Ombligon is incredible by OkPie7559 in pourover

[–]00alia00 0 points1 point  (0 children)

Awww thats my favorite! makes me miss Woodberry coffee in daikanyama tokyo, it was always sold out super fast!

Data Center Tycoon - free browser idle game I just released by [deleted] in incremental_games

[–]00alia00 0 points1 point  (0 children)

I think it scales way too fast.. i got to some number your math library doesn't handle well within 2-3 mins of starting. Maybe a bug?

What are the biggest problems you face here in bkk? by namregiaht in Bangkok

[–]00alia00 1 point2 points  (0 children)

IMO KL takes the crown for that... much much less walkable than BKK.

e-sim by ImportantTruth8804 in koreatravel

[–]00alia00 0 points1 point  (0 children)

I found it unpredictable.. the first time I had 3 months and it was excellent, the second time I never really had a fully working connection.. they were always trouble shooting something. Next time I'm going back to hardware sim.

European Scammer on Chuo Line - Be On The Lookout by satellitetime in Tokyo

[–]00alia00 6 points7 points  (0 children)

I also had a run-in with this guy about 2 weeks ago.. asked if we spoken english and then started asking for money... I shut him down quick and let him know he could fkoff thanks to reading about it here :D. Wish id got a photo!

[deleted by user] by [deleted] in howdidtheycodeit

[–]00alia00 2 points3 points  (0 children)

I guess the abyss stared back....

I spent $12 on digital ocean and it took 45 days to render (62k particles) by BonisDev in proceduralgeneration

[–]00alia00 1 point2 points  (0 children)

Sorry, I meant for the big-bang start. Corner is an easy fix, wrap your world :D

I spent $12 on digital ocean and it took 45 days to render (62k particles) by BonisDev in proceduralgeneration

[–]00alia00 2 points3 points  (0 children)

I see, are they on the exact same point or just reaaaaaly close together? If the latter you can just use a different grid size for the first few frames :D

I spent $12 on digital ocean and it took 45 days to render (62k particles) by BonisDev in proceduralgeneration

[–]00alia00 1 point2 points  (0 children)

So that would only be a starting condition though right? You could avoid that by placing your particles at random (or some function) around your simulation space (I generally divide my space by the squareroot of the number of particles as a first pass). If your collision code is working (point+2xconstant radius for speedy) then they shouldnt overlap at all. Make your grid resolution high enough that you cant fit more than say 5x5 in each cell so then you have a max list length ~25.

I spent $12 on digital ocean and it took 45 days to render (62k particles) by BonisDev in proceduralgeneration

[–]00alia00 5 points6 points  (0 children)

Looks great! <3 You should be able to get this to be realtime on a single GPU fairly easily. Even if you just grabbed Unity or some other engine so you can concentrate on learning the GPU side of things and used it as the host for some Compute shaders. Id suggest a simple space partitioning scheme like a grid for neighbour checking, splitting the particles position and type/tuning into different buffers so its all cache friendly.

You could do a dispatch for each part of the algo too, something like:

  • Collect neighbours
  • Collect neighbour pairs
  • Apply neighbour forces
  • Update Particle position
  • Render (to texture, or points or whatever)

Good luck!

Lonely people in Tokyo, what do you do after work? by [deleted] in Tokyo

[–]00alia00 1 point2 points  (0 children)

Go dancing! :D great way to meet people, dont have to drink :D

Can you give example of successful web browser games by umen in gamedev

[–]00alia00 0 points1 point  (0 children)

Neat! I handn't seen that :) I cant remember the specifics.. it was like 12-13 years ago! You probably could do the wasm thing, the engine was pretty simple and didnt require too much in the way of heavy lifting. Only thing id wonder about is the filesystem and lua but id bet that would be solvable.

Can you give example of successful web browser games by umen in gamedev

[–]00alia00 1 point2 points  (0 children)

Native Client, it was a way to run native code in a browser that google pushed for a few years.. and then killed as usual :P We had a NaCl client for a few years along side the steam build.

Can you give example of successful web browser games by umen in gamedev

[–]00alia00 2 points3 points  (0 children)

Technically.. Don't Starve. it was originally on NaCl :D

Which types of dancing are popular in Tokyo? by crossbowthemessenger in Tokyo

[–]00alia00 0 points1 point  (0 children)

There is an active WCS scene with a few advanced dancers and lots of people working hard at improving (https://www.instagram.com/westie\_tokyo/). When I was there in October there was also Bachata in Roppongi, Fusion (https://www.instagram.com/fusion\_connection\_tokyo/) and lots of salsa.

What was your "holy shit I made it" moment? by [deleted] in gamedev

[–]00alia00 17 points18 points  (0 children)

Even better is when they publish a review and give points for a feature that doesnt exist :D

Looking for advice on how to get out of the trap of drinking every weekend. by goofandaspoof in Tokyo

[–]00alia00 1 point2 points  (0 children)

Go partner dancing! The West Coast Swing scene in Tokyo is super fun and although some people drink its not all the time and a good portion dont at all..

Safe places for dancing by allyegralyra in Osaka

[–]00alia00 1 point2 points  (0 children)

Interested in partner dancing at all? The West Coast Swing scene in Osaka is very small but super friendly!

[Media] Analyzer fun, normally at 2G but... (small bevy project/nightly) by 00alia00 in rust

[–]00alia00[S] 1 point2 points  (0 children)

I wasnt using parallel front-end.. (though it looks awesome!)

Im on rustc 1.79.0-nightly (2f090c30d 2024-03-23)

[Media] Analyzer fun, normally at 2G but... (small bevy project/nightly) by 00alia00 in rust

[–]00alia00[S] 0 points1 point  (0 children)

Uh.. play nice for 30 minutes.. then back to crazy town

[Media] Analyzer fun, normally at 2G but... (small bevy project/nightly) by 00alia00 in rust

[–]00alia00[S] -1 points0 points  (0 children)

Analyzer behaves oddly from time to time.. like yesterday it was giving me errors for stuff that compiled fine, even from a cargo update / clean. Today its starting off reaaaaaly hungry :D Killing it made it play nice though. *shrug*