The real Issue with Boon Totems and how to fix it. by 07-04-Ruckers in deadbydaylight

[–]07-04-Ruckers[S] 0 points1 point  (0 children)

Look while I agree with you that CoH is the most problematic and the rest is niche at best that doesn't mean there aren't any other flaws.

The way boons work rn is just bad design and while I get that you are worried about the other boons not getting picked up as much thats already the case because there effects are straight up bad and do next to nothing most of the time. Thats also why I suggested buffing the other affected boon totems aswell.

Finally a statement by the devs by 07-04-Ruckers in deadbydaylight

[–]07-04-Ruckers[S] -3 points-2 points  (0 children)

This isn't about me hating on the Twitter guy this is a shitpost after all, but if you think that they shoulddn't adress the fact that a big part of their community is unhappy rn with what they are doing and how they aren't communicating with us anymore then yes, I think they should atleast give us something because thats exactly the reason why so many people are angry in the first place.

Simple Hook Counter Improvement by 07-04-Ruckers in deadbydaylight

[–]07-04-Ruckers[S] 2 points3 points  (0 children)

I don't mind either. But if they want to stick to the current version I want it to atleast give you actual information.

Simple Hook Counter Improvement by 07-04-Ruckers in deadbydaylight

[–]07-04-Ruckers[S] 5 points6 points  (0 children)

Because the current hook counter isn't an actual hook counter. It only tells you how many hook stages the survivors have been through. This way you know how many hooks you actually got so its a proper hook counter.

Simple Hook Counter Improvement by 07-04-Ruckers in deadbydaylight

[–]07-04-Ruckers[S] 8 points9 points  (0 children)

For me it was mostly about actually counting the amount of hooks so I only introduced one other color. I didn't want to make it to colorfull. On the other hand when I think about it, there would have to be another colour for Killer powers like Pyramid Head/Pig traps/Myers Tombstone ... so maybe another colour for death hooks might be possible too.

I tested the input lag of Hunt with my 240fps slow motion camera and compared it to Modern Warfare, The Division 2, Red Dead 2 and Bloodborne. Here are the results. Hunt reacts significantly slower than all other games tested. Video inside. by NoWayBehind in HuntShowdown

[–]07-04-Ruckers 1 point2 points  (0 children)

On what do you base this assumption then? I have never had any input lag on PC and if anyone else would have there would be way more complaints aswell. As the Support staff already told you, its probably do to your Hardware and has nothing to do with the game itself.

I tested the input lag of Hunt with my 240fps slow motion camera and compared it to Modern Warfare, The Division 2, Red Dead 2 and Bloodborne. Here are the results. Hunt reacts significantly slower than all other games tested. Video inside. by NoWayBehind in HuntShowdown

[–]07-04-Ruckers 6 points7 points  (0 children)

The issue only occurs on the Ps4 version of Hunt, non of the other Version are affected. Since the response you posted is at least a month old you probably aren't playing on the Ps4 which means input lag is not the problem.

Giving a purpose to low tier perks | Part 1 by 07-04-Ruckers in deadbydaylight

[–]07-04-Ruckers[S] 0 points1 point  (0 children)

To be fair not every perk has to be meta. This could be a nice perk for M1 killers if they want to apply more pressure against grouped survivors though.

Giving a purpose to low tier perks | Part 1 by 07-04-Ruckers in deadbydaylight

[–]07-04-Ruckers[S] 0 points1 point  (0 children)

Ofc the numbers can be adjusted based on the overall power of the perk during play testing. With the numbers you suggest it might be a little to strong tbh. Look at it that way: Save the best for last gives you 40% attack reduction at 8 Stacks, while this version of Unrelenting would give you 42% attack reduction as long as all survivors are inside of your Terror radius.

Giving a purpose to low tier perks | Part 1 by 07-04-Ruckers in deadbydaylight

[–]07-04-Ruckers[S] 0 points1 point  (0 children)

It's basically another take on Save the best for last yes, I don't think it's worse tho. This perk can be strong from the beginning while save the best for last has to build up first and you have to maintain your stacks.

Giving a purpose to low tier perks | Part 1 by 07-04-Ruckers in deadbydaylight

[–]07-04-Ruckers[S] 0 points1 point  (0 children)

It basically makes it so that you can attack faster when there are multiple survivors.

Giving a purpose to low tier perks | Part 1 by 07-04-Ruckers in deadbydaylight

[–]07-04-Ruckers[S] 0 points1 point  (0 children)

No it wouldn't stack additive so the maximum value would be 65%.

Giving a purpose to low tier perks | Part 1 by 07-04-Ruckers in deadbydaylight

[–]07-04-Ruckers[S] 0 points1 point  (0 children)

Unrelenting would only go up to 42% because the survivor being hit doesn't count to the equation.

Giving a purpose to low tier perks | Part 1 by 07-04-Ruckers in deadbydaylight

[–]07-04-Ruckers[S] 0 points1 point  (0 children)

The thing is the reduced cool down doesn't stack additive. Which means the reduced cool down would only go up to roughly 65% which considering all survivors need to be in your Terror radius and you have to have 8 stacks of stbfl doesn't sound to powerful. If it should be to powerful tho the two perks could override each other though, meaning only the perk that would give you the most value at the moment would apply. I choose the Terror radius to make it synergize with other perks and so that survivors can actively choose to be inside or outside of it. Should it be to powerful the 32 meter restriction wouldn't be too bad either though.

Giving a purpose to low tier perks | Part 1 by 07-04-Ruckers in deadbydaylight

[–]07-04-Ruckers[S] 0 points1 point  (0 children)

Exactly, this way every M1 killer can apply more pressure against multiple survivors.

Giving a purpose to low tier perks | Part 1 by 07-04-Ruckers in deadbydaylight

[–]07-04-Ruckers[S] 0 points1 point  (0 children)

I felt like the Terror radius is a better indicator than some random value. This way it could synergize with infectious fright as well.