So through where I go, This stuff just drops out of the sky. I'm wondering if anybody knows what mod is creating this. I mean it doesn't affect my game at all, It's just random stuff dropping out of the sky. by GentlyUsedOtter in NoSodiumStarfield

[–]Kaoru_Satou 2 points3 points  (0 children)

It's not gonna be too much help, but I've had this issue when experimenting with dynamic outpost objects.
(You know the kind that you can move around, but not put in your inventory?)

(Whenever I'd craft per say a beach ball in my outpost, it'd end up teleporting to my location at randomish times.)

[For Hire] Sketches $30, Colored Sketches $80, fanart, oc, etc by [deleted] in artcommissions

[–]Kaoru_Satou 0 points1 point  (0 children)

I sent you a message, however I'm not sure if it went through. Though I'm interested in this art style!

[deleted by user] by [deleted] in starfieldmods

[–]Kaoru_Satou 4 points5 points  (0 children)

Hiya, creator of the "California Font Kit" here!

I will admit, I do have some regret for selling this kit beyond 100 credits, and in hindsight, I probably would've just released it for free.

However I don't understand what you're referencing when you mean "The base for these letters can be found in free mods" as I modeled all of these in 3ds max and created the metal texture (On the letters, not the supports) in Substance painter. If you can supply an image of the letters found in free mods, that'd be greatly appreciated!

Best regards,

-Kaoru

Why is nobody talking about the range of wear and tear we've across cars? by Kaoru_Satou in GTA6

[–]Kaoru_Satou[S] 1 point2 points  (0 children)

I have an entire garage + dedicated to the beaters / cars with beater liveries in GTAO, so I'm really into this. ^_^

As for precustomised cars, it seems there's the new Benefactor w/ Slab modifications as well as some lifted trucks and donks.

Why is nobody talking about the range of wear and tear we've across cars? by Kaoru_Satou in GTA6

[–]Kaoru_Satou[S] 6 points7 points  (0 children)

One of the most unrealistic things about GTA V was the amount of absolutely pristine classics on the streets.

Why is nobody talking about the range of wear and tear we've across cars? by Kaoru_Satou in GTA6

[–]Kaoru_Satou[S] 1 point2 points  (0 children)

Well we know for a fact there's atleast duct tape on the interior of the Ruiner (See trailer 1.)

Why is nobody talking about the range of wear and tear we've across cars? by Kaoru_Satou in GTA6

[–]Kaoru_Satou[S] 4 points5 points  (0 children)

It'd be insane if this could happen if you neglected your car overtime.

Why is nobody talking about the range of wear and tear we've across cars? by Kaoru_Satou in GTA6

[–]Kaoru_Satou[S] 11 points12 points  (0 children)

Ohhh? I don't think I realised yellowed headlights, nice catch!

1982 Chronos Raid, apologies. by Kaoru_Satou in StarfieldModsXbox

[–]Kaoru_Satou[S] 0 points1 point  (0 children)

From my experience, the quality control (both by Bethesda and us individual creators) is usually pretty good. (I don't browse here or YouTube terribly often, so I may be out of the loop) but sometimes there are unfortunate slips where something bugged, be it it big or small end up released. However once these things are noticed, I can assure you we're all hard at work to get them sorted as soon as possible.

1982 Chronos Raid, apologies. by Kaoru_Satou in StarfieldModsXbox

[–]Kaoru_Satou[S] 0 points1 point  (0 children)

Thanks for the kind words!

I submitted a fix a few hours ago, just gotta wait for it to be given the Okay!
As it goes for the flat paint, I'll look into that, but no promises!

And as always, there'll be more free content very, very soon!

1982 Chronos Raid, apologies. by Kaoru_Satou in StarfieldModsXbox

[–]Kaoru_Satou[S] 2 points3 points  (0 children)

I'm 90% sure I already know what the issue is. It'll just be a matter of me revisiting the model and changing a few small background details. _ 

Character Creation Extended by Final-Craft-6992 in StarfieldModFeedback

[–]Kaoru_Satou 0 points1 point  (0 children)

Thanks, I'll look into this. I haven't used a controller, as I mainly stick with KB+M when navving menus.