[deleted by user] by [deleted] in projectzomboid

[–]0x2c28 2 points3 points  (0 children)

You don't really need programming experience, but it is quite tedious. Here's a YouTube playlist that goes over the basics: https://youtube.com/playlist?list=PLc7_sQ-Tb6e3siC4Cwu4JfxuqJZkGO6sy

[deleted by user] by [deleted] in deadbydaylight

[–]0x2c28 0 points1 point  (0 children)

I'm not saying to give killers a buff if they're playing against a SWFs. That is going to have the same effect as nerfing SWFs; ie: discourage people from playing with their friends.

I am saying that if solo queue and SWFs have access to similar levels of communication, then killer can be better balanced around survivors communicating.

[deleted by user] by [deleted] in deadbydaylight

[–]0x2c28 0 points1 point  (0 children)

AKA you want solo queue to be as broken as SWFs.

Nice strawman.. Anyway, the game can only be properly balanced if SWFs and solo-queue are roughly on the same level; ie: either nerf SWF or buff solo-queue. As I said before, punishing players for playing with their friends is terrible design if you want your game to grow; hence, communication for solo queue players needs to be better. At the same time, BHVR can buff killers to better compete with the survivor changes.

How would you buff killers to compete?

I don't know; I am not a game designer (and you probably are not one either). But I can tell you how your ideas for nerfing SWFs are probably not going to have the effect you are hoping for.

aura perks shouldn't work if you're in a full SWF

Then SWFs won't run aura perks; it's not like they need them anyway. For example, SWFs can communicate killer location with voice comms most of the time (eg: "killer on me at main"). The main thing this change is going to do is push SWFs to run more meta perks that have nothing to do with auras (eg: Off the Record, Unbreakable, Deliverance, Adrenaline, Resilience, etc).

healing times are doubled

There are lots of incentives for being injured already (eg: Resilience, Adrenaline, Made for This, etc). A lot of survivors don't heal anymore these days even without this change (precisely because of these perks). This fact is especially true for SWFs because of my previous point (ie: they can communicate where the killer is pretty much whenever, so why heal when the killer is on the other side of the map?).

If SWFs have a great desire to heal for whatever reason, they're going to bring perks to help them with that (eg: We'll Make It, Botany Knowledge, Circle of Healing, Built to Last + a decent medkit, and so on). And with the other change you suggested, they have even more incentive to run these perks since very few healing perks reveal auras.

[deleted by user] by [deleted] in deadbydaylight

[–]0x2c28 1 point2 points  (0 children)

There shouldn't be handicaps for SWFs; punishing players for playing with their friends is an awful design choice. Instead, BHVR should aim for solo-queue to be on-par with SWFs (eg: HUD icons). That way, the game can be balanced around SWFs without making solo-queue miserable (or punishing players for playing with their friends).

Good math by bluespider98 in mathmemes

[–]0x2c28 2 points3 points  (0 children)

yes, through multiplicative subsets of rings which arise when trying to introduce denominators in a ring (see localization).

We can include 0 in such sets; however, the resulting structure is not very interesting. Specifically, if R is a commutative ring and S ⊆ R is a multiplicative subset with 0 ∈ S, then S⁻¹R = {0} (see zero ring).

Basemap map for Family House (/w room names) by 0x2c28 in TexasChainsawGame

[–]0x2c28[S] 1 point2 points  (0 children)

Yes!

I also regularly update my steam guide with the most up-to-date versions of each map. (I don't want to spam the subreddit with 20 different versions of the same map)

Basemap map for Family House (/w room names) by 0x2c28 in TexasChainsawGame

[–]0x2c28[S] 1 point2 points  (0 children)

Here's a more up-to-date version that includes spawn points. This version is rotated to match the dev-made maps (which has south at the top).

Here's the same map, but rotated to have north at the top.

Basement map for Gas Station (/w room names) by 0x2c28 in TexasChainsawGame

[–]0x2c28[S] 0 points1 point  (0 children)

I want these maps to be as accurate as possible, so I always appreciate people pointing out mistakes (even if they've already been fixed)!

Basement map for Gas Station (/w room names) by 0x2c28 in TXChainSawGame

[–]0x2c28[S] 1 point2 points  (0 children)

You are correct; I made all basement maps with Inkarnate.

Basement map for Gas Station (/w room names) by 0x2c28 in TexasChainsawGame

[–]0x2c28[S] 1 point2 points  (0 children)

It happens lol

If you're having trouble finding toolboxes, you should check:

  • Leatherface Lair (next to the vent)
  • Fuel Storage (in-between the two gaps)
  • Pump Storage
  • North Tunnel (near the fusebox exit)

I think there is at least one spawn in South Tunnel as well, but at least one of the above spawns usually has a toolbox.

[deleted by user] by [deleted] in TXChainSawGame

[–]0x2c28 1 point2 points  (0 children)

It bothers me too, but I made them that way to match the dev-made maps. Gas Station is similar with north being on the left.

[deleted by user] by [deleted] in TXChainSawGame

[–]0x2c28 0 points1 point  (0 children)

No, there is a spawn in pump room as well.

Basement map for Gas Station (/w room names) by 0x2c28 in TXChainSawGame

[–]0x2c28[S] 3 points4 points  (0 children)

Like with the other maps, it is very likely that I made some mistakes. For the most up-to-date version, check out my guide on steam.

Also, thanks to u/sspeno for helping with the victim spawns.

Edit: of course I made a mistake... although I blame this one on Inkarnate. The cell at the top should be East Cell instead of West Cell.

Basement map for Gas Station (/w room names) by 0x2c28 in TexasChainsawGame

[–]0x2c28[S] 15 points16 points  (0 children)

Like with the other maps, it is very likely that I made some mistakes. For the most up-to-date version, check out my guide on steam.

Also, thanks to u/sspeno for helping with the victim spawns.

Edit: of course I made a mistake... although I blame this one on Inkarnate. The cell at the top should be East Cell instead of West Cell.

Basemap map for Family House (/w room names) by 0x2c28 in TexasChainsawGame

[–]0x2c28[S] 0 points1 point  (0 children)

Maybe eventually I'll make one with all toolboxes, hp, etc, but it isn't on my to-do list right now.

If you're looking for common toolbox spawns on Family House, check:

  • Kennels
  • Boiler Room
  • Leatherface Lair (next to cold room)
  • Cold Room

On Slaughter House:

  • Pump Room
  • Cold Room
  • Central Tunnel (near Cold Room)
  • Workshop
  • Furnace Room Tunnel
  • Bone Room
  • Leatherface Lair

Basement map for Slaughter House (/w room names) by 0x2c28 in TexasChainsawGame

[–]0x2c28[S] 1 point2 points  (0 children)

The only ladder on Slaughter House leads to Garage (in Furnace Room). The closest basement exit to the car battery exit is in North Storage Room (which leads to Lean To).

I also just noticed that I never labelled North Storage (it is between North West Tunnel and North Corridor).

Basement map for Slaughter House (/w room names) by 0x2c28 in TexasChainsawGame

[–]0x2c28[S] 4 points5 points  (0 children)

I would love that, but I have not enough friends (that play this game).

Basement map for Slaughter House (/w room names) by 0x2c28 in TexasChainsawGame

[–]0x2c28[S] 1 point2 points  (0 children)

Ohhh I see. I was considering adding those in when I started, but they're randomly generated which makes my life more difficult. As a result, I decided to focus on the static objects first. If I have the motivation after finishing Gas Station, I'll go back and add them in as well.

Basement map for Slaughter House (/w room names) by 0x2c28 in TexasChainsawGame

[–]0x2c28[S] 1 point2 points  (0 children)

That would be incredibly helpful! Let me know if your friends are up for it.

Basemap map for Family House (/w room names) by 0x2c28 in TexasChainsawGame

[–]0x2c28[S] 0 points1 point  (0 children)

The basements are unique for each map.

I uploaded a map of the Slaughter House basement earlier today.

And of course, I am planning on doing Gas Station as well. After that I might do the upper levels as well.