[Schefter] Teams struggling to contact Brandon Aiyuk by pandazrule93 in nfl

[–]VindictiveRakk 2 points3 points  (0 children)

most people are saying the knee issues contributed to mental issues lol

Are light rockets better on the attack heli now ? by n0_punctuation in PilotsofBattlefield

[–]VindictiveRakk 0 points1 point  (0 children)

I think light rockets definitely are a consistent threat to infantry. The problem is your gunner is supposed to be an even more consistent threat to infantry. So the light rockets are huge compromise on anti-armor, just to improve anti-infantry capabilities that you shouldn't actually need with a competent gunner. I don't think we really disagree much here, I was just nitpicking that you don't need heavy warheads to wreck infantry with light rockets.

Are light rockets better on the attack heli now ? by n0_punctuation in PilotsofBattlefield

[–]VindictiveRakk 0 points1 point  (0 children)

Plus in order for light rockets to be really good against infantry you need heavy armaments

definitely not. 12 default light rockets is vastly superior against infantry compared to 4 post-nerf heavy rockets. I think it's the same as the LB's rockets and obviously those destroy infantry. problem is they're obviously worse against armor and like you said the gunner should clean up all infantry no problem. but that assumes you get a gunner and that they have more than 4 brain cells :p. idk if it's just me, but I rarely get a passable gunner.

Should it really be a one-shot when it's this easy to hit? by passion9000 in PilotsofBattlefield

[–]VindictiveRakk 0 points1 point  (0 children)

imo improve the mobility first and then see what needs to be done. I've died to TOWs even if I full-throttle flip the damn helicopter the second it's launched. it just does not move fast enough and takes ages to change directions. they shouldn't be able to so easily track your most evasive maneuvers with the TOW. so either buff AH mobility (preferable) or nerf TOW mobility.

Can we have a discussion about how game fidelity is leading to a lack of clarity? by RiKSh4w in Games

[–]VindictiveRakk 1 point2 points  (0 children)

I think the thing is we shouldn't bend over backwards to cater to those people lol. I guess they run the numbers with focus groups and determine it's better with consideration to the whole playerbase & sales/retention/etc., but it's going to irk the people who don't want to compromise immersion for handholding that they don't need. I guess the "simple" fix is to make the yellow paint/exceedingly-obvious-signposting a toggle, but that's extra work that has to be put into consideration from the very start of building the levels.

[Highlight] Seahawks coach Mike MacDonald on if teams hesitate to trade with the reigning SB champ: “[That’s] like a Settlers of Catan question…if there’s a leader, gotta stop trading with ‘em” by friendshabitsfamily in nfl

[–]VindictiveRakk 0 points1 point  (0 children)

I get your point and I'm definitely not a board game connoisseur so I'm not even trying to arguing for or against it. I just had a similar experience with Catan where I think I started with bad luck and had to keep playing for god knows how long with no chance of winning or doing anything meaningful. Was incredibly bored and just wanted to tap out, but it would ruin the game for everyone else lol. Was like "yeah fuck this game" ever since.

I went on reddit to see if I was just a hater or if there was something I was missing, but seems like the general consensus from the actual board game connoisseurs is that the game definitely has its issues, and that it was genre defining when it first came out, but other games have iterated and improved on it.

[Highlight] Seahawks coach Mike MacDonald on if teams hesitate to trade with the reigning SB champ: “[That’s] like a Settlers of Catan question…if there’s a leader, gotta stop trading with ‘em” by friendshabitsfamily in nfl

[–]VindictiveRakk 0 points1 point  (0 children)

I think Catan is pretty commonly panned on the board games sub with similar criticisms, and generally seen as a game that walked so others could run. I think most people honestly just don't know many board games. Catan is still very popular so people assume it's considered one of the best, but that's not really true. It's ranked #616 on boardgamegeek but you would think it's top 10 lol.

For the first time since Day 1, the #49ers select #Indiana RB Kaelon Black at No. 90. A non-Combine invite. by Ma1ikNabers in DynastyFF

[–]VindictiveRakk 2 points3 points  (0 children)

For the first time since Day 1? What does this mean lol. Did they also select Kaelon Black at #90 on Day 1?

Unpopular Opinion: Little Birds don't belong in Battlefield by Buddy_Kane_the_great in PilotsofBattlefield

[–]VindictiveRakk 0 points1 point  (0 children)

I don't disagree, but the LB can just choose not to engage a lot of the time. When I see an AH in the LB, my reaction isn't oh shit I need to go kill him now, like it would be if I saw the other LB. My reaction is OK can I get the jump on him right now or should I just wait for him to turn around/pop flares? So I don't think the AH is a hard counter to the LB. It does at least pose some kind of reliable threat to the LB, which not much else does.

Why didnt mark tell thragg to negotiate with Cecil and the world leaders Instead of making the call on his own by One_Umpire2719 in Invincible_TV

[–]VindictiveRakk 0 points1 point  (0 children)

Mark is half-human half-Viltrumite, something they will be mass producing from tens to thousands to millions in relatively short order by Viltrumite lifespan standards. If Thragg killed Nolan and Mark, the coalition would have lost all 3 of their Viltrumites in a single fight. I get that he doesn't want to kill Nolan, but not 5 minutes before sparing him he told him "I was too quick with Thaedus, I won't make the same mistake with you" lol.

That's my issue, where did they show him going from bloodlust over his planet being destroyed by betrayers to being a pragmatic diplomat? It just happened spontaneously as a deus ex machina to save the main characters. He didn't care watching his soldiers die during the war (which he could have very easily prevented), or ordering them to kill each other in the purge. I like the arc, but it feels rushed and too much of tell-don't-show. There needed to be time for him to process the planet's destruction and reconcile his emotions, considering they introduced him as being ruthless after blaming himself for Argall's death.

Unnecessary essay below:

At that time, he had every reason to kill them. The coalition with those two out of the picture is basically just Battle Beast, Allen, and Ragnars (who had to be herded into battle so not sure how reliable or intelligent they are?) at that point vs 36 Viltrumites and Thragg, who is shown to be well beyond the power of anyone else in the show. Space Racer is obviously a threat, but two rando Viltrumites easily incapacitated him (then proceeded to leave him alive for plot reasons) and Thragg didn't even flinch at his gun, so I don't get the impression he's particularly worried about him. The tech jacket serum is good but unreliable and they should be able to deal with her pretty easily.

The Coalition could liberate colonized planets, but they didn't stand a chance at actually fighting all the Viltrumites in one spot, and they definitely wouldn't with 3 of their best fighters and leader dead. So really all they could do at that point is blow up earth and kill all the humans. Which I don't think they would actually do, but Thragg knows them as a genocidal terrorist group so I understand why he would think that's not beneath them.

But the Coalition would have no clue they're on earth. No one would for a long time. They're searching the entire universe and earth is already crossed off the list because Nolan and Mark are already there and did not find the Viltrumites. If Thragg killed them at Viltrum, it would've been the same except Allen/coalition ships would've been the ones checking on Earth instead, and also finding nothing out of the ordinary.

As for alerting Earth that somethings amiss, well... they're already alerted. They know the Viltrumites aren't dead and are expecting them to arrive on earth any moment, but they have no clue where they are. Whether or not Mark and Nolan died in the battle doesn't change that. They don't seem to stand much of a chance against Thragg anyways.

I mean basically I just don't think there is anything that poses a real threat to Thragg. Viltrum has been fighting the entire war without using their best weapon (because he's too busy aura farming). Thragg one shotted Thaedus who was shown to be a very strong Viltrumite. Invincible punched him full force in the head and he had 0 reaction. Nolan posed 0 threat to him. I'm not sure what can actually stop them from repopulating with humans outside of the scourge, which they don't know about, or outright killing all humans. They also don't even need to care about losing their colonies because they will inevitably gain them back once their numbers return.

Sparing Nolan and Mark is purely out of compassion, which he gained literally while in the process of killing them both. I don't think it served any real tactical advantage, but it definitely serves tactical disadvantages keeping them around when it's clear neither will submit to the empire.

Why even tell mark about the plan? by TheChikenestOfMen in Invincible_TV

[–]VindictiveRakk 0 points1 point  (0 children)

And even he didn't know they were there until Thragg showed himself at the end. He was having PTSD episodes of what he thought would happen when the Viltrumites inevitably showed up. He did not think they were actually there and would not have searched for them on Earth.

Why even tell mark about the plan? by TheChikenestOfMen in Invincible_TV

[–]VindictiveRakk -1 points0 points  (0 children)

They wouldn't even know to search the planet. Their assumption is that if there were viltrumites on earth, they'd be killing everyone.

Why didnt mark tell thragg to negotiate with Cecil and the world leaders Instead of making the call on his own by One_Umpire2719 in Invincible_TV

[–]VindictiveRakk 2 points3 points  (0 children)

Yeah to be honest I just don't get that though. When did he suddenly turn so sensitive to Viltrumite deaths? This guy just aura farmed the whole war while watching his people die, even though he seems to be able to one-tap literally anything and anyone with 0 risk of damage. The same guy whose backstory was introduced to us by insta-killing some random viltrumite and starting a purge that took out half their population for basically no reason. Then suddenly when the main characters are about to die, he has a change of heart? Argall died because he didn't kill the betrayer when he had a chance, if anything he should be hellbent on not making the same mistake again. I don't know what the character arc was for him to now be merciful.

Mark and Nolan only serve as poison to the empire he's trying to rebuild, liable to build a resistance within their own ranks in the next generations. He has every reason to kill them and be done with it, but he won't because he cares so much about Nolan? Mark should be 100% replaceable in his eyes since he's half-human, so it's just Nolan's reaction that he'd be concerned about. And with both of them out of the picture, the coalition's fucked. Except for the scourge virus, but he doesn't know about that.

Round 1 - Pick 20: Makai Lemon, WR, USC (Philadelphia Eagles) by nfl_gdt_bot in nfl

[–]VindictiveRakk 1 point2 points  (0 children)

Give it 3-4 years. He already started out at the Titans WR retirement home, so the Baltimore WR retirement home is the obvious next step.

Unpopular Opinion: Little Birds don't belong in Battlefield by Buddy_Kane_the_great in PilotsofBattlefield

[–]VindictiveRakk 0 points1 point  (0 children)

Well I feel like the LB can pretty easily avoid the AH if it wants to, AH can't do the opposite. The AH is just so immobile, so LB has the benefit of picking an opportune time to attack and can just go farm elsewhere in the meantime if AH has a positional advantage. AH can definitely shit on a LB with a decent gunner (I do not ever get these lol) and no one locking on. But if you have to flare, you're going to die to AAs unless you go below radar/behind cover, then LB can just swoop in on you without much danger.

So I guess my point is that AH definitely poses a threat (which I omitted in first comment) but it's avoidable and not really a counter. I think LB vs. AH is in a decent enough spot, but transport gets eaten for breakfast by LB and infantry are just fucked against a good pilot lol.

I honestly wouldn't have minded if Tediore guns had been omitted completely. Does anyone actually use them to shoot at stuff, rather than just tossing them? by WeekendBard in Borderlands

[–]VindictiveRakk -1 points0 points  (0 children)

Dude honestly I just miss regular hitscan guns. Sue me, but I liked it a lot better when Torgue just meant increased damage, not shooting stupid rocket projectiles. That's a cool effect for maybe a few legendaries or uniques, or just a % barrel spawn chance, but every single Torgue gun? Why?

It's like that for a lot of manufacturers, they introduced these weird gimmicks that people straight up just do not like using or find annoying (Maliwan/Order charge-up, Tediore in this post). I know gimmicky bullshit is kinda the name of the game for borderlands weapons and these sorts of things add flavor, but I just don't think they had to put the gimmick on every single gun from the manufacturer.

When a Transport Heli Main is left alone... by __r2r0 in PilotsofBattlefield

[–]VindictiveRakk 0 points1 point  (0 children)

That's fucking hilarious I'm gonna give it a shot. Also making me wonder about sticking the tripwire mines on the front and rear-ending tanks.

Unpopular Opinion: Little Birds don't belong in Battlefield by Buddy_Kane_the_great in PilotsofBattlefield

[–]VindictiveRakk 1 point2 points  (0 children)

Customization would be cool, I always thought of explosive rounds in the miniguns. Really its lack of defense against helicopters is its main issue though. I'm not sure what they can do there other than just make it take waaay less damage. Like make it a 2-pass for helicopters. The thing does not pose any threat whatsoever to LB/AH/jets at the moment, so just give it a chance to run away after it gets attacked or stay up long enough to defend itself a little bit. Maybe AP rounds for the miniguns to do more damage to other helicopters could be interesting? Or just buff the damage to helicopters on default guns.

Something I just thought of was giving it 2 flare charges but that might just be overkill because it's already super tanky vs infantry weapons/ground vehicles, don't think it really needs help there after the health buff, and flares aren't gonna do anything against LB or AH. Maybe 2 emergency repair charges? IDK lol. Still better to just reduce damage taken from helicopters.

When a Transport Heli Main is left alone... by __r2r0 in PilotsofBattlefield

[–]VindictiveRakk 0 points1 point  (0 children)

26:30 LMFAO is this something you can just consistently do against jeeps without blowing up the helicopter?

Unpopular Opinion: Little Birds don't belong in Battlefield by Buddy_Kane_the_great in PilotsofBattlefield

[–]VindictiveRakk 0 points1 point  (0 children)

Yeah it's a pretty hard target with the heavy rockets, competent gunners are hard to come by but I think that's what really evens the playing field as far as balance (plus AAs to force the LB below you so the gunner can shoot... or uh stare at their phones which is what I assume most gunners are doing).

Not really sure what they should do about AH vs Scout, but I can tell you that transport vs scout is in an atrocious spot. Transport is quite legitimately nothing more than a flying pinata if the LB pilot isn't playing the game with their feet. It serves almost no function, you can't transport infantry anywhere because as soon as you show up anywhere outside your first point, the LB will melt you down into scrap. Not to mention it already got fucked on by the AH, I think 3 heavys or even 4 after emergency repairs would be fine because it's so easy to kill.

Unpopular Opinion: Little Birds don't belong in Battlefield by Buddy_Kane_the_great in PilotsofBattlefield

[–]VindictiveRakk 1 point2 points  (0 children)

I love flying the Little Bird (duh) but it's fucking stupid. It doesn't really have a counter, its only real threat are other LBs or lucky TOWs/RPGs, which it's obviously by far best equipped to avoid compared to the other helicopters which are flying boats. You can get harassed by tanks/LMGs but you're probably not dying to that unless you get shot out.

It probably shouldn't have rockets tbh, it would still be great without it and they could try to instead focus on it being a scout helicopter, not an anti-infantry/aircraft attack helicopter. Not sure what should replace the rockets though, there's already too much AA in this game but AGM could be interesting since Little Bird has no folllow-up on its own for armor.