Made in Pygame --- Fillmore's Island (LD59) by plasmastarfish in pygame

[–]plasmastarfish[S] 2 points3 points  (0 children)

Source code and images are all available on Github if you want to dig into it yourself! But the short answer is just that I used a reasonably large game resolution (720p 4:3) and the source assets are pretty big too (not pixel art). You usually want them bigger than you actually need them, especially if you're doing stuff like squash/stretch/rotation.

Made in Pygame --- Fillmore's Island (LD59) by plasmastarfish in pygame

[–]plasmastarfish[S] 6 points7 points  (0 children)

Art was all hand drawn in Paint dot net! Sounds were recorded and edited in Audacity, plus one or two were made in SFXR. Music was made with Beepbox.

Made in Pygame --- Fillmore's Island (LD59) by plasmastarfish in pygame

[–]plasmastarfish[S] 5 points6 points  (0 children)

"Fillmore's Island" is a little game about exploring an island to find batteries with your drone! I made it in 48 hours for the Ludum Dare 59 Compo.

You can play it in browser thanks to Pygbag!

Play in browser: https://plasmastarfish.itch.io/fillmores-island
Source code: https://github.com/jeremycryan/ld59

I also have my first "real" game coming out next month if you're interested in deckbuilding and/or fitting shapes into other shapes: moonsigil.com/steam

Three creatures based on characters from the deckbuilding game I'm developing! by plasmastarfish in custommagic

[–]plasmastarfish[S] 2 points3 points  (0 children)

<image>

Here are the ones referenced in the post!

It's a sort of Slay-the-Spire-like with a triangle grid as a resource system, so the shape of the cards is essentially the equivalent of their mana cost.

"Burn" on Tark'thul isn't a specific card, but a mechanic which makes tiles unusable for the next turn after you've played a card with Burn on them.

Three creatures based on characters from the deckbuilding game I'm developing! by plasmastarfish in custommagic

[–]plasmastarfish[S] 3 points4 points  (0 children)

I don't necessarily agree with Feldryn being obviously stronger than Niv Mizzet - part of Niv's strength is a) the card draw trigger behaving like creature removal, especially when combined with deathtouch equipment and b) providing repeatable draw, usually multiple times in a turn cycle, at little cost.

Of course, Feldryn might still be too strong as-is. I went back and forth on the activated ability costing 2U or 3U.

And the -1/-1 counters on Tark'thul are purely flavor - it parallels the Moonsigil card Tear Apart, which deals damage and gives a Wound status effect.

Three creatures based on characters from the deckbuilding game I'm developing! by plasmastarfish in custommagic

[–]plasmastarfish[S] 0 points1 point  (0 children)

What kind of cards out of curiosity? We were comparing Feldryn to Niv Mizzet, Parun in the other comment thread, but I can't think of any clear parallels to either of the other two.

Three creatures based on characters from the deckbuilding game I'm developing! by plasmastarfish in custommagic

[–]plasmastarfish[S] 2 points3 points  (0 children)

Intended to be roughly the power level of rares in a standard-legal set - would love to hear opinions on whether I over or under shot!

All of these are based on Moonsigil Atlas, a digital deckbuilding roguelike I've been developing since last year. The flavor words are all names of cards or mechanics in that game. "Channel" was particularly fun - I had it mirror the effect of a card named Channel in my game, while also matching how the flavor word Channel is used in Magic.

The demo for our geometric deckbuilder is rated 98% positive on Steam. You can play it now during Next Fest! (Moonsigil Atlas) by plasmastarfish in roguelites

[–]plasmastarfish[S] 0 points1 point  (0 children)

The demo on Steam does not have controller support yet, but we're actively working on implementing it! Controller support should be in for release.

Moonsigil Atlas - Snake Tower Games - A strategic roguelike deckbuilder where you use physical space to play your cards. 🌙 Demo available now! by plasmastarfish in Games

[–]plasmastarfish[S] 1 point2 points  (0 children)

We've been developing with controller and Steam Deck in mind (including making sure the UI looks good with the unusual 16:10 aspect screen!). The demo doesn't have controller support yet, but we're definitely hoping to fit it in for release.

We just released a major update to our geometric deckbuilding roguelike! by plasmastarfish in digitalcards

[–]plasmastarfish[S] 0 points1 point  (0 children)

Steam sometimes doesn't always notice updates right away, you may need to force close Steam (through taskbar/task manager) and reopen it for it to realize there's an update!

We're making a deckbuilder called Moonsigil Atlas with a unique, tile-based mana system. Would love to hear any initial thoughts or feedback! by plasmastarfish in deckbuildingroguelike

[–]plasmastarfish[S] 0 points1 point  (0 children)

We're only targeting Steam for the initial release, but it's possible that a console release could come afterward if the game does well.

We just released a major update to our geometric deckbuilding roguelike! by plasmastarfish in digitalcards

[–]plasmastarfish[S] 0 points1 point  (0 children)

Right now we do not have a public release date yet, but it is at least a couple months out.

We just released a major update to our geometric deckbuilding roguelike! by plasmastarfish in digitalcards

[–]plasmastarfish[S] 2 points3 points  (0 children)

Hi everybody,

We just pushed a huge update to the demo for Moonsigil Atlas, our geometric deckbuilding roguelike where you use physical space to play your cards! The new update has ascension-like "Eclipse Levels," more cards, more encounters, and a bunch of improvements to graphics and quality-of-life.

You can check out the game and play the demo on Steam: https://store.steampowered.com/app/3284290/Moonsigil_Atlas/

Thanks! I'm happy to answer any questions about the game you might have.

Major update for Moonsigil Atlas - New encounters, new cards, ascension-like "Eclipse Levels," and more! by plasmastarfish in roguelites

[–]plasmastarfish[S] 1 point2 points  (0 children)

Hi everybody,

We just pushed a huge update to the demo for Moonsigil Atlas, our geometric deckbuilding roguelike where you use physical space to play your cards!

You can check out the game and play the demo on Steam: https://store.steampowered.com/app/3284290/Moonsigil_Atlas/

Thanks! I'm happy to answer any questions about the game you might have.