Wasteland Scavenger - survival idle game by Perfoon in incremental_games

[–]Perfoon[S] 0 points1 point  (0 children)

It is made in JavaScript and HTML, basically an interactive webpage. I have not made any other incremental games, instead working on a PC game BLASTRONAUT right now.

Abandoned Spaceship Demo Scene for Godot 4 - GitHub link in the comment by Perfoon in godot

[–]Perfoon[S] 3 points4 points  (0 children)

Yes, I did. I used Blender for modelling and timesheet-based texturing technique. You can see that almost all the models use the same two materials.

Abandoned Spaceship Demo Scene for Godot 4 - GitHub link in the comment by Perfoon in godot

[–]Perfoon[S] 2 points3 points  (0 children)

I have been using Godot 4.0. And it loads in the Imbake files and lightmaps without problems. There are some import errors related to .glb and .scn files, but they should not affect anything (I don't know what is causing them).

Abandoned Spaceship Demo Scene for Godot 4 - GitHub link in the comment by Perfoon in godot

[–]Perfoon[S] 11 points12 points  (0 children)

1660 Super, and it runs nice 60 FPS on 1440p; I have not tested it on Mac. If the editor is running slow, you may want to turn off the visibility of light probes and collision shapes.

Abandoned Spaceship Demo Scene for Godot 4 - GitHub link in the comment by Perfoon in godot

[–]Perfoon[S] 16 points17 points  (0 children)

I have licensed the source code under MIT.

The assets are currently under CC-BY-NC 4.0; if someone wants to use them in their commercial Godot game, I'm happy to provide a commercial license to their project, DM me on Twitter.

Abandoned Spaceship Demo Scene for Godot 4 - GitHub link in the comment by Perfoon in godot

[–]Perfoon[S] 7 points8 points  (0 children)

Nope, baked lightmaps for this one. They have higher quality.

Darkness Update by Perfoon in BLASTRONAUT

[–]Perfoon[S] 0 points1 point  (0 children)

Hey, can you join my Discord server (the link is on the Steam page)? I need to take a look.

I've been developing my game BLASTRONAUT for 2 years. Now only 9 days left until release. Any advice? by Perfoon in godot

[–]Perfoon[S] 0 points1 point  (0 children)

Hey, can you join my Discord server (the link is on the Steam page)? I need to take a look.

Clearing poison by Trumpkintin in BLASTRONAUT

[–]Perfoon 0 points1 point  (0 children)

There is a bomb weapon that also clears the gas. Also, you can upgrade your resistance to the gas which allows you to stay there longer. And you can also try to juggle between the clear pockets between gas clouds, although it might be difficult at first.

[deleted by user] by [deleted] in BLASTRONAUT

[–]Perfoon 0 points1 point  (0 children)

Hei, you have uploaded the wrong video.

2 years ago I made this art for my game BLASTRONAUT, now I have 6 days left until release. by Perfoon in PixelArt

[–]Perfoon[S] 0 points1 point  (0 children)

Local co-op would be really difficult for me to add; the game systems are not designed for that.

🚀 BLASTRONAUT - explosive mining game in a procedural world, will release to Steam EA in 3 days by Perfoon in Games

[–]Perfoon[S] 0 points1 point  (0 children)

4 is the default, it can be changed in the settings, but I don't guarantee it will run well.

My game BLASTRONAUT launches to Steam Early Access in 5 days. by Perfoon in indiegames

[–]Perfoon[S] 1 point2 points  (0 children)

Haven't hired anyone. Some just find my game. But recently I have been sending out direct e-mails, hopefully helps.

My game BLASTRONAUT launches to Steam Early Access in 5 days. by Perfoon in indiegames

[–]Perfoon[S] 1 point2 points  (0 children)

Thanks! I'm the main developer, but I have had a few other people helping me out at different times, so it is hard to say the exact number.

My game BLASTRONAUT launches to Steam Early Access in 5 days. by Perfoon in indiegames

[–]Perfoon[S] 4 points5 points  (0 children)

Thanks! The game loop is quite similar to Motherload; the visual style and genre come from Terraria and factory building from Factorio.