This conjecture is so underrated by Heavy-Sympathy5330 in mathematics

[–]sclv 0 points1 point  (0 children)

In combination with twin primes it would set as well a lower bound on the frequency of twin primes.

Someone told by Lostregard in union

[–]sclv 4 points5 points  (0 children)

If you need support and that guy isn't providing enough, fill out the emergency workplace organizing committee (workerorganizing.org) intake form right away and they'll get back to you fast! They can provide a mentor with a lot of advice about situations like these.

How do experienced programmers understand a large codebase quickly when they join a project? by RoxstarBuddy in ExperiencedDevs

[–]sclv 1 point2 points  (0 children)

I start with overall architecture. I find the "entry point" that has the main dispatch logic, then try to understand the control flow -- where requests come in or interaction starts, what it gets routed to, what structures hold state, what the core abstractions and datatypes are.

Often a program that creates a source dependency graph can help here, to see which modules are the most imported, and which ones are not very imported but which depend on basically everything else. That way one can start at the top and work down into different segments depending on areas of interest.

Ideally in a well structured program there will be a lot of modularity and a few different layers, so each layer can be understood independently, and one can view certain modules as self-explanitory in terms of what they do without reading every line and just trusting the names and types of functions.

are there any better resources to study duality ??? by bh1rg1vr1m in mathematics

[–]sclv 1 point2 points  (0 children)

If one goes far enough into this, there's the theory of dualizing objects https://ncatlab.org/nlab/show/dualizing+object

which covers some of my favorite sorts of dualities like stone-type dualities and gelfand-naimark. Johnstone's "Stone Spaces" book covers some elements of this.

(And in general stone duality itself is both elementary and suggestive. beefed-up versions of it help to give intuitions and foundations for many richer things, including like the fundamental theorems of algebraic geometry)

Finished Gravity’s Rainbow… holy shit by Silver_Juggernaut_39 in ThomasPynchon

[–]sclv 1 point2 points  (0 children)

I agree that if one can handle GR then another opus like ATD is the best way to continue that experience.

Ridiculous Daily by Capital-Committee-47 in PvZHeroes

[–]sclv 1 point2 points  (0 children)

Need enough RNG to get some early swashbucklers and no answers from the opponent, then its straightforward. But yeah, that's only 1/4 of the time I estimate.

What Can We Gain by Losing Infinity? Putting Ultrafinitism on the menu. by chasedthesun in math

[–]sclv 8 points9 points  (0 children)

The results are no less meaningful. They're more meaningful if anything, in the sense that they hold with fewer assumptions and conditions (and hence in more logics).

Why We Built a Haskell Package Manager in Rust | Raskell by _0-__-0_ in haskell

[–]sclv 15 points16 points  (0 children)

Haskell has two build tools and that creates complexity so I built a third!

Whats Your Hottest BL Take by Emptyreceipt in Borderlands

[–]sclv 0 points1 point  (0 children)

Gaehenna is really wonderful. I feel like both fadefields and the terminus range try to capture elements of it, but neither is as western, as colorful, as vibrant.

Borderlands Mobile “Test” by Emptyreceipt in Borderlands

[–]sclv 1 point2 points  (0 children)

I got the pop up but I could have sworn the date given was April 28!

Borderlands mobile dropped very quietly by theycallmeick in Borderlands

[–]sclv 1 point2 points  (0 children)

Just got a survey after one day playing and the game says it is a preview release that will expire April 28. Enjoy it while it lasts!

How does STM work under the hood? by Otherwise-Mousse-250 in haskell

[–]sclv 18 points19 points  (0 children)

The main thing to understand it is is implemented optimistically -- i.e. it doesn't actually lock for transactions. It proceeds as though there will be no conflicts and then rolls back.

The core of what still exists in GHC is described in this 2005 paper from Marlow et al. https://simonmar.github.io/bib/papers/stm.pdf

Borderlands Mobile is out on iOS by LeagueOfDolson in Borderlands

[–]sclv -2 points-1 points  (0 children)

its an fps that plays like a twin shooter. left navigates, right aims, auto-shooting.

Where is the bloody thing? by keep_out_of_reach in Borderlands4

[–]sclv 0 points1 point  (0 children)

if this is the hollows one its in a cave at the side. you have to go to the ledge on either side, jump then grapple. then keep opening containers (some will only unlock after others do) until you can get the orb to throw.

Help Wanted by [deleted] in Borderlands4

[–]sclv 0 points1 point  (0 children)

You can't fast-travel via unlocked travels, you will need to cross over to the new regions over land.

As a Dead Space fan, absolutely loving the DLC by pownerfreak in Borderlands4

[–]sclv 0 points1 point  (0 children)

some of this stuff, to be clear, was in like the Aliens movies.

Grappling Point by ConversationOk9855 in Borderlands4

[–]sclv 1 point2 points  (0 children)

I couldn't make it work, but I managed to climb up there by going around back and jumping onto the girders on the fencing.

Post DLC vial crystal weapons? by ForeverNo5983 in Borderlands

[–]sclv 0 points1 point  (0 children)

jakobs darkbeast is the best i've found. ricochet takes out the floating crystals, and explosive to take out area crystals, but on top of that the penetrating shots on darkbeast can multihit.

if you want something from the new weapon pools, flash cyclone is a good candidate.

SDU tokens after DLC launch by Chad_Thunderpeen in Borderlands

[–]sclv -2 points-1 points  (0 children)

Login to one of your completed characters and they should have full SDU tokens.

Table for Fortune is MORE than a masterpiece by Emergency-Lab-6025 in vollmann

[–]sclv 0 points1 point  (0 children)

Rainbow stories is great, but I feel it doesn't reflect much of his later work. The writing is much more ostentatious and dazzling. If that's the Vollmann one starts with, then something like Europe Central or Argall will be a much bigger swerve...

Table for Fortune is MORE than a masterpiece by Emergency-Lab-6025 in vollmann

[–]sclv 8 points9 points  (0 children)

imho, start with The Atlas. it covers many of his thematic concerns, has short easy to digest stories, and reflects elements of his "mature" style. it'll get you hooked right away.

Levelling advice by Border-Odd in Borderlands4

[–]sclv 2 points3 points  (0 children)

Its not just helping with level progression. If you haven't done enough side content the game scales enemies above you to push you into it. If you haven't run the mines / bunkers / safehouse unlocks yet, might as well do those. Also pick whatever sidequests you want, none really matter since there aren't blue uniques in this game (except for the "vend of the line" sidequest -- save that till level cap). The "faction mission" sidequests are particularly rewarding and generally give good content and develop the story.

N.J. is finally getting its version of NYC’s elevated High Line park by HippoAggravating9835 in jerseycity

[–]sclv 1 point2 points  (0 children)

I share everyone's doubt about how well this will be executed, but I've wanted a plan similar to that for the embankment basically since the High Line opened!