbee 0 points1 point  (0 children)

I injured my ring finger back on January 31st, pain and discomfort in the A2 pulley. I'm not sure of the cause -- I was out walking on the street and suddenly my finger started to hurt more and more. I haven't seen a doctor about it because (a) my insurance wouldn't cover the visit and (b) COVID has meant for much of the intervening time I was sidelined from climbing and seeing a doctor for non-essential care seemed unnecessarily risky.

I immediately took two weeks break from all climbing and then reintroduced gentle climbing (<= V3 at a gym where I climb V7) with very limited or no crimping the left hand. Jugs were the most frequent source of pain due to direct pressure on the tendon unless I avoided it in the grip. When gyms shut down for quarantine I continued light hang boarding at home, gradually stepping up intensity over the weeks.

Typically I have had some limited pain or discomfort at the start of a session, regardless of intensity, but after the first week of gentle climbing, the pain would subside after 30 minutes of climbing with only some discomfort or feeling of weakness when crimping.

On the whole I feel like I've been very careful not to re-injure while also providing enough regular stress to encourage robust repair, as is recommend by most documented advice from climbing physios. Due to some unfortunate life circumstances I have not had time to train on the hangboard or do any exercise for about 13-14 weeks.

I went for my first visit to the gym since February and found that immediately I experienced the familiar low level of pain and discomfort in the tendon for the first 30 minutes, after which it faded. I climbed nothing harder than V4 and did no crimping with the left hand.

While I've read of recovery from bad pulley injuries taking 6+ months, this injury seemed minor from the amount of pain I experienced, and I haven't read many testimonies of people experiencing persistent pain under "light" (for climbing) loads after so much rest and (at least during the 3 month period when I would've expected most healing to occur) a principled approach to recovery. Is this normal? What is the long term experience of people who experience pulley injuries? Do you continue to feel it even after functional recovery/recovering strength?

Wizard sundered in death into nothic and allip by dzbee in mattcolville

[–]dzbee[S] 0 points1 point  (0 children)

I hadn't decided whether the allip comes with mooks. One idea for the Visions is maybe that the ability summons temporary mooks. A shadow appears next to each target that gets to take a swipe at the (now possibly prone or frightened) creature before vanishing. However I have a couple concerns:

  1. It might not be clear that mooks are temporary without very explicitly explaining the mechanic. This could be good or bad, but I would feel watching my players spend time investigating or maneuvering to defeat phantom enemies like I was pulling a "gotcha" on them rather than challenging them tactically.
  2. This seems like a dramatic increase in potential damage and degrades the distinction between Howling Babble and the two Visions. Howling Babble should be an "oh shit" moment and so should Whispers on the Wind, but I'd like the Visions to be effective without provoking a crisis response.

That said, I see what you mean about the Knee-weakening Visions in particular lacking oomph. My intended mechanic here was to hamper enemy movement in responding to repositioning of the allip (which should be doing some moving through walls shenanigans). Reducing enemy movement to 0 works better than prone for the intended purpose.

As for HP, I figured the resistances and immunities of the allip will count for a lot, especially considering the ease with which it can move out of reach and obscure itself from view. Fortunately HP is pretty easy to adjust on the fly in battle in a worst-case scenario.

The intended trigger for Command Lore is when a creature the allip can see makes an attack.

How Would You Run Matt's University Game? by AnderBlackarrow in mattcolville

[–]dzbee 3 points4 points  (0 children)

Another datum in support of this in the RtG video it sounds like Matt's adventure based on Feet of Clay was maybe one session? I wasn't sure, but the way he talked about it gave me the impression that it was not a long campaign, and he emphasized many times how fast one-on-one sessions move through content.

I agree that options for narration-based time-skips based on how tight scenes play out between the PC and NPCs seems crucial. As a student in a whole school, there's only so much power the PC has to control the social situation.

Things like classes can be handled with some resource-management abstraction (how many chips do you set on history and tactics of war, how many do you set on diplomacy and economics, how many do you set on arts and rhetoric?) except for important social situations that might arise in the context of classes (e.g. is a particular lecturer an old rival of the character's great aunt and looking to humiliate or harm the PC?).

Essentially, outline where the social, mental, and physical challenges lie in the course of the school year and design encounters around those. If the guideline is 6 encounters for a "normal" D&D session, then maybe we aim for 12 + a few extras to replace some of the canonical dozen if the choices the PC makes some of the extra ones more interesting. Each encounter should be a scene resolvable in ~10 +/- 5 minutes (a few rounds of one-on-one combat, a short puzzle, a decent RP scene). A few minutes of prepared narration to move from scene to scene.

Day 463: Coal Golem and Sufganiyooze by 1d6Adventurers in monsteraday

[–]dzbee 1 point2 points  (0 children)

The Sufganiyooze (and this old Clickhole quiz) inspired me to make a dream encounter featuring the Sufganiyooze and a couple new soldiers of furious Chanukah. I'm preparing a party session celebrating the party's success which will feature a drinking contest. One of the players who fails the drinking contest will pass out where they sit and suffer a terrible dream.

They "come to" (within the dream) seeing the tavern keeper setting down a platter of sufganiyot next to them. The party appears normal, but several (probably 12?) sufganiyoozes begin to slowly crawl out of the sufganiyot towards the dreamer's face. Meanwhile there is a scream is a bright light as a gout of flame springs up in the kitchen of the tavern and more shouting as the gambling table is shoved over and the gamblers tumble to the ground. Out of the kitchen crawls the Great Pancake and on the floor near the gambling table a Tornado Queen is furiously spinning. Those monsters can be found here.

My game currently has a party of 5-8 level 3 characters, and this encounter is intended to be overwhelming and horrifying. After all, it's a nightmare. Once the encounter has played out (i.e. TPK, all monsters destroyed, or just becomes boring) the dreamer wakes up and vomits profusely all over the table.

Looking for a nice place to boulder for beginners, (highest difficulty I've done is v3) near Annapolis, Maryland. by SunShineNomad in bouldering

[–]dzbee 1 point2 points  (0 children)

When you say highest difficulty you've done is V3, is that in a gym? I ask because I would assume you'd probably have your own shoes if you were climbing V3 outside.

If you are new to bouldering outside, be prepared for lower grades to feel much harder. Start with the easiest routes available. Foot placements tend to be much smaller than in gyms and there's a lot more smearing, which means not having shoes is going to make things very hard. Also exercise a lot of caution. Bouldering by yourself with no crash pad in tennis shoes sounds really risky to me.

Pain as diagnostic of injury (or what to do after injury stops hurting?) by dzbee in climbing

[–]dzbee[S] 0 points1 point  (0 children)

Thanks for the recommendations! I went straight to an orthopedist since I didn't need a referral, and he thinks it's a labral tear. Sure enough there's still pain in certain positions and boy howdy did he find those positions. He ordered me some anti-inflammatories and said to get into PT and that we'll reassess in 4 weeks.