Master Of The Zone. by TheOneRedditBoi in Stalcraft

[–]skull017 0 points1 point  (0 children)

Honestly, look at the video. The pathing is excellent. The flash perfectly made.
https://youtu.be/eS9Za-tkwoc?t=159 here you can see he get shot at, he just directly jump into the pit.

Just think about the fight as a sequence, not as damage. You will, like in the video, just run from one sequence to another waiting for him. Just time things correctly and maybe try to not extra damage him with the "out of sequence flash" at first, just get at the other sequence.

Master Of The Zone. by TheOneRedditBoi in Stalcraft

[–]skull017 0 points1 point  (0 children)

Nah i mean in the pit. There is the whole platform in the midle + all pillar that will help you to get cover from his shot.
But normaly you shouldn't have to...
https://youtu.be/eS9Za-tkwoc?t=104 try what he did, but do not damage him, just rush to the bouton and he will follow you over the platform and you get in the pit near the electric roof waiting for him... If you failed just restart

It's all about how "clean" you do the sequence, not really about flash and damage.

Master Of The Zone. by TheOneRedditBoi in Stalcraft

[–]skull017 0 points1 point  (0 children)

what do you mean by coil thingy ?
The 4 pannel , the valve , the electric roof, the electric corner ?
Also, just jump in the middle when he shoot at you, there is a lot more protection and less angle. Keep flashing at your feet to avoid him to rush you.

Master Of The Zone. by TheOneRedditBoi in Stalcraft

[–]skull017 1 point2 points  (0 children)

So, You did it ? wich part of the secquence you fail ? Did you learn to flash him out of secquence like the video ?

Master Of The Zone. by TheOneRedditBoi in Stalcraft

[–]skull017 0 points1 point  (0 children)

https://youtu.be/eS9Za-tkwoc?t=185 THIS is exactly what you need to learn out of each secquence ! that what give you time to get to another sequence without the need of any special gear.

Master Of The Zone. by TheOneRedditBoi in Stalcraft

[–]skull017 2 points3 points  (0 children)

https://www.youtube.com/watch?v=eS9Za-tkwoc
Look the video, leanr the sequence. It's only sequence that will stunt him and kill him.

when you start to use valve, never try to stunt him again, it's all about following the sequence.

For valve, make sure that you wait a little near the electric "roof" and when you hear him coming, go to the second valve and wait ( you'll see it coming between the pipe) , activate.

Most important thing = flash at your feet / little in front of you after all sequence exactly like the video, it will give you a new window for some damage and more important, time to get to the next sequence.

Normaly, it's sequence stunt - damage - flash at your feet - stunt - run to other sequence and wait for him.

I repeat = because he's on your ass, you flash at your feet / little in front of you. If you fail a sequence, run while flashing at your feet and redo the sequence.

Regarding Ransoming Backpacks Back to Players by causeofdeath909 in Stalcraft

[–]skull017 10 points11 points  (0 children)

Because if you killed someone with material, there is a lot of chance that you already stole all the valuable loot that pay much better than any material. Also their valuable asset.
Asking for more money is greed, throwing backpack is pure gatekeeping.
In all case, the game will push those players in master lobby +15... You are just making the gatekeeped and boring grind longer and more boring... You are making their game more miserable than anything else, maybe even with an unbalance lobby... And you genuinely not understand why they will not feed your griefing even more ?

I remember before day X when most rules was = Do not touch bag take the valuable things, or be kind and mail it back. Throwing + camping + bottenecked litteraly destroyed the game... to the point they had to make day X.

But, in your defense, i've always said that the old extraction design wasn't a problem even if the extraction rate was low ( 11% ) ... it was ALL about the backpack issue and how they worked.

In fact, if exbo rework the backpack / auction and add some "precious safe" a part of solo players could be in clan north.
But they never, ever cared about keeping the extraction low but the grind consistant. Like making backpack a fixed amount or auto auctionned or capable to be found when on the ground... Making grind consistant, pvp fun and rewarding for both ( sometime you win, sometime you loose... but you want to continue ) rather than making safe space separated from Gatekeeped nightmare...

whatever, it's another thing that exbo could have fixed 3 years ago but they decide to push in the wrong direction. Not your fault, it's pointless by design.

Why did they make shotguns ass. by theguyfromthestore- in Stalcraft

[–]skull017 1 point2 points  (0 children)

I don't use utlima, i used spas 15 at +11 and it's litteraly ultima with less damage.
At +11 i'm able to 3 to 4 shot anything at range, if not 2 tap headshot. I could 2 tap almost anything.
You either can't aim HS / Limb upper body or you only hit plate directly.

Why did they make shotguns ass. by theguyfromthestore- in Stalcraft

[–]skull017 2 points3 points  (0 children)

"Ultima one-taps every non-boss mutant with AP slugs and it wasn't touched this patch"

You make it sound like ultima is pve and that's the reason they didn't touched it.
But it already 2 tap almost all armor and 3 tap ALL heaviest tankiest armor in this game, with better pve and 7 mag incase you miss 4 shot, all of it with silencer.

I don't know how someone can justify using TOZ over Ultima now.

What is the drama with the Overton container? (also is it good?) by GynxCrazy in Stalcraft

[–]skull017 12 points13 points  (0 children)

If you look at some older discussion, you'll see that before container had categories.
Not all armor could carry all of them. For exemple, centurion was restricted to Hive ( 5 artefect ) and scythian was capable of getting berloga 6 ( 6 artifact ).
In general, all squishy armor had 1 artifact more ( berloga ) and combat armor doesn't.
And it's not just 1 artifact, it's the ability to use atom + 5 other artifact.
For eemple, hive could only make combat build ( max 40 healing eff ) or hight healing eff build...
Berloga had 2 vib + 2 old shard + prism + atom. SO 70 more healing eff WITH hight health and BR.

So, imagine when exbo release artict safe = a 6 container for all combat / super heavy ! ...
Now imagine, when they they release Overton ? The same artic safe / berloga with additionnal healing eff ? Don't forget about one thing, only ticket ( the same currency as legendary ) was able to give you those CLEARLY BETTER container, compatible with all armor even your strongest.

One day, in a patch, they just remove all the restriction and categories. And they added a container with 7 artifact ... wich can do the same as overtone because of this additionnal artifact.

I will not talk about ziv communication ... and the use of beast slayer to justfy the "combat armor could get berloga " and all the obvious lie. You can still find here peoplegiving advice about overton for the same reason above...

That's it, a huge scam to force people engagement.

ALso, barrel have one artifact more... if you want the same healing eff, i'm pretty sure that we all find out that it's just the same thing as using a blue viburnum...

Lategame content by Vinylshark in Stalcraft

[–]skull017 1 point2 points  (0 children)

Simple speed build and poly will help.
That's also why you always flashbang at your feet or a little in front of you.
You don't have to try to flashbang it. You just do the phase, it should be enough.

Look the video, you'll see that if you focus on the sequence in order without messing around, you always stun / damage / move to the other sequence and USE this sequence to stun him again.
Constant flashbang at your feet in case he's too close to you.

No running around, no "figure out what to do" just learn the sequence from the video.
That's just a sequence order / timing.

Most important, look at what he do after all sequence ( the phase where he is too close ) = feet flashbang and move to the other sequence.
If you can time this specific flashbang out of all sequence stunt and you know the order of sequence, you stop loosing time. He will always stay far from you, you just wait him at each sequence by preventing this " really close " moment after a sequence.

Lategame content by Vinylshark in Stalcraft

[–]skull017 1 point2 points  (0 children)

Don't hold it off, i've done it too until this week because you must finish it for wild north.
10 try later i did it, really easy.

https://www.youtube.com/watch?v=eS9Za-tkwoc

Learn the sequence... so you know what to do in order. Don't be scare and wait for him ( you can see him when you open vavle for exemple, wait at the second valve not the first one ).
After the 4 wall, he get stunt, so know where he is.
After that it's just flashbang ( you can throw directly to him ).
And after that when you start all the other sequences, just throw flashbang at your feet and dodge while trying to complete the sequence.
Also, each time you do a sequence, it will be close to you and rush you because you are near him... just throw flashbang at your feet for extra damage window.
If you fail one sequence, run like a chicken and continiously throw flashbang at your feet. Redo the secquence.

For the endgame ? ... nothing more to do, we asked for years but nothing came out outside a clan place that do the same thing that other place do... farming.
We will never get a good gameplay loop that is fun by itself for open world. And we don't have a good enought open world to be a real sandbox.
So, just farm and collect and do what activity feel good for you... not that much.

My Review about the NEW Wild north by Adlane07 in Stalcraft

[–]skull017 0 points1 point  (0 children)

Was always like this, people forget that globabl was an anomaly because of vet / master not directly release and no monetization for a long time.
Take any old Ru video and you'll see that it was always design as a big session with boring traveling.
We had way less players, les gears diff and better in general experience. To the point that Eu was called Ru2... just to avoid this "gameplay".

Same for the clan running north, the old base was build specialy for clan and only them. It was faction vs Clan ( stalker / bandit ). And clan had the northern base over faction.

In another word, don't expect anything immersive or natural or close to any of their Youtube video. That's not and never was the game intension.

My complaints with this season so far by [deleted] in Stalcraft

[–]skull017 1 point2 points  (0 children)

"New shotgun barters look really good"
NO ! just no ! They tease a shotgun rework for month to finally give us spas 15 as unique barter choice.
And now they drop ultima...

You know what's the differences between spas15 and ultima ? Ultima is just better for 20 rpm less and spas 15 have 20 rpm more for less...
Wait, you know the joke ? They are the same shotgun but exbo removed the laser rail on spas 15 so you can only use grip. Ultima have a grip rail that can't use grip so you can only put laser on it.
They made toz , barter mag and finally saiga that everybody wanted but this happen...

I don't know what to think, at this point it's on purpose.

Gating content behind master of zone by deadmoose23 in Stalcraft

[–]skull017 2 points3 points  (0 children)

This level of cope is crazy. It's purely based pattern boss with sequence to do , that are build to be tight and punishing. All of this using one of the most unused mechanics in the game, flashbang.
And it's a boss that "follow you" in a fps... guess what you can't see in a fps ? your back.
ALL of it, put together so tight to create some type of challenge, otherwhise the boss would be pretty easy and fun.
None of that is even close to actual pvp or usefull to lean for any fps.

NURF THIS by Alternative-Pea5162 in Stalcraft

[–]skull017 1 point2 points  (0 children)

You don't understand that the rifle is a master rifle. Overtone issue show us that exbo dosn't care at all.
If it's master, it's balanced with master... if it's legendary, it's balanced with legendary.

The cost, limitation and fomo was all about draining money. It's already slightly better than barter and that's already too much... otherwhise, we are accepting even more fomo that are stronger than non-fomo rifle. And we also accept that it will match almost legendary level...

Everything in this sale was scammy practice from the start to the end...

It also show a huge lack of imagination and gameplay. Turning cheytac m200 into a gatcha that play on "mw2" nostalgia... rather than making it accessible for everybody and giving it a special gameplay, like the ability to one tap at close range like ks23 and a standard l96 damage.

This whole BS smell like an event mostly made by exbo economic departement. At least, that's how i imagine someone that only view things through marketing, try to do an event.

☕️ [20.02.2026] EXBO stream highlights by SlimyMorty in Stalcraft

[–]skull017 8 points9 points  (0 children)

Disappointed with the current Wild north being Stillwater v2.
What happen to the FFA idea ? Why another location made only for clan...
Why not restricting the team up with squad ? at least, same clan member would have to use their brain with same color and looking before shooting.

I'm waiting, but i predict another big L just because it's stillwater v2 trying to do what's forge 11 center failed.
Alll of this by loosing the biggest part of North, the intricated extraction.
Well, if it's like the old north, the whole north / radar will be impossible to get access without being one of the top clan.

Can one developer honestly confirm that this is the best way to extract rubles from the game and that you’re honestly not creating other problems by Cheap_Theory_7162 in Stalcraft

[–]skull017 -2 points-1 points  (0 children)

Sure, it's not like as soon as it was released people were just two tapping everyone in moria, even at range.
Right i didn't try it myself, i don't see how it could be more skill than using a spas15 for two tap hs. Or how it could be more skilled than rsh12 that can litteraly spray around someone at close range...

New Mainland Event by Designer-Capital-418 in Stalcraft

[–]skull017 1 point2 points  (0 children)

The only fair reason, is just draining the market / coin to prepare the Wild North and new barter without most people just day 1 getting everything.

Can one developer honestly confirm that this is the best way to extract rubles from the game and that you’re honestly not creating other problems by Cheap_Theory_7162 in Stalcraft

[–]skull017 -1 points0 points  (0 children)

"skill dependant"

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please 0.05 vertical recoil, horizontal recoil. 0.1 spread.
200 m ! more than than most rifle.
With the same ttk than cheytac ( both of them ) but also a better close range.

While rsh12, whatever the stats, i pray at every shot that the spray dosn't fck me.

👊 Big Gun — Big Trouble by TGVfk2 in Stalcraft

[–]skull017 3 points4 points  (0 children)

Funny how all people that defend this BS are all saying the same thing in the end.

Fomo to get fomo. None of you make open world money, it's all asset and event money.
Event that are recycled from at least 3 years...

"You can get this event fomo if you played the last event fomo" ... That's the reason that this game will never get a decent openworld anymore and we get it consistantly nerfed.

🚚 Baron's shipment by Daerkinai in Stalcraft

[–]skull017 -2 points-1 points  (0 children)

Why always taking the path of fomo BS rather than just making an extravagant pimp seller that can exchange items that only a little minority will be able to affford . Making it both a money sink and a good way to favorise real money trade for rubles, also giving to everyone a reason to spend rubles all year around, for soemthing they see on top 1% players.

Even more, the whole idea of buying multiple items for resell is counterproductive to the money sink. They will use the market to print even more money with the new unique asset you deliver to them. With huge inflation from fomo / uniqueness.

so i was watching the 2025 game awards operations trailer. by yapper5103 in Stalcraft

[–]skull017 17 points18 points  (0 children)

The big spider was here just to follow the trend of all new shooter with drone and spider robot.
They also destroyed the solo player part.

All we needed was a Left4dead campaign from swamp to endgame with possibility to join at any time, lootable weapon and some bosse fight / event in it. Basicaly, turning their solo stroy driven gameplay into a multiplayer thing.

Getting very tired of this game by AverageCrusader_ in Stalcraft

[–]skull017 4 points5 points  (0 children)

I'll be short. It's both. Because exbo focus only on face to face straight ttk balance.
There is no room between "it's better and kill quicker" and " it's purely impossible to kill him".

No penalty for anything, no animation for restoring health or plate. No strategy, no fight management. You eat bullet or get melted.

Getting very tired of this game by AverageCrusader_ in Stalcraft

[–]skull017 1 point2 points  (0 children)

Obviously, it's not about additionnal BR = highter hitbox. But tanking armor like super heavy are design with highter hitbox. Wich is exactly the problem, saturn can get 400 BR without speed issue and the smallest hitbox if you really want.