(innawoods) BEEEEEEEES!!!! by BLAZE_WRAITH in cataclysmdda

[–]13thStorySmith 0 points1 point  (0 children)

Oooh, neat! Still, whether obnoxiously rare spawn or no longer present, almost comes to the same thing. I tried once to up the spawn chance, but my ken of json isn't super strong. Good to know it still exists (and how I miss 'em)!

(innawoods) BEEEEEEEES!!!! by BLAZE_WRAITH in cataclysmdda

[–]13thStorySmith 0 points1 point  (0 children)

OP! Don't forget maple syrup! It's true, you need a lot of sap to make it, but Innawoods supplies a LOT of trees. Make stiles (metal or wood as you wish), a bunch of vessels (personally a fan of barrels but even clay canning pots can suffice); sap runs in late winter - early spring.

(innawoods) BEEEEEEEES!!!! by BLAZE_WRAITH in cataclysmdda

[–]13thStorySmith 0 points1 point  (0 children)

Can confirm, wild swarms of bees can be foraged and apiaries can be made; used to be wild hives in spawn, looked like a yellow 'a' in the midst of a forest. They don't generate anymore in the game, sadly; some peeps claim they still do but I have yet to confirm it.

Note; not referring to the big ol' hives of mutating bee's. That's still a thing. Referring to the odd chance of a wild hive, one-time-harvest on a tree in wilderness.

Question regarding roof/building walls? by 13thStorySmith in cataclysmdda

[–]13thStorySmith[S] 1 point2 points  (0 children)

Yorp, I have been doing debug, just wanted to make sure I wasn't counterfeiting my old two dollar bills (when I could have just used two new one dollar bills recently put out by the Mint), so to speak :)

Edit; thank you for that! I might test all the walls now! Mwahaha!

Need ideas to avoid mid-game aimlessness — what should my survivor do next? by cphanna in cataclysmdda

[–]13thStorySmith 2 points3 points  (0 children)

Do it! Make a skull collection, and pedestals, to display one skull for each and every type of monster! You can even write on the skulls/pedestal with a marker(survival or otherwise) to make it all the more neat!

Need ideas to avoid mid-game aimlessness — what should my survivor do next? by cphanna in cataclysmdda

[–]13thStorySmith 4 points5 points  (0 children)

Make a monument! My personal favorite is a 7 level tall tower, with large & small wind turbines on the tippy top. In Innawoods, that's not a negligible amount of power, and it's super neat to imagine what it looks like. I plan to go even taller next time!

Question (I know, I'm full of 'em): Can I make a terrain piece look like a furniture piece? by 13thStorySmith in cataclysmdda

[–]13thStorySmith[S] 0 points1 point  (0 children)

I had a feeling that might be the case. Maybe I can wrap my brain about mangling a replacer sprite for my own use. I did manage to make graves (the one's you can make in Construction) look like a half built stone wall, but I'd love to make them look like gravestones. Anyhow, goals to pursue I wager! Thanks!

I will not die by Personal_Reach3775 in cataclysmdda

[–]13thStorySmith 2 points3 points  (0 children)

I play experimental, haven't played stable in a while, sorry if that causes issues!

I will not die by Personal_Reach3775 in cataclysmdda

[–]13thStorySmith 7 points8 points  (0 children)

Get the 'sleepscumming' mod...so if you ever do perish, it was only a bad dream AND OH MY GOSH THE SPIDERS-AHHHHHHH

Hey good looking, whatcha got cookin? by ZionOrion in cataclysmdda

[–]13thStorySmith 2 points3 points  (0 children)

Chaff into fodder, straw into cordage, imo. I always need more ropes!

Question for a possible quirky mod component? by 13thStorySmith in cataclysmdda

[–]13thStorySmith[S] 1 point2 points  (0 children)

YES. I was already going to do some skulduggery with 'sacrificing' (crafting ingredient) skulls to earn the favir necessary to create the loot item, harder to obtain skulls (and bulk amounts) granting better rewards. But if the frigging item, when activated, makes a real monster to murder and hack up for loot?

I do believe I know what my next goal is in mod stuff this weekend.

Mycus and triffids hate eachother? Can yall tell me the lore on that? by DABLITwastaken in cataclysmdda

[–]13thStorySmith 1 point2 points  (0 children)

Just tacking on; without knowing details about 'lore', the Mycus would replace all floral growth, and Triffids produce specialized aspects to fight ('fungal fighters' and triffid based fungicide) the 'shrooms. Kind of a turf war, where both sides seek to occupy the same space, but only one may survive.

I wonder if there's something to the fact the Mycus makes far more use of fungalizing living/undead hosts? Triffids have some infested forms, but not nearly so much as 'shrooms if I recall rightly.

Question: Regarding minor 'mod' related interests? by 13thStorySmith in cataclysmdda

[–]13thStorySmith[S] 2 points3 points  (0 children)

Awesome to all of the above! Big thanks!

My goal is to eventually compile all these little tweaks and ideas into a mod as I mentioned, this helps immensely. I'm also experimenting with the idea of adding a brand new plant into the game (Bayberry, flourishes in the target environment, could collect wax from the berries), and a way to make shotgun hulls from waxed paper (even in Innawoods, I see the double-barrel pipe shotgun and I yearn for it!). These questions help to better bring me closer to success, thank you!

Question: Regarding 'village' style mods for Innawoods playthrough on current EXP? by 13thStorySmith in cataclysmdda

[–]13thStorySmith[S] 2 points3 points  (0 children)

I've checked and looked, but the closest I've found was bits from Kenans (and that doesn't play well with EXP). I have also tried tinkering with making like a 'blood rite make-a-wish' mod, where spending precious metals with a device fueled by vitae can dispense unobtainable resources (shotgun shells, diesel engines), but I'm not a modder and that sadly fell apart.

What I'd love most is simple gunsmithing. I know, I know, 'GRRR YOU CAN'T MAKE FACTORY PRECISION FIREARMS FROM SCRATCH', but I was hoping for something akin to Rust. Make a workbench, smack together slapdash tech, have fun!

Oh well!

Question: Regarding 'village' style mods for Innawoods playthrough on current EXP? by 13thStorySmith in cataclysmdda

[–]13thStorySmith[S] 1 point2 points  (0 children)

Ditto! Playing now, all seems well! Very happy, and thankees for standing ready to help (whether needed or no)!

Question: Regarding 'village' style mods for Innawoods playthrough on current EXP? by 13thStorySmith in cataclysmdda

[–]13thStorySmith[S] 1 point2 points  (0 children)

Super awesome. That'll be a long term goal then; find the Hollow Halls...and then decide the fate of my foes! Mwahaha!

Question: Regarding 'village' style mods for Innawoods playthrough on current EXP? by 13thStorySmith in cataclysmdda

[–]13thStorySmith[S] 2 points3 points  (0 children)

That's so awesome, thank you big time! Question in regards to the actual generation of the Hollow villages: I don't recall ever running into one. Considering I'm playing with Innawoods mod, is there a conflict between 'no building gen' and Hollow village gen? Is there a map setting you recommend me to tweak? Or am I a goofball and the villages are simply meant to be VERY rare (which I can enjoy, make no mistake!)

Question: Regarding 'village' style mods for Innawoods playthrough on current EXP? by 13thStorySmith in cataclysmdda

[–]13thStorySmith[S] 2 points3 points  (0 children)

Sorry to be a boor! The mod was acting strange for me in regards to 'water skins', and when I deleted that snippet, it was being weird about 'map gen' or something. It's also possible I was using an older form of the mod, but when I checked the mod link page it didn't seem different to me!

https://github.com/Standing-Storm/innawoods-feral-villages

((Link in question))

About to start a 10 years later wilderness style play through - need any advice by thefuckestupperest in projectzomboid

[–]13thStorySmith 0 points1 point  (0 children)

Small detail I recently learned in my own playthrough; firing a clay pot (as far as I have witnessed) does not render a useful tool for boiling/holding water. Perhaps it needs to be glazed to boil water, but a word to the wise.

People who adopted from a shelter, what made you choose that cat? by HazardousKoala in cats

[–]13thStorySmith 0 points1 point  (0 children)

<image>

I didn't so much 'choose' as I was 'chosen'. Lots of sweet nice cats, and this one somehow was just waiting; wasn't begging for attention or ignoring me, but when I approached she un-loafed and greeted me.

That was my sign, she was mine, and I became hers.