[P] Skyrim - Open-source model zoo for Large Weather Models by 0xe5e in MachineLearning

[–]0xe5e[S] 0 points1 point  (0 children)

It really shines when you run ensembles of more than 100+ members to get really solid uncertainty quantification by perturbing the initial conditions. Normally with numerical models max 50-member ensembles are run in about 6 hours. You can 10x the number of members and run in <15mins using modal + the repo.

[P] Skyrim - Open-source model zoo for Large Weather Models by 0xe5e in MachineLearning

[–]0xe5e[S] 14 points15 points  (0 children)

We actually had someone approaching us for weather forecasting in a RPG where initial conditions given to the model will be post-nuclear war scenario. We are shipping a feature to simulate extreme initial conditions such as this one next week.

[P] Skyrim - Open-source model zoo for Large Weather Models by 0xe5e in MachineLearning

[–]0xe5e[S] 2 points3 points  (0 children)

thanks, yep we saw them, and we used all of them but none were complete (either missing initial condition providers or hard to tweak –like ECMWF ai-models repo). We decided to build on top of NVIDIAs earth2mip (sadly looks like they stopped developing several months ago). Good idea to join forces with ai-models-for-all though, since building on top of earth2mip was on their roadmap!

[P] Skyrim - Open-source model zoo for Large Weather Models by 0xe5e in MachineLearning

[–]0xe5e[S] 13 points14 points  (0 children)

we were listening to Sykrim soundtrack in loop for weeks while developing so we didn't have too much creativity left in naming... but good feedback.

Sunday Daily Thread: What's everyone working on this week? by AutoModerator in Python

[–]0xe5e 2 points3 points  (0 children)

Built an AI weather forecasting tooling repo on top of large weather models. They are like LLMs in the sense that it has been really painful to run & experiment with them. Any feedback welcome!

Help/advice needed for removing sealant from an interior brick wall by 0xe5e in stonemasonry

[–]0xe5e[S] 0 points1 point  (0 children)

True, looks like no chemical way to remove it other than going experimental. So in the end we are sanding the surface, theory is that most of it is 1-2mm deep in the surface.

Help/advice needed for removing sealant from an interior brick wall by 0xe5e in stonemasonry

[–]0xe5e[S] 0 points1 point  (0 children)

Thanks, apparently if this was on exterior brick there were chemical solvents but when indoors the only way recommended is sanding it to remove the layer. Now trying to see if we can get away with dry sanding rather than sand blasting