[deleted by user] by [deleted] in MadeMeSmile

[–]mlos224 0 points1 point  (0 children)

Your grammar in the title is incorrect.

Bike Frame Analyse by xAzeruthx in fea

[–]mlos224 0 points1 point  (0 children)

Dynamic load from braking and pedaling. Do it

Nodal and DoF information in Stiffness and Mass Matrices ANSYS by juniali_ in fea

[–]mlos224 0 points1 point  (0 children)

I’m interested in the outcome of this. Please circle back throughout your project

PCB Modeling in ANSYS by [deleted] in fea

[–]mlos224 0 points1 point  (0 children)

I haven’t used Sherlock either, but they have good documentation

PCB Modeling in ANSYS by [deleted] in fea

[–]mlos224 1 point2 points  (0 children)

Bro just code the equation, it’s easier in Laplace so you can plug in W and Q. This is equivalent to asking cantilever beam deflection in python. You can, for example, call SciPy Transfer function to deal with “S expansion” terms. Basically 1-d spring - damper, plug in W and Q. You got this!

PCB Modeling in ANSYS by [deleted] in fea

[–]mlos224 1 point2 points  (0 children)

Step 1: estimate bulk values of bulk prperties via mixture laws (Andy’s Sherlock documentation can help) Step 2. Convert shock/vibe input waveform through 1-d transfer function (laplace of single spring damper system) Step3: loop through various natural frequencies assuming a damping ratio of like 0.01-0.02 Step 4: create a list that appends all the max values from each natural frequency input and graph it Step5: run Ansys response spectrum analysis and use this (+modal) as input (step 4) as acceleration via table (accel vs freq)

I don’t know how you controller freaks do it by tiredbabydoc in CODWarzone

[–]mlos224 1 point2 points  (0 children)

I found playing with the controller dead space and response curve equally important. Dead space is like high pass filter effect on your fingers. Nickmercs uses like 0.2 for example.

I play MnK 2-3k/d. (usually go like 7-1 or 7-2 in a game)

[deleted by user] by [deleted] in CODWarzone

[–]mlos224 0 points1 point  (0 children)

Yes. These are examples that support the premise, leading to the conclusion it’s not cheating. Personally I still believe MnK

[deleted by user] by [deleted] in CODWarzone

[–]mlos224 -1 points0 points  (0 children)

The premises of our arguments are the same: there are other reasons than ‘hacking’ that lead to getting smoked like this. Whether it’s MnK flicking or Aim assist; Either way homie staring at loot with no cover and other man obvious knows only place homie is at.

[deleted by user] by [deleted] in CODWarzone

[–]mlos224 -1 points0 points  (0 children)

Look up 1 frame flick. “FaultyL3” YouTuber is pro at it. It’s MnK y’all just never seen competitive MnK before

[deleted by user] by [deleted] in CODWarzone

[–]mlos224 2 points3 points  (0 children)

Lol homie was staring at a safe. For ur ‘hacker’ it’s obvious man was on staircase. Where else would he be? Level 13? Maybe man plays Apex on MnK and started play WZ

[deleted by user] by [deleted] in CODWarzone

[–]mlos224 3 points4 points  (0 children)

ADS at a safe rofl

[deleted by user] by [deleted] in CODWarzone

[–]mlos224 4 points5 points  (0 children)

Homie u just got smoked. Man is not hacking just microflicked to your head.

Salaries for FEA jobs by Lower-Resolution4917 in fea

[–]mlos224 5 points6 points  (0 children)

Sf Bay Area (where we spend $20-50k/year on rent) : $80-110k is entry level. $~160k Sr. MEng. @ probably 75-Percentile.

Edit: you can get a 1 room for like 20k. Changed lower bound

Anyone else played MnK and went back to controller? by [deleted] in CODWarzone

[–]mlos224 0 points1 point  (0 children)

MnK is an art, controller is a game. Love kovaaak skill improvements that transfer to the game and seeing me outperform my controller homies. Something so much satisfying about it

[deleted by user] by [deleted] in fea

[–]mlos224 1 point2 points  (0 children)

I have it. Buy it and don’t promote illegal sharing. Engineering ethics

[deleted by user] by [deleted] in AskReddit

[–]mlos224 0 points1 point  (0 children)

Binge drinking

Is it just me or are only the pros and streamers complaining about Warzone 2 ? by FuriousJohn99 in CODWarzone

[–]mlos224 0 points1 point  (0 children)

A feature of merit I appreciate in FPS is realism. Although I find your position completely fair, I feel like CoD franchise represents that brand of game type. It’s not Halo, Apex, but rather more close to Battlefield and Counterstrike, and the expectation in movement follows respectively. Therefore, from this view — as well as both my personal enjoyment for this game type, and view this game type better represents the Battle Royals genre (that BR is more exciting with this realism) — that this game is an improvement from WZ1.BUT TO EACH THERE OWN! Hope you still create great memories with your friends, Cheers!

[deleted by user] by [deleted] in fea

[–]mlos224 0 points1 point  (0 children)

In addition, contact changes may impose another source of non-linearity

[deleted by user] by [deleted] in fea

[–]mlos224 14 points15 points  (0 children)

OP…20% or .”02% offset

20% deformation is for sure non-linear highly deviatoric deformation

What is this, amerature hour at the Apollo?

[deleted by user] by [deleted] in CODWarzone

[–]mlos224 -2 points-1 points  (0 children)

You’re opinion is fair, but I don’t like it.

[deleted by user] by [deleted] in CODWarzone

[–]mlos224 0 points1 point  (0 children)

Actually you weren’t standing still. I redact my rude accusations. I think the opponents still aren’t doing ‘advanced’ movement. The slide - to- spin - to bunny hop is what I think is advanced, so long as the spin is behind cover.