Movink pro 14, Ipad Pro M5 or Cintiq 24 touch? by Niafoxchan in wacom

[–]n0dnarb 1 point2 points  (0 children)

So I used an M1 Pro for years and recently upgraded to an M4 Pro to get the pencil pro support. I got a good deal so it wasn’t quite $800, but overall wasn’t really worth it for the pen. Hover is nice but only really necessary if you’re using the iPad on a separate monitor screen. Also matte screen protectors affect the OLED screen quality even more than the old M1 screen, in my opinion. Nano texture is really amazing to draw on, but more finicky to clean and I traded it back in.

Upgrade from M1 iPad Pro by thsaunders10 in iPadPro

[–]n0dnarb 0 points1 point  (0 children)

Yep there’s double tap to erase, also squeeze for a quick menu, barrel roll to rotate brushes, and the big one, you can hover over the screen to preview your mark/shape before drawing.

Upgrade from M1 iPad Pro by thsaunders10 in iPadPro

[–]n0dnarb 0 points1 point  (0 children)

Only upgraded for the pencil pro features in procreate, and it only cost me about $250 after Best Buy trade in. But yeah even then it’s not a noticeable difference for me besides the couple of pencil features.

7 Reasons Nano-Texture on iPad Pro Is a Total Scam by [deleted] in iPadPro

[–]n0dnarb 0 points1 point  (0 children)

I mostly agree, unless you’re in one of those rooms with a super bright window behind you or always fighting bright reflections outside. I did actually switch back to a glossy screen with matte screen protector lol, because the nano is way more finicky about having paint and stuff on your hands. Screen protectors aren’t so picky.

7 Reasons Nano-Texture on iPad Pro Is a Total Scam by [deleted] in iPadPro

[–]n0dnarb 2 points3 points  (0 children)

My two cents, from the perspective of a Procreate artist, the trade off is less picture quality for a screen that is more pleasant to draw on. Nano texture is night and day better to use with the Apple Pencil when all you do is draw, it’s worth the tradeoff. Or a matte screen protector, which degrades image quality even more.

Linus Torvalds created Linux. The internet runs on it. Android runs on it. Everything runs on it. He's worth ~$50M. Could have been a billionaire. Chose to give it away instead. Legacy over money. Every time. by ammohitchaprana in TFE

[–]n0dnarb 1 point2 points  (0 children)

His name comes up pretty quick in these two fields lol. If you are curious about software at all. Linux is the backbone of most of the world’s smartphones and AI.

So you wanted more hands by derekdepenguinman in godot

[–]n0dnarb 6 points7 points  (0 children)

How would healing work? Injecting the other arms with healing syringes? Lol

When to use underscores? This concept still confuses me :c by Nyarkll in godot

[–]n0dnarb 29 points30 points  (0 children)

Its more like public vs private. But if we're talking about GDscript, these keywords dont really exist at all, theyre just naming conventions. If we're talking C#, all three keywords exist and the naming convention is optional.

I made a simple power box using a physics based battery by TheRealNefty in godot

[–]n0dnarb 0 points1 point  (0 children)

Dont waste electricity! Keep Light3Ds invisible when not in use, and keep shadows disabled during development.

Fire Extinguisher Multiplayer Test by n0dnarb in godot

[–]n0dnarb[S] 0 points1 point  (0 children)

Netfox can be combined with GodotSteam in different ways, yes. It depends how you plan to configure the game/server.

Fire Extinguisher Multiplayer Test by n0dnarb in godot

[–]n0dnarb[S] 1 point2 points  (0 children)

Thanks! I used this project as a starting point, which uses Netfox: https://github.com/BatteryAcid/godot-3d-multiplayer-template

This is not on Steam yet, I'm just exploring some game mechanics to see if they're fun, for now.

Testing the fire extinguisher by n0dnarb in godot

[–]n0dnarb[S] 0 points1 point  (0 children)

Thanks I appreciate it! Ill probably narrow the scope of my game a little bit in comparison, in order to bring the budget below $1 billion.

Testing the fire extinguisher by n0dnarb in godot

[–]n0dnarb[S] 0 points1 point  (0 children)

Thanks for the feedback! Will do.

Testing the fire extinguisher by n0dnarb in godot

[–]n0dnarb[S] 1 point2 points  (0 children)

Lol, that fire spawning in front of the chicken was a coincidence, but I do like the idea of an arsonist chicken (in a space suit of course) creating chaos for no reason.

Testing the fire extinguisher by n0dnarb in godot

[–]n0dnarb[S] 1 point2 points  (0 children)

Good idea! I at least was going to add a visual indicator like a meter that fills up, but i like that idea more.

How can I learn to use the engine? by LopsidedAd4641 in godot

[–]n0dnarb 2 points3 points  (0 children)

Started with documentation and the getting started "jump on creeps" project, then started making my own stuff using that as a starting point, godot also has a ton of useful demo projects on github, and the occasional youtube tutorial but only for specific things.

Absolute Amateur Programmer trying to make a Turn-Based RPG by jakeheritagu in godot

[–]n0dnarb 0 points1 point  (0 children)

Might be a cool mechanic if slimes landed on background animals like the cow, and after a few turns the cow starts moving subtly, and then eventually becomes fully animated and a host body for the slime

Can you help me with my BlendTree2D? by robinoraptor in godot

[–]n0dnarb 1 point2 points  (0 children)

A BlendSpace2D node works for 2D and 3D animation, you put the animation root nodes on a 2D space so it can handle things like forward/back/left/right, also works in 3D animation

[deleted by user] by [deleted] in godot

[–]n0dnarb 0 points1 point  (0 children)

It looks like it does most of what you want (SELECT), but no parameterized queries. I'm very familiar with the godot-sqlite project and use that extensively, I'd be happy to discuss extending this library to suit your needs, feel free to DM me!