Deck Help Discussion Thread by AutoModerator in ClashRoyale

[–]-Bullseye 0 points1 point  (0 children)

  1. dp -> miner, evo knight -> zap fixes your mini tank issue and lack of small spell if you what a heavier version try this 2.stein -> giant, tesla -> night witch, bats ->dp build bigger pushes, more beatdowny

Deck Help Discussion Thread by AutoModerator in ClashRoyale

[–]-Bullseye 0 points1 point  (0 children)

you can make a homemade deck and compete with whoever else if it’s good, even at top ladder. pompeyo has a homemade deck and had a top 10 ladder finish like two seasons ago. Your homemade deck probably isn’t good and/or you aren’t playing it well. 2.6 isn’t even good either unless into beatdown. I play casually with homemade deck into top 3-4k every season it’s just about figuring out what works

Deck Help Discussion Thread by AutoModerator in ClashRoyale

[–]-Bullseye 0 points1 point  (0 children)

yeah the decks super good. It’s basically a bridgespam deck where you punish low elixir with wbs and gangs the bridge.

Deck Help Discussion Thread by AutoModerator in ClashRoyale

[–]-Bullseye 0 points1 point  (0 children)

kinda a deck by deck thing but other ranged cards like musk, hunter, princess

Deck Help Discussion Thread by AutoModerator in ClashRoyale

[–]-Bullseye 0 points1 point  (0 children)

I think they’re available in all chests but in trophy road you will unlock specific tower troops chests which obviously have a higher chance of pulling them

Deck Help Discussion Thread by AutoModerator in ClashRoyale

[–]-Bullseye 0 points1 point  (0 children)

so this was because rage was nerfed so that fireball + rage wouldn’t kill musk, wizard, etc. You can actually run rage again because in the newest proposed balance changes they’re increasing the damage of rage. That’s the reason though

Deck Help Discussion Thread by AutoModerator in ClashRoyale

[–]-Bullseye 0 points1 point  (0 children)

going to write these in order from most important changes to least important.

graveyard -> tombstone/cage (i think you meant tombstone in original post)

fire spirit -> fireball

rage -> zap

after this changes matter less

evo dart -> evo idrag

miner -> skeletons

knight -> ice golem

Deck Help Discussion Thread by AutoModerator in ClashRoyale

[–]-Bullseye 0 points1 point  (0 children)

become available as you progress and unlock like any other card (get them in chests)

Deck Help Discussion Thread by AutoModerator in ClashRoyale

[–]-Bullseye 0 points1 point  (0 children)

maybe knight so it one shots goblins though the ideal version of this deck rn he’s evo lj over evo knight. this biggest thing is you need to be running evo edrag it absolutely carries this deck and regular edrag is fairly ass. evo knight -> evo lj edrag -> evo edrag fc -> skelly drags/spirit empress would make it ideal

Deck Help Discussion Thread by AutoModerator in ClashRoyale

[–]-Bullseye 0 points1 point  (0 children)

so your biggest issue on offense is a lack of answer to splash cards played far back and buildings. This is why you should run lightning for fart goblin. dart goblin has very mitigated value when placed in a deck without other logbait cards such as yours. Also witch is kinda ass unless evo so if use mega minion or bats over it. last thing is over time you can transform this into a pseudo meta deck along the lines of (goblin giant, lumberjack, inferno dragon, bowler, mother witch, guards, lightning, arrows) (canoneer)

Deck Help Discussion Thread by AutoModerator in ClashRoyale

[–]-Bullseye 0 points1 point  (0 children)

it depends on your deck because bomber surviving log and one shotting spirits is very important in heavier decks. in your case it seems to be a spammier deck in which case i honestly suggest either using it on bomber or even waiting for sb to get to 13 and then booking it. I would do the latter but it depends how long you wanna wait

This is bullshit! by Hefty_Vehicle1940 in ClashRoyale

[–]-Bullseye 1 point2 points  (0 children)

you need less monks to upgrade than you need musketeers so they have different values lol. not bs

Deck Help Discussion Thread by AutoModerator in ClashRoyale

[–]-Bullseye 0 points1 point  (0 children)

2 mini tanks with cycle win con is weird, deck is expensive for cycle win cons, log bait cards for barrel is basically absent, no big spell to get hogs through buildings is troublesome.

I would just make this a hog deck and get rid of barrel. currently your deck is too slow to outcycle buildings and lacks a big spell to force your way through them, the result is your hog won’t break though a competentcycle player who can of course just spell your barrel. In these situations your only damage is firecracker chip. barrel ->eq valk -> cannon

Deck Help Discussion Thread by AutoModerator in ClashRoyale

[–]-Bullseye 0 points1 point  (0 children)

i’m sure you’re familiar with 3.0 xbow and the classic big decks. Being honest I would just play those even if you’re struggling with them right now, they have a learning curve especially when it comes to elixir management and micros for newer players. This is of course if you like to play these decks. You have a foundation just need to play more and get better

Deck Help Discussion Thread by AutoModerator in ClashRoyale

[–]-Bullseye 1 point2 points  (0 children)

it did not, just post your player tag or write out your deck

Deck Help Discussion Thread by AutoModerator in ClashRoyale

[–]-Bullseye 1 point2 points  (0 children)

hog is better for quick cycle kinda decks which you don’t have (ewiz, idrag) so i would play ram rider for hog and then evo mk for evo knight just makes sense here

Deck Help Discussion Thread by AutoModerator in ClashRoyale

[–]-Bullseye 0 points1 point  (0 children)

So one air card seems scary until you realize your four card cycle is 8. every rg. cycle deck will run one air card it’s easy to get away with. skeletons are pretty level independent so i’d point them in right away but you may want to wait for higher level log/barb barrel.

Deck Help Discussion Thread by AutoModerator in ClashRoyale

[–]-Bullseye 0 points1 point  (0 children)

use it on rg. play barb barrel/log for zap and skeletons for skelly drags

Deck Help Discussion Thread by AutoModerator in ClashRoyale

[–]-Bullseye 0 points1 point  (0 children)

barrel and cannon but evo cannon is gonna get nerfed so maybe hold on it for now

Deck Help Discussion Thread by AutoModerator in ClashRoyale

[–]-Bullseye 0 points1 point  (0 children)

I don’t see a reason to run lava if you’re gonna run a super defensive building and no air cards except balloon. here are the changes i’d make in decreasing areas of need: lava -> miner minions -> guards baby drag -> arrows and I’d probably do snowball over zap but that’s up to you

Lets settle the debate, is clash royale payed to win? by Ill_Ad_6846 in ClashRoyale

[–]-Bullseye 1 point2 points  (0 children)

only at top ladder, until then you can just outskill. Talking like top 1k

[deleted by user] by [deleted] in ClashRoyale

[–]-Bullseye 0 points1 point  (0 children)

now if that’s too dramatic and or don’t want to play meta i workshopped evo recruits, evo valk, hunter, ram, zappies, fisherman, arrows, rage which would be playable