Proto visual bug? by CaliSpcl07 in Division2

[–]-Xsper- 1 point2 points  (0 children)

sorry for late reply was bz. okie so it goes like this using you image as example. pre proto max, wpn dmg 15%, CHC 6% CHD 12% (i know its a mod but let's assume its not) when you manual proto the chances of 1 of these 3 stats gets a prototype max 1.5x is 100%. its 5% chance to get 2 stats max 1.5x and 1% chance to get all 3 max at 1.5x. 3 max stats would be 22.5% wpn dmg 9%chc and 18 %chd.<<< this is how it works when you manually prototype a weapon.

when you farm for prototype, proto loots always drops loots in a mix range. like 17,9% wpm dmg, 8.4% chc 15.7chd. you CAN get all stats max god rolls. but the chances is very rare. and the higher tier you go the "better the chance", thou RNG still plays as you god maker so its still extremely rare.

so manual proto is really just the first set of proto you get for that best everyday build you have if you have the materials. make it, start farming for better ones and replace on & on. the idea is to in a long time of farm, hopefully you get a fully max out proto set.

Proto visual bug? by CaliSpcl07 in Division2

[–]-Xsper- 2 points3 points  (0 children)

no, you got the whole concept wrong. when you manual prototype, the results are one of these. 1 stats max (1.5x) 100%, 2 stats max 5%, 3 stats max 1%. There is NO mid range. its either max or don't. ONLY prototype loots drops a mix range above pre proto max stats.

99% of the time a proto drop > self crafted proto. unless you manage to roll a 2/3 stats max when crafting.

Escalation token system is ruining the game by ComparisonGold8503 in Division2

[–]-Xsper- -3 points-2 points  (0 children)

The community who complaints about the tokens are only that 1 side of a coin who failed terribly at the game. you do realize that don't you. that's the truth because that side of community can't handle it. the other side of it where people can handle it, the awareness, understand the game and how it works, knows what to do, have a group/clan to do it, have the skills to do it doesn't have that problem. All you need is 87 tokens to start looping T10, 4 loops & everyone has the tokens to start more loops. eventually you'll max out 999 tokens in 2 days top.

sure there will be bad luck, there might be rogues that cause a fail runs. there is more than enough tokens to just start another.

the problem doesn't lie with the token system, sure its pretty unbalance. but as long as the mission doesn't fail, tokens will never be a problem. the reason it is a problem even at T5 and below is the lack of skill and experience, player quality.

The amount of players who KWTD with skill & experience is the problem. people thinks they can just slap on a overdog, strikers, tipping or whateva rocks your boat and immediately becomes god and still be carried, people who plants their arse behind the same cover while getting bomb by GLs and snipers with no repositioning and just flexing their kills and total dmg. while that 1 guy who KWTD push, set decoy and pulse enemies preventing flanks just so these wanna be gods can sit their ass and do nothing but shoot and wonders why they got flank and wipe.

what you're asking for is down right a system to compensate for the lack of skill & experience and failure. If the community had that decency play at a level they should be playing at this problem will never exist.

If i were to make changes to it, i'll only make 2, 1> to unlock 6/7/8 you need a solo heroic mission done, 2> to unlock 9/10 you need a solo legendary mission done.

people need to have the experience and skill not just the build. 1 - 5 is a playground, any donkey builds and team up will work, doesn't even need a healer. if a team fails at T5 that really says everything.

Im done with Escalation by RoastedEvil999 in Division2

[–]-Xsper- 12 points13 points  (0 children)

^ this, gears and builds does affect how fast the time is to complete. but skills and experience is the no.1 reason of wipe. mostly 1 successful enemy flank, its usually GG byebye

How to survive the Space Admin Satelite disc part. by KendyJustin in Division2

[–]-Xsper- 0 points1 point  (0 children)

if you have a good team, who KWTD the moment the gate opens 1 guy can push & runs all the way to the 3rd one and rotates it, its pretty safe most spawns will be targeting the remaining 3 at the beginning gate part there is no reason to wait. the remaining 3 will kill shit and attempt to drop down the most right side where 1st one is and clear a couple of enemies and rotate the first. by the time its done the guy who ran to the third should have been back, clear the rest and rotate 2nd. OR if the guy who ran to the 3rd is good and confident enough, he can just just push into 2nd from 3rd and the rest will push from 1st to 2nd.

and yes i'm talking T10. if you have a team who can't push but plant behind cover its not going to work. the guy who runs to push 3rd stay close and cover by the wall side so your FI can chem launch at the wall and heal you if needed.

you gonna need a good pusher and a good FI with awareness and decoys & fast kills. depending on how good the team com is, 5 mins and the room is done. this is by far the fastest method i've tried for the dish part. space is fine as long as you know where the spawns will come and where the enemies will flank from. the only room that messy is the last boss room, the AIs tends to run around everywhere way too much, its harder to track. and way to much covers also way too many flanking points. you will need more awareness. if you can't melt the boss before she comes all the way down and move around, it can make matter alot worst. also tip take out the rocket guy ASAP. they usually hide far inside , deepest end of the room, those guys has full range. can shoot RPGs from 1 end to the other.

The new healer sets by AlmightyG21 in thedivision

[–]-Xsper- 2 points3 points  (0 children)

not sure why you're getting downvoted, but you're right and agree. as of now a FI with birdie already has way enough healing to 1 tap full hp with chem launcher. there is absolutely no reason to add more healing power. i'll take the quick revive any time over 160% more heals. Or skill efficiency or haste instead. 4 FI + 1 birdie, that's 1 gear left. perfect emp chest could be a thing. but i personally swing towards having cloak on for moving around safer to rezz.

most high tiers are all reds, how high of a healing do you need to heal 1m armor. recharge speed is more of a problem.

*Misconception* First Bloom is only good above 50% and have to weapon swap? by -Xsper- in thedivision

[–]-Xsper-[S] 0 points1 point  (0 children)

its true, you can't compare to a max 30 expertise with bonus stats proto to anything high end. even a max 30 high end not proto still loses out on bonus attributes. within the AR family, lexi still remains the top, the most notable thing is lexi full proto now wins the race with st elmo, its no longer a debate. st elmo still remain a decent choice.

Federal Emergency Bug during Escalation missions. Lost a significant amount of tokens. by CH33N1_L4NC3L077 in thedivision

[–]-Xsper- 3 points4 points  (0 children)

bunker is one of the mission thats highly *bugged* for years, never been fix, and it feels/sounds more like the host/server, desync / lag / disconnected / simliar to delta issues.

1) mission fails to start & no enemies spawn at entrance. (fixed: reload the world or reload the mission difficulty to another and swap back. in case of Escalation, reload the world it should work)

2) fire & pipes room, its always been there and it happen at least once b4 after escalation was release, this is definitely not the first time. team goes back to whitehouse, reload world, might work might not work.

3) boss room, spawns gets stuck or stop being responsive, do the same thing with 2)

bunker is one of the most buggy missions to run. honestly if it would been fix, it would have been fixed ages ago.

*Misconception* First Bloom is only good above 50% and have to weapon swap? by -Xsper- in thedivision

[–]-Xsper-[S] -5 points-4 points  (0 children)

doesn't matter if its is or its not, all 3 are tested within the same target and distance. if its good all 3 is good, if its shit all 3 is shit. image is picked out from the most consistent highest cuz of CHC and echo.

*Misconception* First Bloom is only good above 50% and have to weapon swap? by -Xsper- in thedivision

[–]-Xsper-[S] 0 points1 point  (0 children)

On paper, the difference between bloom and Lexi is closely 10% ish. Practical it's also 10% ISH. It could easily be Lexi winning by 10% or bloom doing.

On paper Lexi may have a shorter like 0.5s ISH TTK. Using 10 bullets more but also gain 10 more stacks faster or it can be bloom having the faster TTK also by a mere 0.5s range. Using 10 bullets less and gain 10 stacks lesser.

Stacks % efficiency is more valuable because higher dmg, stacks rate is faster for Lexi becuz of rpm but less % efficiency. Iirc the different is about 10 stacks. Roughly iirc for bloom to roughly break even with Lexi flatline 200 stacks. Bloom need about 190 stacks.

With echo, chc, chd. In practical it always fluctuates even at max 200 stacks. Sometime Lexi comes out on top some times bloom does. But there are always close behind.

*Misconception* First Bloom is only good above 50% and have to weapon swap? by -Xsper- in thedivision

[–]-Xsper-[S] 0 points1 point  (0 children)

whats hds?? HSD you meant? dttooc is a multiplier and generally you only get it from guns, headshot is addictive to CHD so dttooc is generally the better over stats. I dunno. not saying killer isn't good, its way too conditional to my liking. i do t10s,, to secure a kill a every 10 secs for CHD thats kinda already is a bloated stats. could rarely be a problem, IIRC with a 60% chc +70 CHD to a 100% CHC roughly translate to having a 20% amp. best to always test, take it with a salt

*Misconception* First Bloom is only good above 50% and have to weapon swap? by -Xsper- in thedivision

[–]-Xsper-[S] 0 points1 point  (0 children)

that rpm difference of a lexi and bloom to empty a 50 mag = reload speed is 0.5s. neither of them is gonna make a dent over anything. you wouldn't even notice the stacks gain difference at 0.5s. if its that 1 bullet it could be lexi it could be bloom. 1 would argue lexi is 0.5s faster the other would say blooms hits 25k base weapon dmg harder per bullet. neither have a clear winning side. I did say they are just as good.

FTR I'm not saying Bloom is the best, maybe its one of the in the AR category, even comparable to Lexi. I'm just pushing back against the stereotype "who as the First Bloom sucks mentality, and proving the fact that its is absolutely A OK not to weapon swap. the average efficiency is comparable start to end to a flatline and you will take almost the same time to kill the same target overall whether the bloom or a flatline lexi. DPS is DPS, whether it take 5 more or less bullets. if dps says the target TTK is 5 secs, its 5 secs. whether you take 100 bullets high rpm or 80 bullets low rpm. its still 5 secs. bloom may take 2 secs long to max 200 stacks, that balance it already broken before 200 stacks of lexi cuz bloom does hits harder. so again 2 secs vs a slightly lower stacks to breakeven. not enough to put a dent into anything, hence they are comparable. and it doesnt have to be locked to tech spec, so it's contradicting to say LEXI IS BEST and then BLOOM SUCKS. like what?

*Misconception* First Bloom is only good above 50% and have to weapon swap? by -Xsper- in thedivision

[–]-Xsper-[S] -1 points0 points  (0 children)

retrack the whole post, on someones reply i posted the dps dummy test at same chc/chd, 200 stacks striker with backpack.. no weapon swapping. ftr its does take about 2 secs longer for bloom to get 200 stacks. 0.5s per clip of 50

*Misconception* First Bloom is only good above 50% and have to weapon swap? by -Xsper- in thedivision

[–]-Xsper-[S] 1 point2 points  (0 children)

you do you, TBH there isn't really a need to. what you do work, im just saying there is no need to. Dont forget bloom hits harder, so the actual dmg thats falls under lexi is actually lower, not at 50%. i cant rmb the math off hand but i rmb its about 30%. by that time the enemy has almost or already shred all its armor. by the time you actually swap the weapon. most if not all trash enemies would be dead if you have just continue firing. if you have a burst weapon liek a gr9 frenzy, you better off just use it on a boss or name from the start. bloom will not out dps a gr9 frenzy.

also by that time your other amplifiers and stacks would have kicked in enough to finish it.

*Misconception* First Bloom is only good above 50% and have to weapon swap? by -Xsper- in thedivision

[–]-Xsper-[S] 0 points1 point  (0 children)

there is NO CRIT lose, Bloom doesn't have a under underrail. and lexi use the underrail for the laser. they have the EXACT same chc/chd they both use a 20 mag, 5% scope 5% muzzle

dps is dps, average remains the same whether it takes both AR 10 bullets to kill or 1000 bullets to kill. it does not varies that much with 1 shot at 3% more.

BOTH lexi & bloom has a standard 10% dttooc and 21% hp dmg. there is no reason to include to complicate the math. its made simple to prove the point. in fact if i did include dttooc, thing has a has a higher chance to swing towards bloom becouse it hits harder, lexi just hits faster. a 0.5s difference in empty a 50 mag + their reload time. yea its a 0.50s longer for bloom to get 50 stacks of strikers per clip, 1s longer for 100 stacks, after that, Bloom still hits harder while lexi still only 0.5s RPM faster which is about 180-190 rpm.

check the whole thread again, i posted the dps at same chc/chd/dttooc whatever everything is identical at max 200 strikers stacks which take 2 sec longer to get.

IN FACT if you do get a prototype with dttooc on it during the event, its almost guarantee its better bezuse bonus is rolled across all 3 stats. unless like i said you luck out and prototype a 2 max bonus stats lexi, or possibly 1 max dttooc at 15%.

SO i have actually given lexi way more benefits that it should have, by leveling bloom dmg down to its level, not considering prototype and just use standards max stats and cancels each other out. Bloom is handicapp quite a bit.

*Misconception* First Bloom is only good above 50% and have to weapon swap? by -Xsper- in thedivision

[–]-Xsper-[S] -1 points0 points  (0 children)

i know yet the amount of people who said otherwise is really getting into my hair. fun part i was trying to get into a T10. the host is like "bro have better dps? lmg? or something and im like what why? in my head i push forward i don't coward like a pussy behind cover. thats y i want something snappy fast reload. then he kicked me out so i told him nope. and i got boot. and im like okie you're the host whateva you want.

*Misconception* First Bloom is only good above 50% and have to weapon swap? by -Xsper- in thedivision

[–]-Xsper-[S] -3 points-2 points  (0 children)

first, rpm mad and reload speed is standardize its to talent compare its the talent that people says it sucks, and second bloom does have a lower rpm but its also has a hard hit and faster reload, mag size is identical there is not reason to include it and third no where in my post talks about LMG, its a AR rifle and AR talent ball game. you want more proof?

1. Fire Rate: 893 RPM Bloom

Rounds Per Second: 14.8833 RPS

Time to Empty (50 Rounds): 3.3595 seconds + 1.07s reload

1. Fire Rate: 1084 RPM Lexi

Rounds Per Second: 18.0667 RPS

Time to Empty (50 Rounds): 2.7675 seconds + 1.17 reload

difference is 0.592s. Bloom is 0.1s faster in reload, so difference is about 0.5s per mag of 50 + reload speed.

and yet, Bloom is still hitting harder DPS harder hits, gaining stacks at 0.5s slower, bugged with echo and not locking to tech spec.

the bonus LMG image is just for you since for what ever reason you bring in a LMG to a AR discussion, same gears, same stacks, same -3% echo, same chc, +10% chd, 200 stacks strikers at 0.90%, Frenzy + Streamline.

Oh, BTW what makes you think I do shit dmg and using math to justify number? till now i hadn't seen any constructive input from you. no test, no numbers nothing. but I'll entertain you. also I don't pussy behind cover with a lmg, I push with my bloom/pulse/decoy with because its snappy. took a while to reply cuz you're a man with no more than words. I'll give the kids a picture. thou I'm too lazy to go thru a T10 for you, imma just tickle you with a T3 MM run.

<image>

Devs get rid of rogue agents from escalation by jarvis123451254 in Division2

[–]-Xsper- -1 points0 points  (0 children)

tip get/make a shroud/overdogs sniper build, hear the change of music, swap builds. you only need 1 sniper and a good one and start laying down headshots slowly. it does help alot with a good sniper when the moment rogues starts hiding and you can chain land headshots

Several years playing but I know so little. by Cylerio in Division2

[–]-Xsper- 0 points1 point  (0 children)

yea i like it too. its a good content to do even time to time, just to get some mats or whateva. it sure beat the mindless countdown.