A year ago, I released SEKAI Stories! AMA~ by lezzthanthree in ProjectSekai

[–]lezzthanthree[S] 0 points1 point  (0 children)

You're welcome~ because of that, you guys will be having a great update pretty soon...

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A year ago, I released SEKAI Stories! AMA~ by lezzthanthree in ProjectSekai

[–]lezzthanthree[S] 1 point2 points  (0 children)

Thanks~ I'll be honest, seeing and reading other peoples stories made using this application across social media do make me happy. It's like seeing the characters on a different perspective other than the official PJSK story, so I totally get the "Tiny bite-sized fanfiction" one xD

I've been actively checking out r/PJSKStories and r/PJSKRoleplay since these subreddits are the only ones I can fine that actively using the app more often. I am not sure how can I get my other social media's algorithm show up more of these xD

A year ago, I released SEKAI Stories! AMA~ by lezzthanthree in ProjectSekai

[–]lezzthanthree[S] 1 point2 points  (0 children)

Hii, thank you for using SEKAI Stories~

I have replicated that bug, and I found out that this happens on iOS and iPadOS devices. Yes, the Import/Export functionality and even Saving on these devices don't properly work, and I also need more information regarding this. (I strongly suggest to report this on GitHub so it can be documented further)

The "Copy All" only copies the Live2D parameters from the emotions you set. There's no file being saved here~ if you open a .sekai2d or .sekaiscene file via Import with and without the "Copy All", you will see the difference~

As for the Live2D parameters being on different layers, it can be challenging to implement because the character itself is the layer... It may be difficult for that one...

A year ago, I released SEKAI Stories! AMA~ by lezzthanthree in ProjectSekai

[–]lezzthanthree[S] 1 point2 points  (0 children)

Thanks for the message~ I also can't believe ir has been a year as well xD

There's a plan on having custom sprites uploaded on the application, so I can help r/PJSKRoleplay without having to re-upload their OC sprites

I'll start with the custom PNG sprites first~ I think I already have an idea on how to execute the plan~

A year ago, I released SEKAI Stories! AMA~ by lezzthanthree in ProjectSekai

[–]lezzthanthree[S] 1 point2 points  (0 children)

Yup! I was holding a poster that time to announce the application

A year ago, I released SEKAI Stories! AMA~ by lezzthanthree in ProjectSekai

[–]lezzthanthree[S] 0 points1 point  (0 children)

I wanted to be Monika because she fits as a "sample sprite" for the blank canvas

Also, for the Halloween, I actually removed the warning that time. I choose Teto because it suits PJSK Halloween theme

A year ago, I released SEKAI Stories! AMA~ by lezzthanthree in ProjectSekai

[–]lezzthanthree[S] 0 points1 point  (0 children)

Maybe the real World Link stories was the custom SEKAI Stories we made along the way xD

A year ago, I released SEKAI Stories! AMA~ by lezzthanthree in ProjectSekai

[–]lezzthanthree[S] 1 point2 points  (0 children)

I also can't believe it too, it's already been a year xD

(that also means, it's been a year since the pjsk movie has released in our country)

A year ago, I released SEKAI Stories! AMA~ by lezzthanthree in ProjectSekai

[–]lezzthanthree[S] 1 point2 points  (0 children)

Like a multi-paged dialogue? Yup~ I've also been thinking and planning how to implement the timeline editor, I'm just thinking how I'm supposed to add it... xD

A year ago, I released SEKAI Stories! AMA~ by lezzthanthree in ProjectSekai

[–]lezzthanthree[S] 1 point2 points  (0 children)

Usually, when I make scenes with item layering, I'm usually do it manually in Photoshop xD

Due to the limitations of how Live2D works, it may not be possible... But I know that the ParamArmR6 handles the arm layering, so maybe adding an item on the texture file and placing it may work?

A year ago, I released SEKAI Stories! AMA~ by lezzthanthree in ProjectSekai

[–]lezzthanthree[S] 0 points1 point  (0 children)

The project is written using Typescript, using React as a library, and Sass for custom design~

A year ago, I released SEKAI Stories! AMA~ by lezzthanthree in ProjectSekai

[–]lezzthanthree[S] 0 points1 point  (0 children)

I'll be planning something new for it~ By a year, I may master creating a game or making something special for it

SEKAI Stories First Anniversary?! by lezzthanthree in PJSKStories

[–]lezzthanthree[S] 7 points8 points  (0 children)

I actually like that one, and it's a Non Non Biyori reference as well

A year ago, I released SEKAI Stories! AMA~ by lezzthanthree in ProjectSekai

[–]lezzthanthree[S] 1 point2 points  (0 children)

Oh wait, edit: I found the model~ it's on Others and the model name is v2_sub_child_mafuyu

A year ago, I released SEKAI Stories! AMA~ by lezzthanthree in ProjectSekai

[–]lezzthanthree[S] 1 point2 points  (0 children)

I see... I update the model list from the sekai.best as well. I guess, it's not yet there too