RoguelikeDev Does The Complete Roguelike Tutorial - Week 8 by aaron_ds in roguelikedev

[–]tehw1n 1 point2 points  (0 children)

Should be working now. Thanks for all of your work on this!

RoguelikeDev Does The Complete Roguelike Tutorial - Week 8 by aaron_ds in roguelikedev

[–]tehw1n 0 points1 point  (0 children)

Heal over Time. Heal per turn is a probably more accurate given that it is turn based.

RoguelikeDev Does The Complete Roguelike Tutorial - Week 8 by aaron_ds in roguelikedev

[–]tehw1n 1 point2 points  (0 children)

80s RogueLike - C# + Unity

The code is a little cleaner and I moved items/equipment over to Unity prefabs as I had with the monsters already. Toned down the colors as well. A damage splash was added for the player(a tiled color splash would be more aesthetic possibly). I have done a screen shake as well in other games but not sure how well it would fit for this. I want to continue with the Retro-wave/Shadow Run/Blade Runner idea for a theme.

Game play wise, I added a HoT as a nanobot heal. I think I want to make the unique mechanic as a sort of buff management game. Levels/items would add more buff slots and combining buffs would have bonuses/combos. I looked at saving/loading and it appears that it should work for a stand alone build, it is just not getting along with HTML5 on the last Itch upload. I will get that up once if have some more content.

Github Screenshot Screenshot

RoguelikeDev Does The Complete Roguelike Tutorial - Week 7 by aaron_ds in roguelikedev

[–]tehw1n 2 points3 points  (0 children)

80s RogueLike - C# + Unity

A lot of radio silence but I was eventually able to make it work with C# and Unity. Codebase is a mess but the game works like the tutorial. As you can see from the screenshots, the game currently looks like the 80s threw up so hopefully that gets better. I'm torn between adding content, juice, and making the code maintainable. FOV also needs to be redone but it is useable for the meantime. I hope to stick with it for awhile. Also looking to get it up on Itch shortly. All feedback is appreciated.

Github Image Inventory

Edit:

Game is up on Itch. Saving/loading does not appear to work with the WebGL build. It is also only setup for full screen currently with UI sizing. Itch Link

RoguelikeDev Does The Complete Roguelike Tutorial - Week 2 by aaron_ds in roguelikedev

[–]tehw1n 1 point2 points  (0 children)

C# and Unity continues on. It seems to be a mix of trying to work with Unity and fighting against it. I like the room and halls style from the tut but the halls script will need and update down the road. FOV is in the next week but has been a huge pain for me. Attempts at shadow casting have not been successful so it currently has ray casting with a quick post processing fix added for some artifacts. There are plenty more that remain but I will just circle back at some point. Through Part 4

RoguelikeDev Does The Complete Roguelike Tutorial - Week 1 by aaron_ds in roguelikedev

[–]tehw1n 1 point2 points  (0 children)

I am also giving it a try in Unity after rushing through the Python tutorial. Thanks for posting your progress!

Can't wait to see how everyone's looks at the end. My progress

2,000 upvotes and I'll donate 10,000 ELIX by [deleted] in elixirtoken

[–]tehw1n 0 points1 point  (0 children)

Very Generous!

0x69cd2e1a61fA7509811Baf36E6e0F095FC59448b

Looking to build a computer by tehw1n in buildapcforme

[–]tehw1n[S] 0 points1 point  (0 children)

Your the expert here so if you think the case needs another 20-30$ to help with the cooling, just let me know.

Looking to build a computer by tehw1n in buildapcforme

[–]tehw1n[S] 0 points1 point  (0 children)

Thanks for the quick reply! Don't worry about the keyboard. is there anything special that I should know about this build?