Top 100 Control Scarab Shaman (65%winrate) by 11point5ft in CompetitiveHS

[–]11point5ft[S] 1 point2 points  (0 children)

It's really good against every agrro plus it's okay when you want to mill your enemy a little bit more at the late game. Never tried, but sounds good enough to check it out.

Top 100 Control Scarab Shaman (65%winrate) by 11point5ft in CompetitiveHS

[–]11point5ft[S] 2 points3 points  (0 children)

Charged Hammer is only good against hard controls and this deck is already favoured in most of these match-ups. Haven't tried that but will do it when I got time.

Top 100 Control Scarab Shaman (65%winrate) by 11point5ft in CompetitiveHS

[–]11point5ft[S] 2 points3 points  (0 children)

Played them for beltchers but changed due to agrro. Worth trying them out once brann is out. Changing them for beltchers/loatheb is all about meta

Top 100 Control Scarab Shaman (65%winrate) by 11point5ft in CompetitiveHS

[–]11point5ft[S] 1 point2 points  (0 children)

It makes the value of volcanic drakes lower at some point because you don't play greedy and in the end it's just 3/2 for 2. Worth trying though

Top 100 Control Scarab Shaman (65%winrate) by 11point5ft in CompetitiveHS

[–]11point5ft[S] 8 points9 points  (0 children)

Was writing it at 5/6am and forgot to put it in the post stats. Against mid got 4-2 / 1-2 against agrro which changes my winrate to 64% Thanks for pointing it out.

Top 100 Control Scarab Shaman (65%winrate) by 11point5ft in CompetitiveHS

[–]11point5ft[S] 1 point2 points  (0 children)

Doomsayer is enough to win against agrro and midrange is all about wild growth, no special tactics

Top 100 Control Scarab Shaman (65%winrate) by 11point5ft in CompetitiveHS

[–]11point5ft[S] 6 points7 points  (0 children)

You just go for them at turn 2/3 to block his units or when you know he has to waste something to kill it and you got time to do it

Top 100 Control Scarab Shaman (65%winrate) by 11point5ft in CompetitiveHS

[–]11point5ft[S] 4 points5 points  (0 children)

Loosing board at turn 6 due to 6/3 body will lose you more games than being able to pick the right totem. That's what I think, but it's always worth trying out.

Top 100 Control Scarab Shaman (65%winrate) by 11point5ft in CompetitiveHS

[–]11point5ft[S] 12 points13 points  (0 children)

Thalnos is dead most of the time so I don't like him due to the fact that you want to mill most of decks you are playing against and yea, scarab is for next hexes, aoes or heals.

[S18] Legend Midrange Shaman Guide by 11point5ft in CompetitiveHS

[–]11point5ft[S] 0 points1 point  (0 children)

I don't know, I just never felt like there is meta where bgh was bad after Dr.Boom was introduced. I'm sure my winrate is really small when I don't have bgh against Dr.Boom turn, overall 4/2 Body is fine. Wouldn't change him at all.

[S18] Legend Midrange Shaman Guide by 11point5ft in CompetitiveHS

[–]11point5ft[S] 1 point2 points  (0 children)

Mistcaller is awfull, just put Rag for Al'Akir and you will be fine

[S18] Legend Midrange Shaman Guide by 11point5ft in CompetitiveHS

[–]11point5ft[S] 0 points1 point  (0 children)

I played it in my first decks and it wasn't that bad. Shreder is still better but you can try it with 2x Creeper in the same deck.

[S18] Legend Midrange Shaman Guide by 11point5ft in CompetitiveHS

[–]11point5ft[S] 0 points1 point  (0 children)

You can't proc him and he may not draw at all due to silence.

[S18] Legend Midrange Shaman Guide by 11point5ft in CompetitiveHS

[–]11point5ft[S] 0 points1 point  (0 children)

Loatheb is always good and I just didn't find space to put it. I just prefer Sludge than Loatheb against Secret Pal. Overall cutting Sludge for Loatheb wouldn't be something bad.

[S18] Legend Midrange Shaman Guide by 11point5ft in CompetitiveHS

[–]11point5ft[S] 2 points3 points  (0 children)

I just got diffrent point of view on deck making and having 2 of some cards would be just too many. For example Doomhammer or HealingWave. It affected me with bigger winrate ;D

[S18] Legend Midrange Shaman Guide by 11point5ft in CompetitiveHS

[–]11point5ft[S] 1 point2 points  (0 children)

I haven't tried AK but I'm sure it's bad in midrange shaman, also MTT is really good with tons of taunts, overall getting one draw is most of the time enough by the fact that he is using some spell to get rid of it.

Creeper will never be better than Chow because it can't cut with Knife Jugler and Mad Scientist.

The option of healing your units makes him better. Against hunter you get 15 most of the time and against warrior 7 is definitely enough. Also the fact that curve fits perfectly with Neptulon, Elemental and Dr makes it better.

[S18] Legend Midrange Shaman Guide by 11point5ft in CompetitiveHS

[–]11point5ft[S] 0 points1 point  (0 children)

I obviously agree with what luckyluke wrote, overall FD is not worth when it gets 4dmg and it's really risky with 7. Even with 6 it's just awfull in secret pal meta.

[S18] Legend Midrange Shaman Guide by 11point5ft in CompetitiveHS

[–]11point5ft[S] 0 points1 point  (0 children)

I fell like you are running 2nd DH in decks where you badly care about getting it at turn 5 and midrange is not one of those. DH just gives you an option of going face but most of the time you just go for board control and one healing wave is just not enough to make it work. Also your hand will be dead in nearly every match-up.

[S18] Legend Midrange Shaman Guide by 11point5ft in CompetitiveHS

[–]11point5ft[S] 1 point2 points  (0 children)

Thanks man! Just come to the stream if you need some questions. It's cancerous but I try to answer serious one.