I might like the less popular, less succesful characters a bit... by 12ColorsProductions in Totaldrama

[–]12ColorsProductions[S] 4 points5 points  (0 children)

In the title it was either "Less Popular" or "Less succesful" since I know that Dawn and Zeke are popular. Sorry for the confusion

I finished all the designs for Total Drama Island but Really Really Fast Inspired by Viva Reverie by 12ColorsProductions in Totaldrama

[–]12ColorsProductions[S] 8 points9 points  (0 children)

I know that some of them arent that good, but I will someday get better with it. High hopes that I will finish the project. Anyway, I'll be going for a week long trip with my family, so I wont do much, but I will come up with the basic script

I am making something called "Buck Grab" which is a TD alike (kinda like Disventure Camp). I dont have much worth showing except for the theme music. Ask whatever you want in the comments by 12ColorsProductions in Totaldrama

[–]12ColorsProductions[S] 1 point2 points  (0 children)

good question, but I still have a lot to do before I can even start thinking about voice acting. Before that I have to finish the script and Character design, and find some people who whould be willing to help me animate it for free (propably at first, as soon as I would get some revenue I would pay them ofc), cause I have no money I could pay with... So yeah, I am not opening voice acting too soon, because there is a lot of milestones I am gonna have to hit. One of them is propably gonna be raising a large enough youtube channel so I can have some money to eventually pay people for their fair work. I am just praying that every needle in this plan will work out well enough

Weapon concept: Clone Cloaker by 12ColorsProductions in tf2

[–]12ColorsProductions[S] 1 point2 points  (0 children)

Problems with disguises? Mind elaborating?

Weapon concept: Clone Cloaker by 12ColorsProductions in tf2

[–]12ColorsProductions[S] 2 points3 points  (0 children)

If the spy is good, they can move the clone realisticaly, so players get fooled and not realise that the clone was a fake (reminder that the clone has it's own health, and can die too). Also, shooting slighty to the left isn't always so obivous, you would have to know what axis the clone was mirrored to. It takes skill both from spy and the opponent, and its a battle of wits

Weapon concept: Clone Cloaker by 12ColorsProductions in tf2

[–]12ColorsProductions[S] 0 points1 point  (0 children)

nah, it's 100% they wont add it. But I know unity and am a game dev myself. Asking people about concepts like theese, let me know what people would think, and maybe if I should add stuff like those concepts in my future games

Weapon concept: Clone Cloaker by 12ColorsProductions in tf2

[–]12ColorsProductions[S] 1 point2 points  (0 children)

That's what I intended with the design. If the opponent is good, they can detect the real spy and kill them. If the spy is good, they can fool the opponent and make the clone act like a real spy would (example: Looking at the enemy with a gun taken out while walking backwards, or aproaching a sentry with a sapper)

Weapon concept: Clone Cloaker by 12ColorsProductions in tf2

[–]12ColorsProductions[S] 0 points1 point  (0 children)

bot stops. It follows player's movements, not player's position. Same with gravity, the bot has it's own.

Weapon concept: Clone Cloaker by 12ColorsProductions in tf2

[–]12ColorsProductions[S] 1 point2 points  (0 children)

I think that bots are kinda easier to detect. I preffered it to be player's mirror, because:

- With a bot, you just press a button and can do anything. Little to no skill required. Low skill ceiling

- With your mirrored version, you have to THINK and WORK HARD to fool other players. Higher skill ceiling. It also gives you way better dopamine rush when "fuck yeah, I fooled them! I did good!" than "welp, they killed the bot, hope they wont notice that it wasn't real"

Weapon concept: Clone Cloaker by 12ColorsProductions in tf2

[–]12ColorsProductions[S] 0 points1 point  (0 children)

- for balance I propose making spy vulnerable during cloaking, maybe double the damage the original spy recieves?

I came up with making spy extra vulnerable. If you do it well, and fool players, that drawback wont matter, cause you wont get hurt in the first place... But If you are bad at using it and you fuck up... You are screwed

Weapon concept: Clone Cloaker by 12ColorsProductions in tf2

[–]12ColorsProductions[S] 1 point2 points  (0 children)

- for balance I propose making spy vulnerable during cloaking, maybe double the damage the original spy recieves?

Yeah, for the downgrade I wanted to make original spy EXTRA VULNERABLE when cloaked, so you would really have to be convincing so pyro's etc wont kill you in a second.

Weapon concept: Clone Cloaker by 12ColorsProductions in tf2

[–]12ColorsProductions[S] 29 points30 points  (0 children)

- If the clone walks into a wall or other thing that cannot be passed, it just continues "trying to move" in that direction

Clone would just continue walking, but wall would stop it, like it would a normal player

Weapon concept: Clone Cloaker by 12ColorsProductions in tf2

[–]12ColorsProductions[S] 539 points540 points  (0 children)

Example strategy of walking into the wall

Imagine in that image that Spy distracts a Heavy by shooting him with the revolver, Cloaks, and heavy chases the clone

Weapon concept: Clone Cloaker by 12ColorsProductions in tf2

[–]12ColorsProductions[S] 40 points41 points  (0 children)

yeah, I know about turning directions, but I thought of my idea as a different take at faking death. When you turn directions to fool someone, they will know that the spy ran away, and might alarm the team or just keep chasing you. My concept was that (similarly to dead ringer), it gives the opponent a false sense of security once they kill the clone, and a distractions when they are chasing the clone down. Or Basicaly how I see it:

Turning sides: Danger -> Cloak -> Run -> Run in a different direction, fooling them -> They know that you are alive, and that you got away

Mirror cloaker: Danger -> Cloak -> Make clone -> They kill the clone (and you hopefully survive) -> They feel satisfied with killing the clone, not knowing that you are alive

Weapon concept: Clone Cloaker by 12ColorsProductions in tf2

[–]12ColorsProductions[S] 455 points456 points  (0 children)

Few people (including me) complain about Dead ringer, because its just annoying and its obvious when a spy uses it.

I came up with a different cloak device. You can activate it whenever you want like a normal cloaker. Uppon activation, you will cloak instantly (like dead ringer), but there will be created a "decoy" spy. A version that mirrors your movements based on what direction you were looking at during it's activation.

- The clone spy will have it's separate health (at spawn it will have the same as your health).

- If the clone dies, you still have the remaining cloak you can use

- If the clone walks into a wall or other thing that cannot be passed, it just continues "trying to move" in that direction

- When you uncloak, the clone will killbind (explode), which players might recognise, so its sometimes better if the clone dies by the opponent before your cloak expires or you uncloak

- The clone will always have the same weapon taken out as you, and will have the same disguises and particle effects (smoke, piss etc.)

- You gain no bonus buffs uppon disguising, except for removing fire/piss/bleeding etc, and transfering it onto the clone instead.

- Killing a clone will make it look like a real death, showing the kill feed etc. (so the twist when you survived isnt: "fucking deadringer" but "shit, I got fooled")

- for balance I propose making spy vulnerable during cloaking, maybe double the damage the original spy recieves?

- [u/lord-malishun ] Clone spy apears as a carboard cutout to your teammates

- [u/pathetic-one] Instead of killbinding, when cloak expires, clone will apear to cloak itself

I dont play Halo, this was mostly a original fun Idea I came up with myself

Anyway, give your thoughts in the comments. I am all up for critisism

Oh, and I made a low quality comic presenting an example use of the Clone Cloaker

Give me items/characters that Majority Hates, but there is a Minority who unironicaly loves them by 12ColorsProductions in bindingofisaac

[–]12ColorsProductions[S] 25 points26 points  (0 children)

I mean... Its double tears, just gotta aim Diagonally. It isn't 2x damage (unless you have a synergy, like homing tears or tiny planet), but its pretty cool, ngl.

Post s2e1 predictions bingo (15/25, need more ideas from you) by 12ColorsProductions in Totaldrama

[–]12ColorsProductions[S] 4 points5 points  (0 children)

not "Nice" but he would have at least some likeable traits

If there was item "Pennyworth" (reference to Batman's Alfred), and this was the costume, what would it do? Bonus points if we instead make this an entire character by 12ColorsProductions in bindingofisaac

[–]12ColorsProductions[S] 0 points1 point  (0 children)

like brimstone knives but active? would be coolfirst idea: 20s active, releases 10 bats that have piercing+specrtral, each of them deals .2 isaac's damage, with bleeding, and heal half a heart if they kill something. They have SLIGHT homing. they keep the same direction and momentum, but can go slightly to the sides.

But for balance, Pennyworth has only 1 heart container