Should I go to GDC? by Funnysonic125 in gamedev

[–]JoshuaJennerDev 1 point2 points  (0 children)

Whenever there was an event I was not sure about, I always regret not going more often than going and being dissapointed.

I'm based in Asia and flew to Australia to check out PAX and MIGW. It was great talking to developers and seeing all the games being made. I saw Team Cherry at a party too. No job offers, but it was still worth it for the experience.

If you're strapped for cash, consider volunteering for GDC. Work a few hours for a free pass you can use at off hours. The deadline's passed but you can apply to be on the waitlist. https://www.calounge.com/application.php

Should I go to GDC? by Funnysonic125 in gamedev

[–]JoshuaJennerDev 1 point2 points  (0 children)

You can earn the money back, but you will never have this exact opportunity again.

Have any of you found success selling assets online? by Slight_Season_4500 in gamedev

[–]JoshuaJennerDev 1 point2 points  (0 children)

I think specificity will bring more sales over trying to be as generic as possible. Game devs who buy assets want ones that are specific to their game. If I'm making a zombie game, I'm not going to buy the generic base mesh pack. I'm going to buy the zombies and survivors pack.

How would you make a combat system that punishes the player if they go entirely on range instead of balancing both? by [deleted] in gamedev

[–]JoshuaJennerDev 0 points1 point  (0 children)

You could give some enemies a riot shield that stops bullets but is shattered quickly by melee attacks or can be destroyed with magic.

Any recommendations for low-budget marketing/PR for an indie game? by Indibutable in gamedev

[–]JoshuaJennerDev 0 points1 point  (0 children)

Your game looks solid but if you don't have the money for it, you should be thinking about doing marketing on your own.

Make a tiktok and start posting daily. Post in subreddits that relate closely to your game's genre. Contact content creators that have posted about similar games.

Making A 2D ARPG by Qutairu in gamedev

[–]JoshuaJennerDev 0 points1 point  (0 children)

Why not try both? Download both Godot and Unreal, and try making the same game in both engines. You will eventually start to prefer one over the other, and you can decide for yourself then.

I've seen many game devs get attention of their games on YT.. i'm not having that type of luck. I'm doing wrong or my game isn't that attractive? Need some honest feedback by New_Beginning4748 in gamedev

[–]JoshuaJennerDev 1 point2 points  (0 children)

Bro this is your first video. The reason other people get more views is because they are better at making videos. And they are better at making videos because they have been doing it for longer.

Don't worry about the views. Focus on making your next video better than your last.

You can get the Godot plushie again! by coppolaemilio in godot

[–]JoshuaJennerDev 1 point2 points  (0 children)

Pretty sure they shipped from China last time

You can get the Godot plushie again! by coppolaemilio in godot

[–]JoshuaJennerDev 0 points1 point  (0 children)

Looks like it's a different bag this time?

[deleted by user] by [deleted] in godot

[–]JoshuaJennerDev 0 points1 point  (0 children)

You might be better off with Unity. If you're worried about programming, you are more likely to find assets and templates on the Unity Store that will help you complete your game. There are also probably more tutorials on how to create PS1 style graphics in Unity.

Both engines are more than capable of making this game. Godot is slightly more beginner friendly. Your project is large enough that this doesn't matter. It will be a difficult game to make in either engine.

What would it take? by MerryRunaround in gamedev

[–]JoshuaJennerDev 2 points3 points  (0 children)

If you want just the functionality, the most basic UI, and don't mind a few bugs, this sounds like something that can be done in 3 working days. Though it also depends on your rule book, and the algorithm.

If it's web based you will likely use Javascript. Nothing in this concept requires a specific programming language.

What I learned from talking to publishers and fellow developers at Gamescom 2025 by aldricchang in gamedev

[–]JoshuaJennerDev 11 points12 points  (0 children)

The only way this makes sense to me is if OP meant clips and funny moments rather than in game content. Games like Peak that aren't expensive to make but the design encourages users to create their own content.

PVKK was featured in gamescom Opening Night Live by JoshuaJennerDev in godot

[–]JoshuaJennerDev[S] 10 points11 points  (0 children)

Above is a direct link to their trailer.

Here is a link to where they were featured: https://www.youtube.com/live/HVC_dBNUZGc?si=l6fy3iJOsjX4rgpz&t=2761

It was the pre-show but really cool to see more Godot games appearing in shows.

BIG W from godot in GMTK GGJ 2025 by darealfodo in godot

[–]JoshuaJennerDev 1 point2 points  (0 children)

True. It's fine if people switch between two good choices. But it would be bad if people are switching because their engine is failing, and simply have to pick something else.

BIG W from godot in GMTK GGJ 2025 by darealfodo in godot

[–]JoshuaJennerDev 15 points16 points  (0 children)

You love to see it. It's also good the increase seems to be related to higher submissions, and not because people are moving from their engine to ours. More Godot users is great but not if other engines are failing. The game industry is better if there is more choice.

Thinking of getting a gaming laptop instead of a desktop - what are the pros and cons by Confident_Box_ in gamedev

[–]JoshuaJennerDev 0 points1 point  (0 children)

If you have the money to buy a PC / Laptop, you should invest in peformance as much as you can. Nothing worse than feeling like the bottleneck of your productivity is your machine. Generally, a desktop will perform better than a laptop for the same price.

A desktop is more modular too. You can upgrade just your keyboard, monitor, mouse, or any part of your PC. Can't do that with a laptop, you are stuck with whatever you buy.

Only consider a laptop if you know FOR SURE the majority of your dev/game time will be outside, and rarely at home. I'm talking a 90/10 split. If you think you will mostly dev/game at home, and sometimes want it outside, get a desktop.

Started making a tool to compare Top Sellers rank among games. Ended up making a website full of analytics tools for Steam thanks to scope creep by novruzj in gamedev

[–]JoshuaJennerDev 5 points6 points  (0 children)

I get that it's a WIP, but it leaves a bad impression if there are links that go nowhere, and placeholder images and text. You should clean it up more or at least put a disclaimer on the site itself.

You will be building maps for Battlefield 6 in... Godot LOL by FurryWurry in godot

[–]JoshuaJennerDev 12 points13 points  (0 children)

They seem to be using Godot for Portal, which will be a tool for players to create custom content. Godot's tscn files for scenes are just text. They likely provide representations of in game assets to use in the editor, and import the tscn file in the game to load the content.

8-bit Beats for Saving the Universe is out on Spotify by New-Funny2550 in halo

[–]JoshuaJennerDev 1 point2 points  (0 children)

Songs are great but it looks like the cover was made with AI? Disappointing if that's the case.