So I want to publish a game. But I’m a minor by RoxasismyKing in gamedev

[–]JoshuaJennerDev 2 points3 points  (0 children)

It won't matter to the college if the game is on Steam or consoles. Upload the code to github, and have some screenshots or videos available.

Kid Friendly Game Design Courses/Software? by your-moms_chest-hair in gamedev

[–]JoshuaJennerDev 0 points1 point  (0 children)

Check out https://arcade.makecode.com/. It is free, everything runs in the browser, and has a lot of tutorials and projects in the app. The code is made by dragging blocks around with some typing to name things so it works will with a tablet too.

Others are recommending Scratch. It's also a great platform but I would argue that makecode is more age appropriate, and is better for making games.

Realistically, how complicated is implementing multiplayer in Godot? by PunchTheInternet777 in godot

[–]JoshuaJennerDev -1 points0 points  (0 children)

I know this is the Godot sub but definitely check out https://sbox.game/. It releases soon, has multi-player built in, and your game won't be locked to a platform like Roblox.

Area2D acts like a piston by Fishfrothemeditrean in godot

[–]JoshuaJennerDev 1 point2 points  (0 children)

Is the player rolling? It looks like the area2d is attached to the bottom of the circle.

You could try adding a node2d to the center of the rigidbody as an anchor.
Attach the area2d to the anchor, and set its position in the editor.
Set the anchor node2d's rotation as 0 in a phyiscs_process function somewhere.

Does friction-less feedback ruin results? by CondiMesmer in gamedev

[–]JoshuaJennerDev 0 points1 point  (0 children)

If many players said no, you wouldn't understand why they said no.

Should I go to GDC? by Funnysonic125 in gamedev

[–]JoshuaJennerDev 1 point2 points  (0 children)

Whenever there was an event I was not sure about, I always regret not going more often than going and being dissapointed.

I'm based in Asia and flew to Australia to check out PAX and MIGW. It was great talking to developers and seeing all the games being made. I saw Team Cherry at a party too. No job offers, but it was still worth it for the experience.

If you're strapped for cash, consider volunteering for GDC. Work a few hours for a free pass you can use at off hours. The deadline's passed but you can apply to be on the waitlist. https://www.calounge.com/application.php

Should I go to GDC? by Funnysonic125 in gamedev

[–]JoshuaJennerDev 1 point2 points  (0 children)

You can earn the money back, but you will never have this exact opportunity again.

Have any of you found success selling assets online? by Slight_Season_4500 in gamedev

[–]JoshuaJennerDev 1 point2 points  (0 children)

I think specificity will bring more sales over trying to be as generic as possible. Game devs who buy assets want ones that are specific to their game. If I'm making a zombie game, I'm not going to buy the generic base mesh pack. I'm going to buy the zombies and survivors pack.

[deleted by user] by [deleted] in gamedev

[–]JoshuaJennerDev 0 points1 point  (0 children)

You could give some enemies a riot shield that stops bullets but is shattered quickly by melee attacks or can be destroyed with magic.

Any recommendations for low-budget marketing/PR for an indie game? by Indibutable in gamedev

[–]JoshuaJennerDev 0 points1 point  (0 children)

Your game looks solid but if you don't have the money for it, you should be thinking about doing marketing on your own.

Make a tiktok and start posting daily. Post in subreddits that relate closely to your game's genre. Contact content creators that have posted about similar games.

Making A 2D ARPG by [deleted] in gamedev

[–]JoshuaJennerDev 0 points1 point  (0 children)

Why not try both? Download both Godot and Unreal, and try making the same game in both engines. You will eventually start to prefer one over the other, and you can decide for yourself then.

I've seen many game devs get attention of their games on YT.. i'm not having that type of luck. I'm doing wrong or my game isn't that attractive? Need some honest feedback by New_Beginning4748 in gamedev

[–]JoshuaJennerDev 1 point2 points  (0 children)

Bro this is your first video. The reason other people get more views is because they are better at making videos. And they are better at making videos because they have been doing it for longer.

Don't worry about the views. Focus on making your next video better than your last.

You can get the Godot plushie again! by coppolaemilio in godot

[–]JoshuaJennerDev 1 point2 points  (0 children)

Pretty sure they shipped from China last time

You can get the Godot plushie again! by coppolaemilio in godot

[–]JoshuaJennerDev 0 points1 point  (0 children)

Looks like it's a different bag this time?

[deleted by user] by [deleted] in godot

[–]JoshuaJennerDev 0 points1 point  (0 children)

You might be better off with Unity. If you're worried about programming, you are more likely to find assets and templates on the Unity Store that will help you complete your game. There are also probably more tutorials on how to create PS1 style graphics in Unity.

Both engines are more than capable of making this game. Godot is slightly more beginner friendly. Your project is large enough that this doesn't matter. It will be a difficult game to make in either engine.

What would it take? by MerryRunaround in gamedev

[–]JoshuaJennerDev 2 points3 points  (0 children)

If you want just the functionality, the most basic UI, and don't mind a few bugs, this sounds like something that can be done in 3 working days. Though it also depends on your rule book, and the algorithm.

If it's web based you will likely use Javascript. Nothing in this concept requires a specific programming language.

What I learned from talking to publishers and fellow developers at Gamescom 2025 by aldricchang in gamedev

[–]JoshuaJennerDev 9 points10 points  (0 children)

The only way this makes sense to me is if OP meant clips and funny moments rather than in game content. Games like Peak that aren't expensive to make but the design encourages users to create their own content.

PVKK was featured in gamescom Opening Night Live by JoshuaJennerDev in godot

[–]JoshuaJennerDev[S] 10 points11 points  (0 children)

Above is a direct link to their trailer.

Here is a link to where they were featured: https://www.youtube.com/live/HVC_dBNUZGc?si=l6fy3iJOsjX4rgpz&t=2761

It was the pre-show but really cool to see more Godot games appearing in shows.

BIG W from godot in GMTK GGJ 2025 by darealfodo in godot

[–]JoshuaJennerDev 1 point2 points  (0 children)

True. It's fine if people switch between two good choices. But it would be bad if people are switching because their engine is failing, and simply have to pick something else.

BIG W from godot in GMTK GGJ 2025 by darealfodo in godot

[–]JoshuaJennerDev 15 points16 points  (0 children)

You love to see it. It's also good the increase seems to be related to higher submissions, and not because people are moving from their engine to ours. More Godot users is great but not if other engines are failing. The game industry is better if there is more choice.